Was unsure at where to locate this thread but here seemed like the best place.
I have been wondering quite honestly if anyone ever would really want to use warpmetal weapons over a ghostmetal one. The suggestion I am going to make is riding on alot of assumptions(One sided opinion for me) but I believe they have a decent grounding.
Simply:
Ghostmetal:
+It procs a 40ish~ lifetap which apparently becomes stronger at night , it appears to proc very often (No actual parses but I can easily recall 3-4 procs(Not including the ones from a self buff) in a solo/db fight on a 40ish shadowknight using the greatsword version.
+It weighs nothing
+It can make the healers job easier in my opinion in a group, those lifetaps are not a huge impact later on (40+) but it still is awesome.
-The ratio is not as good as its counterpart (but still good compared to some of the other crap floating around)
Warp metal:
+The ratio as said is higher
-It weighs stuff
-Apparently from what I have always been total , magic resistance is high, and I do not believe it is getting lower the more levels you gain?
Cost wise:
I see people trying to pawn their warpmetal creations for 100-150(Extreme) but the extremes on ghostmetal being 250~ and still being bought. As for how much smiths pay for the ore's I am unsure but I am sure one of them can comment on it.
Sales Wise: Again I am not a smith but from personal experience I have never looked twice at a warpmetal weapon, nor have I encountered anyone who actually used one.
Value Wise:
As you go up in level, the lifetap loses its initial effectiveness but I assume as will the magic damage. In a group I can see a instance that maybe as a damage based class (rangers/rogue/~) it might be nicer for you to go with the warpmetal but soloing I cant see it being more effective/ useful.
Aggro generation wise:
Assuming the proc can/will build up more hate then the ~steady~ damage increase (Ala tanks), As well as being on an adept and not overly twinked I cannot see why you would opt for the warpmetals.
The one time I did actually look at the usefulness of it was a rogue, Would it be better to have that damage on a backstab, I do not know again, this also falls under the grouping usefulness. Maybe it will give a significant boost to those silly paladins going for 200+ cleansing blows at 30 (Sadly which is possible with a mithril halberd)
TL;DR the suggestion:
How about giving warpmetal a "Mastercrafted" option (In spirit) to mix it up; Instead of bland magic damage why not allow smiths to toss in a essence of fire or what not and maybe a runepattern or something to the combine (or after the combine with the completely default weapon, whichever) to swap it to a different damage type and maybe even offer some resists.
Again I do not have alot of evidence to back the claims besides opinion but I was hoping others may have experience or insight to offer on this. It just seems that some of the tradeskills are lacking spice and this looked like a good thing to whine about.
:toot:
I have been wondering quite honestly if anyone ever would really want to use warpmetal weapons over a ghostmetal one. The suggestion I am going to make is riding on alot of assumptions(One sided opinion for me) but I believe they have a decent grounding.
Simply:
Ghostmetal:
+It procs a 40ish~ lifetap which apparently becomes stronger at night , it appears to proc very often (No actual parses but I can easily recall 3-4 procs(Not including the ones from a self buff) in a solo/db fight on a 40ish shadowknight using the greatsword version.
+It weighs nothing
+It can make the healers job easier in my opinion in a group, those lifetaps are not a huge impact later on (40+) but it still is awesome.
-The ratio is not as good as its counterpart (but still good compared to some of the other crap floating around)
Warp metal:
+The ratio as said is higher
-It weighs stuff
-Apparently from what I have always been total , magic resistance is high, and I do not believe it is getting lower the more levels you gain?
Cost wise:
I see people trying to pawn their warpmetal creations for 100-150(Extreme) but the extremes on ghostmetal being 250~ and still being bought. As for how much smiths pay for the ore's I am unsure but I am sure one of them can comment on it.
Sales Wise: Again I am not a smith but from personal experience I have never looked twice at a warpmetal weapon, nor have I encountered anyone who actually used one.
Value Wise:
As you go up in level, the lifetap loses its initial effectiveness but I assume as will the magic damage. In a group I can see a instance that maybe as a damage based class (rangers/rogue/~) it might be nicer for you to go with the warpmetal but soloing I cant see it being more effective/ useful.
Aggro generation wise:
Assuming the proc can/will build up more hate then the ~steady~ damage increase (Ala tanks), As well as being on an adept and not overly twinked I cannot see why you would opt for the warpmetals.
The one time I did actually look at the usefulness of it was a rogue, Would it be better to have that damage on a backstab, I do not know again, this also falls under the grouping usefulness. Maybe it will give a significant boost to those silly paladins going for 200+ cleansing blows at 30 (Sadly which is possible with a mithril halberd)
TL;DR the suggestion:
How about giving warpmetal a "Mastercrafted" option (In spirit) to mix it up; Instead of bland magic damage why not allow smiths to toss in a essence of fire or what not and maybe a runepattern or something to the combine (or after the combine with the completely default weapon, whichever) to swap it to a different damage type and maybe even offer some resists.
Again I do not have alot of evidence to back the claims besides opinion but I was hoping others may have experience or insight to offer on this. It just seems that some of the tradeskills are lacking spice and this looked like a good thing to whine about.
:toot: