I've been thinking lately about what could increase the fun, efficiency, and popularity of a lot of zones in SoD. It seems to me that far too many higher leveled folks spend most of their time in Dragonhorn Keep when it comes to grinding exp and farming platinum. While it's a challenging and rewarding zone, I feel that there's a lot of content out there that isn't being used.
Personally, I would like to see this change. In my opinion, dungeons like Mielech C and many others are severely underused but extremely well done. Server population is a large factor here, but the primary reason people flock to DHK seems to be easy steady pulls, good merchant loots, a decent exp mod, and location convenience. It's far too safe and predictable for my tastes.
What I'm proposing is this: in generally underused group dungeons, have some sort of tokens drop off of mobs randomly. Not common, but not as rare as Treasure Maps (1 per hour of full group grinding would seem like a fair drop rate?). These tokens could be turned into an NPC somewhere in the world and award you one AA point. No experience, no faction, just one free AA point.
This would add a sort of alternate character advancement aspect to the game, and I think that will encourage people to group up and hit those dungeons. Hopefully in the process they will meet new players, build relationships, and help the SoD community grow.
I would like to know what the players and the staff thinks of this idea. Would you hunt in zones that have token dropping mobs? What level of mobs should drop the tokens? Should they be on raid trash tables? What about their drop rate? Should the tokens be lore? Should they be no drop? Should the tokens themselves have other uses besides an AA point? (Perhaps a gambling mob, give a token to a shady dealer, he'll give you a mystery item, have some useful no drop loot come out of it rarely, but a lot of trash as well)
Please, share your thoughts...
Personally, I would like to see this change. In my opinion, dungeons like Mielech C and many others are severely underused but extremely well done. Server population is a large factor here, but the primary reason people flock to DHK seems to be easy steady pulls, good merchant loots, a decent exp mod, and location convenience. It's far too safe and predictable for my tastes.
What I'm proposing is this: in generally underused group dungeons, have some sort of tokens drop off of mobs randomly. Not common, but not as rare as Treasure Maps (1 per hour of full group grinding would seem like a fair drop rate?). These tokens could be turned into an NPC somewhere in the world and award you one AA point. No experience, no faction, just one free AA point.
This would add a sort of alternate character advancement aspect to the game, and I think that will encourage people to group up and hit those dungeons. Hopefully in the process they will meet new players, build relationships, and help the SoD community grow.
I would like to know what the players and the staff thinks of this idea. Would you hunt in zones that have token dropping mobs? What level of mobs should drop the tokens? Should they be on raid trash tables? What about their drop rate? Should the tokens be lore? Should they be no drop? Should the tokens themselves have other uses besides an AA point? (Perhaps a gambling mob, give a token to a shady dealer, he'll give you a mystery item, have some useful no drop loot come out of it rarely, but a lot of trash as well)
Please, share your thoughts...