Will I have a future?

Volga

Dalayan Beginner
I've just started on the server and I know that eventually - it's all about end game and pounding out AA's.

I was planning to Box all the way and I'm getting the hang of the mechanics quite well, I play with a dual monitor setup so I flip between windows pretty quick blah blah.

Anyhow - I'm currently boxing a Druid + Necro for obvious outdoor duo power, I've always been a kiter hehe.. But once I get 65 and start massing up some AA's will there be a future for one or both of the toons in an End Game content guild? Should I consider a new duo now before I get to far into the game?

Cheers,
 
Lots of ways to approach this.

In my opinion, necros are at the top of the power totem pole at the moment, and druids are competing for the bottom. However, druids do make great duoing partners and are excellent support for leveling, and once you are 65 and somewhat established it is incredibly easy to get other characters to 65.

In general, guilds are more often hurting for healers than they are dps, but any intelligent, committed player will be able to make a place for himself with some effort. If you do join a guild, you will be almost certainly be asked as only one character, and if you are flexible about your choice, I would not recommend being a druid; shaman and clerics are better choices, but you could conceivably duo just about anything with a necro (though a tank would be rough). If you want to stick to your necro as a main, you will be happy.
 
Necros = MAJOR dps. Major. Cannot stress major enough.

Druids (speaking from tons of experience) - superior to shamans in heals, we don't have their slows or their awesome stat buffs. Quite enjoyable to play one if you don't think about how much more clerics heal for and for less mana, or how versatile shamans are. When you're guild is breaking into high end 6man content (Emberflow, Cmal 4.2) don't expect to have a slot until theyve got the strategy down. Some guilds totally rock druids in their 6mans from the get go, but to be honest you'll get the learning done faster with a cleric and a shaman is basically required anyway.
 
Every one in a raiding guild started broke in dalaya's beginners. Any healer who isn't completely addled is highly desired and mained raiding necros are comparatively rare. I main a necro and often box a druid on our raids. The classes are very sympathetic. The only thing I would mention is guilds are usually happy to have 2 or so druids, but will usually only have one necro. However, its usual for one druid to be brought along on raids.

Kiting is fun, but don't over do it. You will get more xp grouping with your toons in dungeons. You will also get some nice items for your characters.

Your respective characters will be kos to each others starter guild areas. I can't speak for the druids, but there is a necro quest line that I highly recommend you do as it leads to cult gate at a comparatively early level. This will be very convenient as your necro will have issues buying and selling in mosts cities, being very evil.

Anyway, if you want necro advice, you can drop me a line in game.
 
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Druids are great but something to box with a necro, well i would go for shaman if you want to kite and i can see that duo working better together. You have snare with necro and a good indication of when that snare is going to fade, and two sets of great DoT dps + effective combat mana regen for both.

I love druids but i can't see that it would work as well as other options to play with necro. If you dont feel like shaman, you could try bard or mage maybe. Both seem like great boxes with necro, especially mage where you get the beefy pet + rains / nukes. If you felt totally nuts you could box a wiz and burn mobs super quick, but as has been said you will always end up grouping in dungeons for the best exp.
 
shaman + necro will give you dot power and low need for medding. Druid is easier to play than shaman though and the ports come in handy. Easier to get guild on shaman than druid, but the necro might be easiest.
 
Of course there is the problem with shammies being dorks and druids being the ultimate badasses!

But all that aside, shammies do seem to be somewhat favored as healing/slowing/dotting alts combined with a main. The question is basically: do you want to be able to slow/dot/buff/heal or buff/heal/port/be awesome!

Go druids!
 
... but any intelligent, committed player will be able to make a place for himself with some effort.

This is really more important then class choice.

All of the classes are equal, though some are more equal then others. You can make the less equal class work by making the time investment necessary to improve the character, not getting discouraged by what may seem like long plateaus, and making friends. Be sociable and not a drama queen, unless you can demonstrate you make crap happen in which case those things might be overlooked.

I'm approach this thread under the assumption that you will likely main a necromancer, and you will have to choose a main. This game is about time and investment. A lot of this time is going to be spent doing quests which noticeably increase the power of your character. Druids help you lower that time investment significantly in a number of ways, ways a shaman can't touch.

Then there are buffs. You are going to spend a lot of time farming, whether that be xp or cash for charms and gear. Druid buffs help the necro. Shaman buffs help the pet. The amount of time your pet is going to be tanking is small. The time you spend in game where you aren't in lich is time wasted. Further, Necs don't care about slows. If you are getting hit, you are either doing it wrong or sucking it up for a quest. And in the last case, a base druid will heal you better then a base shaman.

Last point is a druid box can do all this with a pretty low investment. Shaman are mains. They become amazing and awesome, which is why they are sought out, but only after you have busted ass building that jaw dropping, amazing toon. The point of a box is not to have one which demands an equal or greater time invested then your main to reach a high point of efficiency.
 
I've mained a necro from jump, with pauses in between to play Paladin, Cleric, and occasionally Bard, and have always enjoyed playing the necromancer the most. Once you hit the 65 your Necromancer will probably be the more valuable character, simply because of the utility that it can bring to groups/guilds (FD, Rezzing, Mezzing, DoT weakening, Super Dope Mad Fast Dumb Wicked Good mana regen, etc etc) and the fact that /just/ playing the Necromancer (Not Necro + Bot) makes you much more efficient in those situations (You can keep a solid dot rotation going on 2+ mobs and do double the dps you would be doing if you had to keep tabbing over and dealing with healing, tanking, or whatever).

That being said, I think that damn near anything makes a good compliment for a necromancer if you don't mind the decrease in efficiency; Of the healers I would have to say that shamans are probably the best to duo with due to the fact that you can stack up dots and neither of you will run out of mana very quickly. Of the 'may-lee deeps' classes I would recommend a bard because: Their songs are awesome, even if its a unreliced unanciented bard at fresh 65 you can play the dot focus song + mana regen song and be a much nastier necro (With back up mezzes, AoE snares, and all sorts of fun utility coming from the bard)! Of the tanks I would recommend a paladin since between pally heals + necro taps you can keep him up fairly well while maintaining a nice level of mob-killage.
Your current choice of a druid has it's advantages in the forms of ports, some clutch buffs at the end (PoTG/WoN when you get there, Regen of any form, and the druid damage help), and okay heals. However, if you want to go the Necro/Healer route I would /highly/ recommend the Necro/Shaman power team.
 
I'm going to have to agree with everyone on the necro choice.They really are the most powerful of the casters without question.

You would however be better off going with a cleric while playing a caster, no question about it.

Kiting ain't that great here by the way.
 
Oh, and before I forget. Getting into a high end guild is really more about who you know, with a fair bit of luck tossed in too. Clerics probably have it the easiest, because there's pretty much going to be at least 2 on every raid roster.
 
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