Taken from
http://forum.shardsofdalaya.com/index.php?action=post;topic=16659.0;num_replies=5
- Faction, Zone, quest, monster is different (see wiki for more detail, almost all quest is there)
- Mana regen rate and XP gaining rate is alot faster
- You can travel between different city (e.g. newport) via the mansion of portal, it is a gate that exist in most city. (See wiki -> zones -> mansion portal map)
- All item will remain on you if you die, your corpse contain only your XP debt, which you will get it back when you are rezzed
- XP debt is count in percent, you will get same amount of debt no matter how many time you die in a row
- You can buy off your debt from the cleric npc for a small price according to your level
- You can change your fighting mode (/s list)
- You get 10 points in specialize at every level (/cm specialize) [This system replaced the specialise system for casters in the original game]
- Adventure band (You can form a band with other people, so that both of you will share the XP gained, even if not in a group or when you are not online)
- There are no Grouping level limit
- As long as the highest level in the group gets exp from the mob the group is fighting (i.e. it doesn't con green to him/her), then everybody in the group gets exp.
- You can bind yourself in any zone, apart from dungeons (/cm bind)
- List system for buy and sell item (Similar to a shop, see Tome of knowledge -> List system thread)
- Enchanter can control their pet like a necro or mage pet
- OOC and auction channel is global channel, all zones will hear you
- Shout channel is your zone only
- Adept (it is a boss which have a level limit for you to attack it, e.g. you must be between 20-30 level, see wiki adept for more info)
- Max number of member in a raiding group is 18
- Treasure maps (See wiki for more info)
- Different Tradeskilling recipes.
- You can level up to 65.
- Different AAs.
- A new tradeskill: mining
- Auxiliary (sp?) tanking: anybody in melee and facing the mob now contribute to reducing its damage
- Archery is worth something even before you put 100 AAs in it!
- Alignment system, similar to the classic D&D one; your alignment is attributed based on your actions in-game
- Assistance penalty for help received outside of group while fighting a creature
- Group XP bonues...2 players in a group get same XP each as if 4 or 6 players (see more on wiki)