Something tells me that you did not read my post... or you read my post, but failed to read the title...
That's correct, I just woke up then. My bad!Something tells me that you did not read my post... or you read my post, but failed to read the title...
The group bonuses provide a 3% boost at max.
- Enchanters now share some benefit of their AA's with their group.The full benefit received is based on AA level and Shared Mind level This includes:
- Combat Agility (Dodge!)
- Combat Ferocity (Precision!)
- Lightning Reflexs (MOAR Dodge!)
- Unerring Precision (MOAR Precision!)
- Spell Casting Fury (Spell Crit!)
- Fury of Magic (MOAR Spell Crit!)
- Enchanters also share their resist AA's with their group AND raid. This benefit does not show up on the client, but is equal to (Shared Mind level) * (points spent in particular resist)
- In the case of multiple enchanters in a group or raid, the one with the highest Shared Mind skill will be the one doing the sharing.
- Enchanters do NOT gain benefit from another enchanters shared mind except for resists (They are 'borrowing' other peoples resists to bring them up to max benefit)
- Enchanters do NOT gain the resist benefit if ungrouped. You must have someone else around to borrow from.
The night we implemented it, I had a decimal problem, where it gave a total of 300% to dodge rate rather than 3%. 3 versus .03 essentially (in my defense it wasn't very consistent in the code).
If I recall properly, after a wipe in ToT, a BST and ENC were all that remained, the BST took aggro, and the mob couldn't kill him, cuz he dodged everything.
A similar thing happened in Emberflow, where I was at the time, where no one was taking any melee damage...
Obviously the server was brought down very quickly after that, but at least it showed everyone that it wasn't just smoke and mirrors!
The night we implemented it, I had a decimal problem, where it gave a total of 300% to dodge rate rather than 3%. 3 versus .03 essentially (in my defense it wasn't very consistent in the code).
If I recall properly, after a wipe in ToT, a BST and ENC were all that remained, the BST took aggro, and the mob couldn't kill him, cuz he dodged everything.
A similar thing happened in Emberflow, where I was at the time, where no one was taking any melee damage...
Obviously the server was brought down very quickly after that, but at least it showed everyone that it wasn't just smoke and mirrors!
Thank you for clearing that up. So with all of them maxed (and shared mind 3) you are gaining:
6% dodge from CA + LR
6% melee hit from CF + UP
6% spell crit from SCF + FoM
That changes a lot and I'm looking forward to letting me friend know to max those asap now
What Wessel said. Specifically if its not a resist than:
[(Shared Mind Level) * (Points Spent in Particular Skill)]/(Total Points that you can have in the skill)
So if your Shared Mind Level is level 3 and you've spent 3 points in combat agility, you'd have (3 * 3)/3 or 3% bonus.
If your Shared Mind level is 2 and you've spent 2 points in combat agility, you'd have (2 * 2)/3 or 1.333 truncated to 1 in this case.
If your shared mind level is 3 and you've spend 3 points in lightning reflexes, you'd have (3*3)/5 or 1.8 which I believe truncates to 1 in this case.
Even not maxed out it is by far the best 'buff' available in the game.
Resists as mentioned above don't follow that formula, its a pure (Shared Mind Level) * (Points spent in Resist AA)
[(Shared Mind Level) * (Points Spent in Particular Skill)]/(Total Points that you can have in the skill)