Warpmetal/Ghostmetal weaponry

lotox

Dalayan Beginner
Was unsure at where to locate this thread but here seemed like the best place.

I have been wondering quite honestly if anyone ever would really want to use warpmetal weapons over a ghostmetal one. The suggestion I am going to make is riding on alot of assumptions(One sided opinion for me) but I believe they have a decent grounding.

Simply:

Ghostmetal:
+It procs a 40ish~ lifetap which apparently becomes stronger at night , it appears to proc very often (No actual parses but I can easily recall 3-4 procs(Not including the ones from a self buff) in a solo/db fight on a 40ish shadowknight using the greatsword version.
+It weighs nothing
+It can make the healers job easier in my opinion in a group, those lifetaps are not a huge impact later on (40+) but it still is awesome.
-The ratio is not as good as its counterpart (but still good compared to some of the other crap floating around)


Warp metal:
+The ratio as said is higher
-It weighs stuff
-Apparently from what I have always been total , magic resistance is high, and I do not believe it is getting lower the more levels you gain?


Cost wise:
I see people trying to pawn their warpmetal creations for 100-150(Extreme) but the extremes on ghostmetal being 250~ and still being bought. As for how much smiths pay for the ore's I am unsure but I am sure one of them can comment on it.

Sales Wise: Again I am not a smith but from personal experience I have never looked twice at a warpmetal weapon, nor have I encountered anyone who actually used one.

Value Wise:
As you go up in level, the lifetap loses its initial effectiveness but I assume as will the magic damage. In a group I can see a instance that maybe as a damage based class (rangers/rogue/~) it might be nicer for you to go with the warpmetal but soloing I cant see it being more effective/ useful.

Aggro generation wise:
Assuming the proc can/will build up more hate then the ~steady~ damage increase (Ala tanks), As well as being on an adept and not overly twinked I cannot see why you would opt for the warpmetals.
The one time I did actually look at the usefulness of it was a rogue, Would it be better to have that damage on a backstab, I do not know again, this also falls under the grouping usefulness. Maybe it will give a significant boost to those silly paladins going for 200+ cleansing blows at 30 (Sadly which is possible with a mithril halberd)


TL;DR the suggestion:
How about giving warpmetal a "Mastercrafted" option (In spirit) to mix it up; Instead of bland magic damage why not allow smiths to toss in a essence of fire or what not and maybe a runepattern or something to the combine (or after the combine with the completely default weapon, whichever) to swap it to a different damage type and maybe even offer some resists.

Again I do not have alot of evidence to back the claims besides opinion but I was hoping others may have experience or insight to offer on this. It just seems that some of the tradeskills are lacking spice and this looked like a good thing to whine about.

:toot:
 
I've never understood why the mastercrafted line wasn't carried forward further than the low level ores (iron, copper, silver). While when you get into dalium, mithril, warp, ghost, etc., simply throwing a gem that is only a few pp on it and get stats or a proc may be overpowering, but there are higher level gems and components.

I think it would be a great change to make mastercrafted weapons of the higher ores. Throw a diamond on, get resists, jacinth, get AC, ruby, get WIS/CHA, fire opal, fire proc, sapphire, cold proc, things of that nature. And of course, could make the trivials higher than regular weapons, so it's a valid skilling path.

This could make ghost/warp weapons useable for higher than level 50, since there isn't another smithed weapon until you reach torment forged.
 
lynnettell said:
I've never understood why the mastercrafted line wasn't carried forward further than the low level ores (iron, copper, silver). While when you get into dalium, mithril, warp, ghost, etc., simply throwing a gem that is only a few pp on it and get stats or a proc may be overpowering, but there are higher level gems and components.

I think it would be a great change to make mastercrafted weapons of the higher ores. Throw a diamond on, get resists, jacinth, get AC, ruby, get WIS/CHA, fire opal, fire proc, sapphire, cold proc, things of that nature. And of course, could make the trivials higher than regular weapons, so it's a valid skilling path.

This could make ghost/warp weapons useable for higher than level 50, since there isn't another smithed weapon until you reach torment forged.

This would take a crap ton of time to itemize for little gain. The better solution might be to just tweak the current weapons. Rather then duplicating everyone in the item database to make MC version and on the 4 or so models that allow gems duplicate them another time for each gem variation. You don't just take the base weapon and add a gem like an augment you have to create a new weapon in the database for each gem that you can attach to it. This is over kill when the reality is that the base weapons just need to be looked at. The MC versions of the lesser ores are there because you can juice them up using a limestone and dalium+ already requires a limestone component. Don't think of it as not having a MC version but rather think of it as not having a regular version.
 
The MC versions of the lesser ores are there because you can juice them up using a limestone and dalium+ already requires a limestone component. Don't think of it as not having a MC version but rather think of it as not having a regular version.

Yes. MC exists in the lower levels, juicing them up is simply requiring a gem. There is a "regular" version of MC, and there is a "gemmed" version of MC. Exact same combine, the trivial is slightly higher (IIRC, 5 points or so), and you add a GEM.

Small MC dagger. Refined ingot, requiring limestone, sharpening stone, mold. Gem hilted dagger, Refined ingot, sharpening stone, mold, gem. So not really sure what you're saying here. It's not a MC version versus "regular", it's something that is in place for the lower ores, but not in the higher.

Dalium & higher require tempering, then stabilizer for ghost/warp, in addition to the limestone to add cost of smithing. So not really sure what comparison you're trying to make, because in all honesty, it makes no sense.
 
lynnettell said:
Yes. MC exists in the lower levels, juicing them up is simply requiring a gem. There is a "regular" version of MC, and there is a "gemmed" version of MC. Exact same combine, the trivial is slightly higher (IIRC, 5 points or so), and you add a GEM.

Small MC dagger. Refined ingot, requiring limestone, sharpening stone, mold. Gem hilted dagger, Refined ingot, sharpening stone, mold, gem. So not really sure what you're saying here. It's not a MC version versus "regular", it's something that is in place for the lower ores, but not in the higher.

Dalium & higher require tempering, then stabilizer for ghost/warp, in addition to the limestone to add cost of smithing. So not really sure what comparison you're trying to make, because in all honesty, it makes no sense.

In response to gems as I have said already.

Tempus said:
This would take a crap ton of time to itemize for little gain. The better solution might be to just tweak the current weapons. Rather then duplicating everyone in the item database to make MC version and on the 4 or so models that allow gems duplicate them another time for each gem variation.

Let me try to break this down.

* There is a regular version of iron, copper and silver weapons in addition to the Master crafted version, some of which allow the use of gems to further customize them.

** So what I was saying is that there will never be a Mastercrafted Dalium item etc, because they require the coal and limestone from the onset. Hence the statement that they do not have a regular version, and are already Mastercrafted. Tempering is not used to make ingots so it has no bearing on this. Stabilizer is used in addition to Mastercrafting (Coal + Limestone) on the ghost and warp metal ores, it really has no bearing on this discussion either. I hpe this makes sense to you now.

*** Right now there are 4 MC weapons that can have 8 or so gems added to them. So not every MC weapon can be "gemmed" as is, and to retro fit that would require 256 new items to be created in the database per ore type (32 Smithed Weapons X 8 Gem Types = 256) So as I have said before and will repeat again, It would be a crap ton of work for very little gain and is not going to happen. This is why not every MC weapon has a gemmed version in the status quo.

**** If you feel that Ghost / Warp weapons are under powered or over priced then post some examples of why, with some facts and not just opinions coated with wild speculation. I will make sure it gets looked into if you are willing to do the leg work.
 
Back
Top Bottom