Which combo?

I lvled a dru/rng to 65, it wasn't the easiest combo but i enjoy playing both classes.

As far as Clr/Pal it wouldn't be my first choice due to the same problem i had w/ dru/rng alot of overlapping buffs....but it honestly might be more viable, Pal/SK ftw!

Rng/Shm or Bst/Dru =Cool beans tho
 
A paladin / enchanter combo has been a lot of fun for me. It's something different :)
The big drawback is that fights are often make-or-break at the start. Or rather,
this combo can be very hectic at the pull before you get everything under control
and it can go badly quickly on a few resists of the enchanter the paladin will not be
able to heal enough and *splat*.
For me it makes the game fun and challenging, but it might not be everyones cup of tea.
And it is definitely something that needs your full attention, if you get a phonecall during
a fight it is fatal!
 
Problem is really lack of slow & haste ... but the DS compensates a bit.
The ports are really handy though when you wander around for MQ or special quest items for example.
At least it's less common than war/shm :p
 
I don't think i would ever want to play a War to begin with, taunt....taunt....kick....taunt....taunt...disarm. I would rather /cm suicide
 
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