Dalayan Pious Diety
So your reason for a new elemental focus being half of what other elemental focuses are is that "unresistable gas no focus effect, duh!" ? That's just pathetic.I know it is less, but we could argue that it is more of a % than unresistable focus effect (there is none)
I'm still waiting for an explanation why this was even deemed necessary. Care to elaborate?The change to enchanters was a paradigm shift for everyone (myself included). What I have been doing is reading feedback, and hashing out details with admins.
30% crit boost was indeed synergizing too well with WIZ ultimate blasts. Funny how current staff isn't even aware of that any more. 50% mimic was never live.A long while ago enchanters had a similar issue where players did not like their DPS contribution hidden. Interestingly, when an enchanter Boons a rogue, the rogue does the damage on the server, and we send Boon's contribution to the enchanter, and not the rogue. It was a solution that past developers came up with.
But the core mechanic for the enchanter was "boosting your allies damage".
AoD looks like it was a 30% spell crit bonus to your target. Historically we can see that these spells were intended to boost your allies damage. I do not know if perhaps this did not synergize well with wizard ultimates or what, but it got changed to a spell mimic. This percentage was 50%, and then this 50% was removed. (the 50% was may not have been live, but it was in the code base. We can use blame to determine who wrote it and when)
So you are telling us that it is INTENTIONAL that 2 of the ENC ikisith spells are not only nerfed into oblivion individually, but MUTUALLY EXCLUSIVE TO BE CAST (not land!) on top of that? I'm curious here, is any other class discouraged from playing in this way?I hashed out Boon and AoD shared cooldown a lot. This will remain as a shared cooldown. I have talked about increasing the mimic portion of AoD so that AoD and Boon is more of a situational choice. (I have heard that Boon is always the better option in a raid). Also, real question. Would players prefer if the shared cooldown was 30s with a 24s duration? This is more active, but technically a nerf.
I'm curious what that is supposed to mean.I like this mechanic. We talked about adding tank and healer specific versions of this.