Warrior vs Knights/ranger , what's the big difference?

xavori

Dalayan Beginner
Hi, I have been looking forward to make another char yet, after I get my druid to lvls 40-50, but after thinking a bit about it, I realized that I want to try now a class that can wear chainmail at least, and isnt a bard or cleric. So, the options are few: a warrior, a paladin/shadowknight, or a ranger. The thing is, I dont know in what they really differ from each other. I know the basics of each, besides paladins and the other 2 being able to cast some spells, but nothing else, so I want to be sure on how to choose between them :)

Any help greatly apprecciated ;)
 
errr, I dont want to be rude, but I was CLEARLY asking for major differences between a warrior and paladins,shadowknights, and rangers, not shamans or comments about them :eek:
 
Keep playing your druid. The server needs more high level druids...Not more level 10-20 alts. Get to 60, then play around with the different classes.
 
WazeekWazoo said:
Keep playing your druid. The server needs more high level druids...Not more level 10-20 alts. Get to 60, then play around with the different classes.
You be quiet. And did I misread something or did he want a something that used chain?
Rogue, shaman and rangers. Might be one or two more (maybe bard?).
Warriors, SKs, Paladins, Clerics are plate.
 
hey, i just mentioned shaman because they were missing from the list of classes that can wear at least chain armor :finger:
 
WazeekWasoo: dont worry, I will, but I dont know how much will I resist lvling solo (I cant find a party very often :() so I wont get my druid to very high lvl I guess, unless I manage to get a party at echo caverns, somehow... enemys when they are dark blue give me a milimeter of exp ;(

Ok, I think many people didnt understand the point of my thread... So i'll have to explain it again :mad:
Listen carefully! I wont to know the MAIN DIFFERENCES between WARRIORS with PALADINS SHADOW KNIGHTS AND RANGERS!!!! NO rogues or shamans or whatever! I only need that! ok? :)
 
DPS:
Ranger (with bow) > Warrior > PAL(probably higher against undead)/SK

Tanking:
War > PAL/SK > Ranger

Agro:
SK > PAL > WAR > Ranger

Healing:
Pal > Ranger > War/SK

Also, paladins can rez.
 
Something else you will want to consider is Hit points. If you plan on being any form of Main tank in a raid or in a group, then war has the most. Paladins and Necros would follow 2nd, with ranger coming in last for hit points. Ogres, Trolls and barbarians start off with a good high con and str. This is partly why rangers end up at the bottom since the races allowed start off with below 100 in constitution. Rogues (unless you've got gear like some of the rogues on WR, not naming names) and shaman will not be able to be the main tank.

Some other differences between the classes not mentioned.

SK can FD and also aid in splitting mobs.

Pal Rez and Lay of hands which can be a saver

Sk spells allows for decent aggro with dots / snare

Pal relies has stun spels vs casters and mobs
 
heh, well there are some high level rogues here that i've seen act as tank when all others have fallen. They managed to go toe to toe with alot of mobs. But the norm is that rogues aren't going to be able to handle being the tank in a group
 
Chamelion said:
heh, well there are some high level rogues here that i've seen act as tank when all others have fallen. They managed to go toe to toe with alot of mobs. But the norm is that rogues aren't going to be able to handle being the tank in a group

You don't need uber gear to ghetto tank as a rogue... My sub-par (1 month old) geared rogue tanked 2 unslowed shades in Akheva through from start to finish (barely) when the MT died pulling, shaman/mage (DCing) was AFK and chanter LD'ed (yea lols)... and he has no fancy gear; http://67.15.24.48/wanelo/chardump2.php?charid=109892

Also keep in mind that when Chamelion talked about Necro's he was really talking about shadowknights... apparently he mixed up the names.

**add/edit** Just to make it clear... I'm not disputing what he says about rogues not being effective tanks, because they arent... just that when the situation calls for it in an exp group, they can do it (badly) without being decked out gearwise.
 
Well, when the tanks fall.. most rogues get default aggro, so we pop on Nimble.. keeping us from getting hit for a small period of time.. which usually happens to be just enough to kill the mob in a regular exp group.. Rogues tanking is just an illusion, heh.

What was the topic again?
 
The main idea of the topic was to post the main differences between paladins/shadowknights, rangers, and warriors, so I will be able to choose one when I make a new char :) Right now I realized that I could use a rogue too... can anybody give me some basic ideas about rogues in everquest? I'' look im some guides meanwhile, but its better if people here tell me about them :p
 
It's all very simple.

Warriors
At the high end, warriors are unquestionably the best tanks. With an aggro weapon and a proc weapon that both have decent ratios, pulling aggro from you is virtually impossible (except for that damn first cleric in the CH chain) and your tanking ability is second to none.

On the downside, you suck at soloing, and you won't even come close to shining unless you're at the VERY high end. Warriors are all potential that few will probably ever come to see the fruit of.

Shadowknights
For the part of the game most people will see, shadowknights are probably the best tanks. They can produce good DPS with Spears, melee and other spells, they can hold aggro very well as long as mana lasts with their aggro spells. They can tank sufficiently well, too. An average shadowknight is probably preferred over an average warrior in an exp group or on a raid, for now.

Additionally, they get lifetaps, FD and self-procs not to mention a pet, making them efficient both in soloing and grouping as they can act as both tanks and pullers and can, in theory, help the healer out at least a bit.

Paladins
Paladins are much like shadowknights up until the high end game, except they can't pull but instead heal very well. In the high end, SKs serve as DPS and offtanks and paladins serve as pad healers or group healers. As far as I understand, they solo reasonably well.

Rangers
Rangers are part tank, part DPS. In an exp group, they can tank or deal DPS, and in the high end game they're highly desired for their bow DPS (once that gets fixed, anyway). They're also extremely efficient soloers since they can bowkite.

Rogues
Rogues are all about DPS. That's all they do and that's all they can. DPS is alpha and omega for a rogue.

Yes, you could in theory tank a little if everyone else spontaneously goes AFK, but you're not gonna get any groups based on your tanking ability. :p
 
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