Warrior - Warcry Change

Xardon

Dalayan Beginner
After reading Gwaine's weapon thread, talking with Aomi and thinking about current warrior AA's. We feel outside of 1-2 low tiered fights that Warcry isn't as useful for how many AA's you need to spend. Since it's a raid wide buff, what if it was changed to something like a "Rage" of sorts where everyone gets the buff, but all classes get a highly negative hate modifyer, but the warrior gets a double mod. In a sense raging on the mob to get its focus. Just tossing the idea out there before I forget since Gunder isn't around to comment.
 
like the idea. After DHK hardly any mobs that i've encountered fear anymore. Some mez but not fear.
 
Maybe along with the raid wide haste, the WAR's attacks for that period cannot be stopped, i.e. mobs riposte/parry/dodge etc fail. That would effectively increase hate on the warrior (due to the increased amount hits), and he would take slightly less dmg during that period due to no mob riposte. Kinda like he was raging, and your raiders get a big morale boost from seeing the WAR go crazy (i.e. that haste aspect).
 
It should still retain the fear immunity IMO. If not, it will change the difficulty of some of the lower tiers and reduce a warriors ability to tank most of DHK.
 
It could also be changed to a WAR only buff if that would make it easier for coding reasons. (could be a pain to have a buff function differently on different classes)

Effects:
-Fear Immunity for the duration
-DMG modifier to war (possible can't be dodged, parried, or riposted)
-haste component
-possible invulnerability (w/o losing agro like a DA) or take half dmg or /s 11 w/o the death
-AE ability like monk WW stance (mez issues with this)
-100% hate proc for x amount

%T goes into a berserking rage viciously dominating everything in site without regard for injuries.

Obviously, for balance reasons not all would be there but something along those lines of that. It would have to be fairly powerful though if switched to self only.(not that it has to be)
 
Since I was named in the original post, I guess I should comment. =P

First, as to the warrior weapons thread, I agree they need to be rebalanced as they were designed under different operational mechanics and no longer fill the nitch they were designed for.

As for Warcry, I agree, it could use some love. I can think of 1 fight that it's really useful for beyond PoT.

While I don't necessarily think an aggro modifying buff is a bad thing, I'm not sure it's the best approach to address the underlying concern. Some of the other ideas have some concerns that would need to be addressed (e.g. how do riposte's failing work on an auto-riposte mob?), but I think there's certainly room to find a way to make this AA better.
 
Another idea I thought of today.

Looking at what we *do* we get already:

More crits
More hits
More hate
Less defends (ripostes , parries,etc)
More mitigation
More avoidance
More hps

What I don't necessarily want is more haste. Especially when a mob hits me back for 2500.

Maybe something like a buff that increases in effectiveness from the amount of people in the raid. Warcry has always been a raid buff and I'd like it to stay that way.

Things that I think could help boost our utility:

+Accuracy (less misses PLEASE)
+Base Dmg Modifier (we hit for 20.. I mean seriously)
Buff: Endurance Regen (think Paragon)
+Raw AC / Spell Mitigation (think Melody)

Just some ideas....
 
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I have limited experiance with warcry tbh. Most warriors im around dont use it. However the times Ive seen it used and actually had an open buffslot it was pretty amazing. If it needs some loving I just hope it keeps on being amazing for the group/raid, something more then just the warrior.
(self only then reduce the aa to buy)
 
Warcry is useful as is, though an improvement would be certainly nice.

Since fear just basically isn't an issue once you pass NDHK dragons and a PoT fight, it is essentially a short range raidwide overhaste buff.

I admit I had forgotten about it for a while simply because of lack of being feared on named encounters, but if the melee dps has room for it I like to imagine they appreciate me using it. The short range prevents it from annoying casters in most instances.

I do agree with altering to increase effectiveness as it is the only AA a warrior has that affects other players. However, I'm undecided as to what direction that should take at the moment.
 
Warcry is pretty respectable coupled with melee curse. I'm not sure it needs big changes. Perhaps something to increase its group utility, or a change to the prerequisite AA structure if possible.
 
I had just been thinking about the later game usefulness of warcry myself. The fear component is nice since I am in a guild currently killing dragons that fear, however I understand that it's usefulness will wane quickly. This suggestion may be way too overpowering for a simple AA change but here it goes:
-Level 1: Keep it the way it is
-Level 2: Add a charm immunity or significant charm resistance along with other lvl 2 benefits
-Level 3: Add a Mez immunity or significant mez resistance along with other lvl 3 benefits
As I have not played any character past tier 4, I'm not really versed in the upper tier content so I'm not sure if this is overpowering or not really useful or what.
If this idea is too overpowering for just the AA to be changed, what if it were added as a Ikish tome to improve upon the warrior's lvl 3 warcry? It could be two different tomes that add each effect: Charm immunity and Mez immunity (or resistance).
 
I had just been thinking about the later game usefulness of warcry myself. The fear component is nice since I am in a guild currently killing dragons that fear, however I understand that it's usefulness will wane quickly. This suggestion may be way too overpowering for a simple AA change but here it goes:
-Level 1: Keep it the way it is
-Level 2: Add a charm immunity or significant charm resistance along with other lvl 2 benefits
-Level 3: Add a Mez immunity or significant mez resistance along with other lvl 3 benefits
As I have not played any character past tier 4, I'm not really versed in the upper tier content so I'm not sure if this is overpowering or not really useful or what.
If this idea is too overpowering for just the AA to be changed, what if it were added as a Ikish tome to improve upon the warrior's lvl 3 warcry? It could be two different tomes that add each effect: Charm immunity and Mez immunity (or resistance).

Unless Ikisith is changing NPC Charm, then Charm Immunity is pretty ineffective(Just ask high elves). Also, you encounter very few npc's that charm (unless ikisith changes that as well).

I could see there being a tome to boost warcry, but your level suggestions are actually closer to being no change than to being overpowered when held up to what the npc's do.
 
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