I'm not sure why this needed a separate thread, but in any case you don't really need a spell list for wizards. A synopsis of what you get is really:
Direct damage nukes -- mostly you use these spells. fire, magic, and ice damages
AoE nukes -- situationally you use these on multiple targets
Snares -- get these after a good few levels and use mostly during solo to snare, or even with your mage to cement the mob to the pet
Familiar -- basically an animated "buff" to give you mana regen and eventually mini heals, resists, and double-cast nukes
Some Utility -- damage shield / levitation combo spells, invisibilities, teleportations for yourself and group, Proc-adding spells
You might like to check out the list whenever you approach a new spell tier to see minor variations on these spells, such as nukes which also stun, or do special double-spells (frost flame), what the familiar will do for you, which ports you get, etc.