Useless +Block mod

Miffy

Dalayan Adventurer
It has come to my attention via this thread http://forum.shardsofdalaya.com/showthread.php?t=6941&page=4
that block mod on items is only useful for beasts and monks. The problem is there are some items out there that have +block skill and neither of those classes on them. One that comes to mind is Cloak of Valor from valor b and if others could please post more items that have block mods but are not useable by monk or beasts that would be great.
I am posting this in hopes that the block mod on such items could be replaced with parry/riposte/dodge or even a little hp/ac because right now the items look better than they actually are and I do not know how many players are aware that block mod only helps monks and beasts. Please post other such items and input, thanks.
 
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You get 2 points of block skill per point of AC on a shield, btw. So, a shield with 65ac and +5 block would mean you had a block skill of 135.

Skill mods cap out at +25, so changing those to dodge, parry, or riposte wouldn't necessarily be a good thing - having a block mod on your items does give you a chance to use an additional defense skill, even though you don't have that skill available to your class for training. (Monks and beasts do not get parry, by the way.) You do not have to possess the skill modded by the item to actually gain the benefits of the mod from the item.
 
You didn't read the OP.

+block mods don't work for classes without block. Shield block is not the same as block, it's a separate, unique skill granted by shields.
 
It would be nice if somebody with +block skill mods could do a bit of parsing to see if they still have no effect.
 
You didn't read the OP.

+block mods don't work for classes without block. Shield block is not the same as block, it's a separate, unique skill granted by shields.

I did read the OP, and +block mods do work for classes that do not have block. What you're not taking into consideration here is that +5 block is about the same block you'd have at level 1, so it's going to be an exceptionally rare circumstance if it goes off - unless you're using a shield. The +5 block would then add in to the block chance granted by the shield. Mods do not only work if you have the ability to train in the skill they grant.

I think you're being confused by activated skills and their mods vs. passive skills and their mods. While a +15 kick skill mod on a bard will not grant them the active ability to kick, they still have +15 to kick. This is despite the fact that they cannot train in the kicking skill, or ever kick.

Everything in SoD is based on dice rolls. Your dice odds are stacked against the NPC dice odds. Adding +5 block does grant you the chance to block, but you'd have to have an exceptional RNG roll to actually have the block work, unless you have the skill trained up to max for your level. Where skill mods really make a difference is when you are able to train that skill, have it maxed, and the mod is taking it over the max for your level.

A +block mod will definately add to your chance of blocking with a shield equipped.
 
I[...] +block mods do work for classes that do not have block.[...]

If you have some information that supports this assertion please lay it out, otherwise I'll test to see if my cleric can parry with some mod items equipped when I get the chance.
 
If you have some information that supports this assertion please lay it out, otherwise I'll test to see if my cleric can parry with some mod items equipped when I get the chance.

If you're going to test your parry, I suggest using a no-damage weapon with a lvl 1 mob for a greater chance to see a result.

*Edit* - Keep in mind also that there is a chance you will never see a parry, despite it working, due to the odds in +8 defensive skill triggering when all other defensive skills have failed.
 
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A level one mob won't penetrate my defense skill enough. I might try keeping logs while farming cash with a monk with some +parry skill instead.
 
It's going to take a lot of parsing to actually see a result, as you'll have +255 chances to dodge/block/riposte vs. a max of 25 chances to parry on a monk. To actually get the parry, you'd have to fail ac check, fail dodge check, fail block check, fail riposte check, then you'd have to succeed on a very small parry roll.
 
Based on your information, a +block mod should allow you to block without having a shield equipped, which doesn't happen.

It does allow you to block without having a shield equipped, you just have to keep in mind the extremely low chance of you actually succeeding a roll on it if you're up against a DB or better mob at lvl 65 and the only block skill you have is a +5 or so mod.
 
It does allow you to block without having a shield equipped, you just have to keep in mind the extremely low chance of you actually succeeding a roll on it if you're up against a DB or better mob at lvl 65 and the only block skill you have is a +5 or so mod.

Why would what the mob cons matter?


I was going to suggest this to you. I want 50% though.

No sir.
 
Mob cons matter because they reflect level differences, which are adjusted for in the random number generator on rolls.
 
Mob cons matter because they reflect level differences, which are adjusted for in the random number generator on rolls.

I'm pretty sure that these avoidance skills are more like dual wield and double attack, the chance to succeed is based on your skill only.
 
If what Eustace is saying is true then these mods ARE useless. The cap on +skills from items is 25 and if you need 100+ skill to have a chance at actually blocking anything but a lvl 1 mob then there is no point to them.
 
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