What do you guys think about this idea?

Darm

Dalayan Beginner
I've been thinking lately about what could increase the fun, efficiency, and popularity of a lot of zones in SoD. It seems to me that far too many higher leveled folks spend most of their time in Dragonhorn Keep when it comes to grinding exp and farming platinum. While it's a challenging and rewarding zone, I feel that there's a lot of content out there that isn't being used.

Personally, I would like to see this change. In my opinion, dungeons like Mielech C and many others are severely underused but extremely well done. Server population is a large factor here, but the primary reason people flock to DHK seems to be easy steady pulls, good merchant loots, a decent exp mod, and location convenience. It's far too safe and predictable for my tastes.

What I'm proposing is this: in generally underused group dungeons, have some sort of tokens drop off of mobs randomly. Not common, but not as rare as Treasure Maps (1 per hour of full group grinding would seem like a fair drop rate?). These tokens could be turned into an NPC somewhere in the world and award you one AA point. No experience, no faction, just one free AA point.

This would add a sort of alternate character advancement aspect to the game, and I think that will encourage people to group up and hit those dungeons. Hopefully in the process they will meet new players, build relationships, and help the SoD community grow.

I would like to know what the players and the staff thinks of this idea. Would you hunt in zones that have token dropping mobs? What level of mobs should drop the tokens? Should they be on raid trash tables? What about their drop rate? Should the tokens be lore? Should they be no drop? Should the tokens themselves have other uses besides an AA point? (Perhaps a gambling mob, give a token to a shady dealer, he'll give you a mystery item, have some useful no drop loot come out of it rarely, but a lot of trash as well)

Please, share your thoughts...
 
We also had a lot of Luclin zones to exp. in and they were a nice change. But...

Since the moon blew up, I've seen a lot of the zones that I'd usually exp. in being full and thus I just log off. Frustrating. :/
 
A token redeemable for an AA point? That's way too much for only an hour of group grinding. I do however like the idea of being able to turn it in for random junk and rarely getting something decent, nice clicky, etc on very rare occasions. And, of course, they'd all have to be no drop.

Addendum: treasure maps are not THAT rare. If some high end exp zones they are actually rather easy to get. Maybe one every 1-2 hours of exping.
 
so 6 hours of a grind would yeild a full group w/ each an AA on top of the loot and xp they already have gotten?

/veto
 
Hmm, can't say I've gotten a treasure map since the recent changes with the spy and such. I used to get them fairly frequently from the spy in Velks / DN, but that doesn't happen anymore.

So which zones do the maps drop from? Cmal? I've owned that place back and forth for hours and got no maps. I can't really think of any zones I haven't been to and spent a decent amount of time in. Miel C, DN, Cmal, DHK, SL... now I just can't think of any other zones.
 
One token an hour is too much? That would be for 6 people, meaning, 6 hours of grinding for everyone to get a token, probably more with most people's luck and potential complications. You wouldn't see people duoing all day and turning in 10 tokens at the end of the night, that wouldn't be what I'm going for at all.

I could see the gambling mob idea being a problem with the 1/hr drop rate, perhaps 3 or 4 tokens for the gambling mob would be better, if the drop rate remained 1 per hour (of high end 65 group grinding, probably 1 token/1.5-2 hrs for more casual/average geared players)
 
Rambler said:
I can't really think of any zones I haven't been to and spent a decent amount of time in. Miel C, DN, Cmal, DHK, SL... now I just can't think of any other zones.

Of the zones you listed, I've only ever gotten maps in Miel C. And that zone seems to have the lowest drop rate of all unless you maybe go REAL deep. Try places that are very hot or very cold ;) WW and SK are not cold enough and dragons don't have pockets to store maps in :p
 
If the primary goal is of your suggestion is to increase/decrease xp to encourage people to go new places, then adjusting existing zone mods is already an easy in-place knob for the devs to tweak.

Example: They reduced the Paw zone mod not too long ago and Paw dropped in popularity. People still go there, but not in the numbers they used to.
 
i have gotten a few maps in everchill duo'n.
not many ppl there usually only ppl i see there are ruin groups, no idea why its easy to get to and has a good exp mod with plenty of named mobs around.

You can easily camp like 3-4 named mobs w/ a group.


Firegrotto has a good chance of dropping maps and some decent loot too.
 
If a zone is underused, then the best way to get folks to use it is to make it attractive while not degrading from other zones. With that being the case, if you have any zones you'd like to suggest that could use a little quest love, then go ahead and suggest them. I added quite a few new quests to Freeport yesterday(some repeatable, some not) that all give exp as an added little bonus to the faction that you get from the token.

These can also be completed by folks kos to Newport(though you can't get the faction from the token).
 
Xeldan said:
If a zone is underused, then the best way to get folks to use it is to make it attractive while not degrading from other zones. With that being the case, if you have any zones you'd like to suggest that could use a little quest love, then go ahead and suggest them. I added quite a few new quests to Freeport yesterday(some repeatable, some not) that all give exp as an added little bonus to the faction that you get from the token.

These can also be completed by folks kos to Newport(though you can't get the faction from the token).

FR, Mielech C, Misery

Those zones could all use some lovin'.
 
how about a rare drop item that drops from any mob in zone but is just too rare, like on live that had the new revamp mistmoore 3 mega rare items dropped one being a grave digger's bracer, I loved that bracer and was ultra rare but could drop from any mob in the area and had mana regen2 and 36% haste... Let us not forget the old sebelis drop, the RBB or was it the RGB >:p, anyways was a drop from any mob in zone but mega rare. That may get people to play on those zones. I also greatly agree with quest on those unhabited zones.
 
Mielech C is a great zone, people just don't go there anymore because it's a pain to get to now.
 
Pfft, easier than when it was through bancak. How is going through warrens and Bancak any easier than necking to Grobb and running through miela and mielb? Grobb neck quest is painfully easy.
 
Sorry I don't see an issue here, if you're too lazy to use those zones then you can stay in DHK. I seem to be the only one who regularly crawls Fire Grottos and such at the moment, the rewards is the superior exp, it already exists. Also mielc is a laugh if you aren't grouped with some total coward puller and charge in to 5 frogs at once every other pull :) But I don't go there much now cause my bonus is gone and xp isn't too good (I consider it a zone for people with < 50 aa's).

Anyway I wouldn't like to see these zones messed with cause of lazy people who wont hunt anywhere that has the chance of *gasp* more than one mob coming at once and isnt 50ft from a gate neck spot. The better option would be to add a load of lower level (but still blue) roamers to east tov that agro'd with the other mobs so it wasn't boring single pull heaven.
 
rab said:
Pfft, easier than when it was through bancak. How is going through warrens and Bancak any easier than necking to Grobb and running through miela and mielb? Grobb neck quest is painfully easy.
´
If you're either 65 or have invis, yes, otherwise no.
 
rab said:
Pfft, easier than when it was through bancak. How is going through warrens and Bancak any easier than necking to Grobb and running through miela and mielb? Grobb neck quest is painfully easy.

I dislike having to run through five zones to get to an experience camp. Somewhat why I don't like cmal now as well. Once I get there, it seems that my play time is already up and so I'm better off going to DN or something where I can port to WW, run to experience zone, pound out some experience, then log.
 
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