Vendors Eat My Phats!

Snow_Man

Dalayan Beginner
Not sure if its possible to program merchants to destroy items, but scavengers like my self like to go vendor/merchant shopping from time to time, only to find the merchant has a list of gems that the gem merchant has for sale normally. Is it possible to filter out ultra common items that merchants already sell, so that deal browsers can actually see the stuff thats being vendored to merchants?

I.E. have the inn merchants destroy (transport) all the malachites they receive to the gem merchant, so that when that 65 spell or ToLL gets vendored, people can actually see it, and have an opportunity to buy it from the merchant before the daily wipe of his listings?

Would only make sense logically speaking that the jewel merchants restock from somewhere, and that a street merchants going to try and sell his pricey item so that he can have coinage for his shopping.
 
Oh the inn merchant DOES sell those malachites to the gem vendor, just not during his work time. Where do you think that the items go when he wipes his inventory list?

Correct! Shift over, lets go and sell all this junk I got to people who pay me for it!

And I don't understand your complains about not seeing the items he has for sale (spells and such). Just scroll down his inventory...

Also, following your logic: shouldn't he also transport those spells to the appropriate class spell vendor, and all the armor and weapons to the next blacksmith and so on?
 
An NPC's inventory only lists like 30 items or whatever, so items that get vendored after he has that many items don't appear for sale.

Most of the time if someone has a sought-after item for sale, they will try to /auction it before just tossing it to a vendor, so it's pretty easy to get lots of items for just above the npc price. I doubt you'll be able to convice the devs to spend time coding up a list of items that you think shouldn't take up space on an npc inventory list.
 
Vendor Suzy Rottencrotch deals in BS supplies. She has so many items in her vendor table that there are only two viewable slots available for player-sold merch. But you just KNOW that someone sold Ms. Rottencrotch a ToLL! If you are adventurous enough, you could purchase the player-sold item occupying one of the last slots, and the vendor will replace it with another item that has been sold to her. Maybe a ToLL, maybe a pile of rocks. Think of it as Meso's Casino, just nowhere near as good odds. And this one won't stop playing in order to go pimpslap some lvl 10 PVP flag who decided to AFK in Athica at a REALLY bad time.
 
Yes I know its not likely that a ToLL will be there... That was my poke at sarcasm, but several needed items to often fall there. I.E. 61 spells are hitting rock bottom and in a lot of cases are going straight to the vendor so that groups can split the coinage. It was easier for my bard to find his 65 spells than the 61 spells because they have become worthless for a group member to buy. When one of those spells goes to someoen such as Suzy, it becomes unavailble for players that would otherwise like to buy the crap loot.

And I realize the lists wipe everynight, but lately as i check the vendors, for some reason the only thing i see is the already availble items such as gems, fish, lowby junk weapons. Would just be nice to phase that stuff out so that the possibly usable items have a better chance of being seen.

One man's trash is another man's treasure. Except in this case, the junk yard doesn't let you see all the junk in it and melts it down at the end of every day.
 
Not all vendors reset on night\day change either.

I get what you're asking, but admittedly I don't see it coming to fruition. For the same reasoning that there will not be a searchable database for listsold.
 
Yea, I can definately understand the reasoning that it may cause a drop in item prices on the server. On the counter side of that argument, any and all plat spent on items from merchants, get removed from game (not circulated via player hands), which keeps less plat out there. This would be nice especially when people buy items from merchants, bind them then do away with them after they are done using them, removing more plat from server. But again I can understand the argument that if merchant has item x at base cost 300p and real-person has the same item x at base cost for 400p, it would cause server based pricing... But then again removing the junk items vendors still only have around 30 extra slots to be filled up with other junk items (I.E. etheral rapiers from kal a, and wolf bloods, etc.) I just see it as being able to help those who need the crap loots anyway, because high valued items aren't going to go to the merchant.
 
If you want to see what stuff got buried on the vendor just buy some of the cheap crap ppl sold to him to open up a few slots. You might find something interesting or you might not. If I was going to sell a ToLL to a vendor though I'd hope it would get buried so no one else could have it...
 
Yes I know its not likely that a ToLL will be there... That was my poke at sarcasm, but several needed items to often fall there. I.E. 61 spells are hitting rock bottom and in a lot of cases are going straight to the vendor so that groups can split the coinage. It was easier for my bard to find his 65 spells than the 61 spells because they have become worthless for a group member to buy. When one of those spells goes to someoen such as Suzy, it becomes unavailble for players that would otherwise like to buy the crap loot.

And I realize the lists wipe everynight, but lately as i check the vendors, for some reason the only thing i see is the already availble items such as gems, fish, lowby junk weapons. Would just be nice to phase that stuff out so that the possibly usable items have a better chance of being seen.

One man's trash is another man's treasure. Except in this case, the junk yard doesn't let you see all the junk in it and melts it down at the end of every day.

They go straight to the vendor nowadays most of the time because selling them one spent most of their time explaining why one was not going to sell them for slightly above vendor cost. People are cheap as hell when it comes to spells.

A good number of the people who used to deal in lower spells stopped bothering, myself included, because of the hassle and extremely low returns.

I'm no stranger to diving through vendors for people's castoff stuff either. Hell the main reason I created Aisling was due to finding some extremely valuable twink items on a vendor pre-vendor pricing (example, fluxator ring 5pp), and also is the main reason I have 250 brewing, and any skill in the other tradeskills. However if you're digging for gold, you best be prepared to go through alot of dirt. As it should be.
 
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