Silosobi
Dalayan Pious Diety
I have always felt a little weird about Relic: Lure of the void. It is a horribly inefficient, and relatively low dps spell, but it is unresistable, making it irreplaceable for content with high resists.
One of the problems here, as with all irresistible spells, is that there are no mods that effect it. Part of what allows spells, and proc damage to scale through the game is that there are focus effects, and tomes that increase their damage. All the elemental spell types can be buffed by up to 15% through gear and tomes. Unresistable damage benefits from none of this. This causes unresistable damage to lag behind others as characters progress. It also means that when people look at spells/effects and see something does 100 damage, if it is unresistable, it actually does less than what they would expect from any other 100 damage spell.
The benefit, of course, is that these spells are unresistable. They will always hit, and never be partially resisted.
I think it would make sense and be cool to have some way to increase unresistable damage, maybe through channeling? Or some other unused stat?
The more clear issue I want to bring up, though, is that because of the scaling of normal damage the wizard spell Lure of the Elements actually does more damage than our Relic:Lure of the void once a wizard has a decent set of gear/tomes. On top of doing equal/less damage, it costs ~100 more mana. This is pretty odd, because Lure of the Void was a direct upgrade to Lure of the Elements, and it is a *RELIC* whereas the precursor is a simple random dropped spell and very easy to obtain.
I think it would make a lot of sense to make a small increase to the damage of Relic: Lure of the Void. This only improves wizards in the rare instance we are fighting highly resistant mobs, and in those cases, our dps is pretty abysmal to begin with, and any meele will easily and significant outpace us. Adding a scaling mechanism would be another option, but I think that is less likely, and even if done, I think the efficency on lure of the void is pretty dubious anyway. Yes it lets us hit resistant mobs, but will never do good dps or be anywhere near efficient.
One of the problems here, as with all irresistible spells, is that there are no mods that effect it. Part of what allows spells, and proc damage to scale through the game is that there are focus effects, and tomes that increase their damage. All the elemental spell types can be buffed by up to 15% through gear and tomes. Unresistable damage benefits from none of this. This causes unresistable damage to lag behind others as characters progress. It also means that when people look at spells/effects and see something does 100 damage, if it is unresistable, it actually does less than what they would expect from any other 100 damage spell.
The benefit, of course, is that these spells are unresistable. They will always hit, and never be partially resisted.
I think it would make sense and be cool to have some way to increase unresistable damage, maybe through channeling? Or some other unused stat?
The more clear issue I want to bring up, though, is that because of the scaling of normal damage the wizard spell Lure of the Elements actually does more damage than our Relic:Lure of the void once a wizard has a decent set of gear/tomes. On top of doing equal/less damage, it costs ~100 more mana. This is pretty odd, because Lure of the Void was a direct upgrade to Lure of the Elements, and it is a *RELIC* whereas the precursor is a simple random dropped spell and very easy to obtain.
I think it would make a lot of sense to make a small increase to the damage of Relic: Lure of the Void. This only improves wizards in the rare instance we are fighting highly resistant mobs, and in those cases, our dps is pretty abysmal to begin with, and any meele will easily and significant outpace us. Adding a scaling mechanism would be another option, but I think that is less likely, and even if done, I think the efficency on lure of the void is pretty dubious anyway. Yes it lets us hit resistant mobs, but will never do good dps or be anywhere near efficient.