maybe. maybe notCan we get this changed?
Did you have any ideas ovisha I was a little confused you said I agree remove knock back but the. You said it's fine similar not 109% sure what you mean can you clarifyI do kind of agree the knockback is pretty much pointless, it doesn't even work on a lot of mobs and re-positioning most mobs isn't hard if you have any semblence of an idea of how summon works.
Massive kick can't miss so it has some uses (like getting a better chance for proc if you have like NZ shoes and need to get adds). Its not exactly reliable for that but seeing as every warrior ability has its uses outside of like merciless taunt it honestly seems fine to me.
SOME ARENA TESTING IS WARRENTEDI think I have posted this before, but on live there was two version of the KB combat skill , a knockback kick which did 1 dmg just to break mezz and dmg bonus , the other was pull the mob to you like a reverse knockback with a pretty cool emote attached "C'mere" iirc. Of the two the later one proved to be very useful by pulling mobs out of walls, get them bunched in for rains, and keeping the mob at the right attack distance for warrior to keep contact with melee dmg. If the staff is considering changing massive kick perhaps you can explore that mechanic which client 2.5 allowed warriors.