What is your ideal SoD raid Dream Team?

Tevinter

Dalayan Pious Diety
I got thinking earlier about raid things and was just curious to see what other dudes thought the "best" raid set up was. Obviously sometimes stacking a certain class is situational, but this is just a general "if i could make a guild and recruit 17 other nerds who can push buttons at an equal skill level to kill monsters" thing. Anyways, here is mine. Hopefully we can have a cool discussion about it.

Group 1
Shadowknight
Paladin
Cleric
Druid
Shaman
Bard

Group 2
Bard
Monk
Ranger
Ranger
Enchanter
Cleric

Group 3
Wizard
Wizard
Mage
Necromancer
Enchanter
Cleric

Classes excluded: Warrior, Rogue, Beastlord
 
Maybe a second mage over necro IMO based on what I remember of Exo/FWF parses, but otherwise yeah that looks pretty ideal.
 
Maybe a second mage over necro IMO based on what I remember of Exo/FWF parses, but otherwise yeah that looks pretty ideal.
The big reason for the necro is that it will provide miles more damage for the enchanter than a mage would but even then a 2nd mage would still probably be pretty close
 
you dont need a druid if you have a paladin and a cleric in the group. replace druid with another shaman for max win
 
I would drop bard from g2 replace with Druid from g1 then add chanter to g1. Then I would replace monk with rogue and call it good.
 
This really depends on what tier you are as some classes get stronger/weaker at certain tiers. Also you need 3 tanks for some content, and unless I'm missing something BST are worth having when you consider the damage from cunning, savagery, their dps, and their amazing utility with pet stance on certain fights.

For a general setup, to progress through the entire raid game:

G1
Warrior
Shadow Knight
Paladin
Bard
Shaman
Cleric

G2
Monk
Rogue
Ranger
Beastlord
Bard
Cleric

G3
Enchanter
Wizard
Magician
Necromancer
Druid
Cleric

Min/Maxing most content, you can drop certain classes. Monks are just sub-par dps when they aren't needed to pull. Drop a tank or two for more dps/heals when you dont need offtanks. At the end game wizard dps will beat a necro, and they stack with enchanter a bit better, but lower tier necro dps is better, and their feign/rez ability is definitely worth having. Rogues/Monks are also nice to have around for potential wipe recovery. I think most people would agree that other than the unquestionable 3 clerics, having an extra bard will provide more utility across more content (while doing decent dps, and maybe even offtanking) than any other class.
 
I thought it was supposed to be like 10% bonus for every unique class beyond the 10th in a raid or something similar, I can't see any posts after doing some searches though.
 
Has the class diversity bonus loot thing ever been confirmed/numbers revealed by staff?

From what Nwaij just posted.....I take that as a confirm. Maybe that's just me though. Not numbers, but just the confirmed part of your question.
 
Has the class diversity bonus loot thing ever been confirmed/numbers revealed by staff?
I hereby officially confirm that class diversity bonus is a thing that exists, though not in all places .

Bonus loot starts appearing at a low chance with members of atleast 11 different classes alive on the kill, and goes up the more classes are alive/there.

No numbers will be revealed for the chance to get bonus loot with any given number of classes, sorry.
 
Where's the harm in telling us the specifics? It'd be nice to know things like this so guilds can compare their drops over a period of time vs the expected results and see if something is maybe not working properly. Plus it could help incentivize guilds if they knew that bringing a certain class over another would give them 10% more loot or 2% or 20% or whatever it is.
 
Where's the harm in telling us the specifics? It'd be nice to know things like this so guilds can compare their drops over a period of time vs the expected results and see if something is maybe not working properly. Plus it could help incentivize guilds if they knew that bringing a certain class over another would give them 10% more loot or 2% or 20% or whatever it is.
Ask Slaariel about where the harm would be in telling the specifics, for it was slaar who veto'd the revealing of numbers.
Knowing these numbers, and without revealing them, I can assure you that it is ALLWAYS a good idea to get as many different classes as possible* into your raid..


*In areas that recognize Fortune Favours The Diverse.
 
Ask Slaariel about where the harm would be in telling the specifics, for it was slaar who veto'd the revealing of numbers.
Knowing these numbers, and without revealing them, I can assure you that it is ALLWAYS a good idea to get as many different classes as possible* into your raid..


*In areas that recognize Fortune Favours The Diverse.

Because someone has to be the guy that asks... :
Can you tell us what zones do or do not have fortune favors the diverse?
 
Yeah doing a forums search turns up a few old posts referencing "the fortune favors the diverse" thread but no actual thread itself. It's also not in the news archives either.

Looking around on the wiki, I didn't see anything there either. However I did see this on the server info page- "As a matter of fact, more players in a group result in higher chance of named spawning" which I had forgotten about. Did the specifics for that system ever get posted anywhere and is it even still in effect?
 
Last edited:
Searching for "Fortune Favours The Diverse" didn't produce any meaningful results for myself either. Considering that this is something that went in when raid limits were reduced from 36 toons to 18 with the introduction of SoD 2.0, and that since then there were a few server moves and forum software changes, this information apparently got lost in time somewhere.

So, Fortune Favours The Diverse in a Nutshell:
Whenever you kill a raid mob with 11+ different classes there and alive when the mob dies, you have a chance of a bonus loot. The chance is higher the more different classes you have there and alive, but even with 15 classes it is not guaranteed to happen. (Still no numbers, sorry!) This was implemented to make it so that all classes would be considered for raids and to prevent the cherrypicking that this very thread is build around.

From what I can tell with my experience of building raids around this to maximize loot generation, the only zone that doesn't seem to follow this is Tur'ruj (Mind you, player hat on for this statement!), every other zone I have ever raided in has produced bonus loot at some point or another. (Well except Abyss, but 12man limit makes it kinda hard to build for this, and I don't think I ever happened to be there with 11+ different classes anyways...)
 
Back
Top Bottom