In the Cella nerf thread, The overall tone is to make things easier, T12-13 is to hard for the average joe to stand a chance is my take away. With that in mind i have a few questions.
If progression past 11 and into 12 and 13 is to hard, How are things like the MQ zone Tur'ruj going to be dealt with, As it stands Ree is the hardest raid encounter in the game, but this is a main quest zone, So my question is are Rujik and Ree going to be lessened in difficulty?
Prison, Atm Custo is probably one of the hardest on tier raid mobs in the game next to ree, Is this going to be altered as well, Along with Taeshlin trash, Trash after Taeshlin and taeshlin himself? Prison was a zone everyone who starts this game at T1 and works there way up does and if things are indeed going towards the lets make it easier front, These things might be up for getting changed. So my question here is, Are these things going to be changed to be much easier?
Cmal 4.3, This mob holds massive progression loot that there is not another source of anywhere as far as i am aware of, Is this encounter going to be changed to be a much easier encounter, or are there going to be equivalent progression items placed else ware?
Then my final thing is, If these encounter are not going to be changed, Are the items that will replace the slots from much easier mobs going to be really really close items but the ones from the more difficult encounters will still be better? Or are they going to be almost the exact same items just from a much easier set of encounters? Trivializing the need or want to ever do these encounters again?
Basically what i am asking here is "Where are things to go from here?" What is the exact idea what kind of changes can we expect to content already in game besides item nerfs? If any.
These are probably some vary hard questions, and i wouldn't doubt it might sound a bit trolly, I am not trying to troll anyone just trying to get some real answers to some hard questions. Well i and others decide if we want to continue pouring hours upon days upon months into this game that we all love and have been playing for years now.
If progression past 11 and into 12 and 13 is to hard, How are things like the MQ zone Tur'ruj going to be dealt with, As it stands Ree is the hardest raid encounter in the game, but this is a main quest zone, So my question is are Rujik and Ree going to be lessened in difficulty?
Prison, Atm Custo is probably one of the hardest on tier raid mobs in the game next to ree, Is this going to be altered as well, Along with Taeshlin trash, Trash after Taeshlin and taeshlin himself? Prison was a zone everyone who starts this game at T1 and works there way up does and if things are indeed going towards the lets make it easier front, These things might be up for getting changed. So my question here is, Are these things going to be changed to be much easier?
Cmal 4.3, This mob holds massive progression loot that there is not another source of anywhere as far as i am aware of, Is this encounter going to be changed to be a much easier encounter, or are there going to be equivalent progression items placed else ware?
Then my final thing is, If these encounter are not going to be changed, Are the items that will replace the slots from much easier mobs going to be really really close items but the ones from the more difficult encounters will still be better? Or are they going to be almost the exact same items just from a much easier set of encounters? Trivializing the need or want to ever do these encounters again?
Basically what i am asking here is "Where are things to go from here?" What is the exact idea what kind of changes can we expect to content already in game besides item nerfs? If any.
These are probably some vary hard questions, and i wouldn't doubt it might sound a bit trolly, I am not trying to troll anyone just trying to get some real answers to some hard questions. Well i and others decide if we want to continue pouring hours upon days upon months into this game that we all love and have been playing for years now.