Mana Drain is a mechanic a decent amount of mobs have in SoD. Often this mana drain affects the target of the mob directly, though sometimes it's an AoE mechanic as well. When tanks have to combat mana drain, especially of the strong single target variety, Warriors don't care about it at all, whereas for Knights its a massive impediment often to the point where they just cannot be effective at all as tanks against any mob that mana drains. Knights need their mana to be able to generate and hold aggro, and if they have to sit and med most of their mana bar up every fight or every other fight, they can't be effective as tanks. For mobs with a very strong mana drain they may even run out of mana quickly during a single fight and not be able to hold aggro at all during the fight making them completely useless as tanks even against a single mob that mana drains.
With the relatively large amount of mobs that mana drain in the game is the solution to just need a warrior to be an effective tank when the group happens to run into mana draining mobs? It seems like an arbitrary and massive impediment to knights who find themselves in these situations that warriors would have zero problem with.
I'd suggest making knights mana drain immune, or giving them an AA to make them mana drain immune; even if it's just for certain types of mana drain like the single target variety that they most struggle with. If Paladins and Shadowknights are supposed to be viable tank classes, they shouldn't have to be put in a situation where they could be facing mobs they normally should be able to tank but just can't be effective tanks against because fighting them deletes their mana bar encouraging the group to find a warrior instead.
With the relatively large amount of mobs that mana drain in the game is the solution to just need a warrior to be an effective tank when the group happens to run into mana draining mobs? It seems like an arbitrary and massive impediment to knights who find themselves in these situations that warriors would have zero problem with.
I'd suggest making knights mana drain immune, or giving them an AA to make them mana drain immune; even if it's just for certain types of mana drain like the single target variety that they most struggle with. If Paladins and Shadowknights are supposed to be viable tank classes, they shouldn't have to be put in a situation where they could be facing mobs they normally should be able to tank but just can't be effective tanks against because fighting them deletes their mana bar encouraging the group to find a warrior instead.