Unnerf Torpor/Slumber

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Umm take a look at the spell info on Torpor for EQLive always was a self only

Torpor


Slot Description
1: Increase Hitpoints v2 by 300 per tick
3: Decrease Movement by 100%
11: Decrease Attack Speed by 30%


Mana: 200 Skill: Alteration
Casting Time: 6 Recast Time: 2.25
Fizzle Time: 2.5 Range: 100
Location: Any Time of Day: Any
Deletable: No Interruptable: Yes
Short Buff Box: No Target Type: Single
Spell Type: Beneficial Category: Heal [Duration]
Source: Live 05/18


Classes: SHM/60
Duration: 4 ticks
Items with spell: Spell: Torpor


Cast on you: You fall into a state of torpor.
Cast on other: Someone falls into a state of torpor.
Wears off: Your state of torpor ends.
Game Description: Places your target into a state of torpor, healing #1 hit points every six seconds for %z, but vastly decreasing their movement speed and attack rate.



Unless the spell is that changed in WR I don't see what you are referring to as a "nerf"
 
Slumber/Torpor used to be targetable for a long time on WR. It was changed to self because it was overpowering (when HoTs healed double). That's a little background history.

Would be neat to have it targetable again. But I'm pretty neutral. :/
 
Mana: 200 Skill: Alteration
Casting Time: 6 Recast Time: 2.25
Fizzle Time: 2.5 Range: 100
Location: Any Time of Day: Any
Deletable: No Interruptable: Yes
Short Buff Box: No Target Type: Single
Spell Type: Beneficial Category: Heal [Duration]
Source: Live 05/18

That's not self only, but really, what it is on live doesn't really matter here.
 
Raherin said:
Slumber/Torpor used to be targetable for a long time on WR. It was changed to self because it was overpowering (when HoTs healed double). That's a little background history.

Would be neat to have it targetable again. But I'm pretty neutral. :/

It also makes knight tanks too good.
 
melwin said:
Raherin said:
Slumber/Torpor used to be targetable for a long time on WR. It was changed to self because it was overpowering (when HoTs healed double). That's a little background history.

Would be neat to have it targetable again. But I'm pretty neutral. :/

It also makes knight tanks too good.
but would make Wars tank even better. And monks and bsts and rangers as well. Yeah, I was a little dissapointed when I saw that torper here was self only, but got over it quickly, wasn't a huge deal.
 
Am I insane that my only exposure to torpor was using it to snare my pet for controlled recharms on live?
 
Nuncio said:
melwin said:
Raherin said:
Slumber/Torpor used to be targetable for a long time on WR. It was changed to self because it was overpowering (when HoTs healed double). That's a little background history.

Would be neat to have it targetable again. But I'm pretty neutral. :/

It also makes knight tanks too good.
but would make Wars tank even better. And monks and bsts and rangers as well. Yeah, I was a little dissapointed when I saw that torper here was self only, but got over it quickly, wasn't a huge deal.

ah yes non-knights tank very well without using melee I see your point
 
melwin said:
Raherin said:
Slumber/Torpor used to be targetable for a long time on WR. It was changed to self because it was overpowering (when HoTs healed double). That's a little background history.

Would be neat to have it targetable again. But I'm pretty neutral. :/

It also makes knight tanks too good.

Wouldnt a knight have to cast more to hold aggro better which would get rid of a good amount of their dodging because they are casting spells?

Seems to me there already is a means at hindering knight tanking w/ the casting of spells and dodge.
 
melwin said:
Nuncio said:
melwin said:
Raherin said:
Slumber/Torpor used to be targetable for a long time on WR. It was changed to self because it was overpowering (when HoTs healed double). That's a little background history.

Would be neat to have it targetable again. But I'm pretty neutral. :/

It also makes knight tanks too good.
but would make Wars tank even better. And monks and bsts and rangers as well. Yeah, I was a little dissapointed when I saw that torper here was self only, but got over it quickly, wasn't a huge deal.

ah yes non-knights tank very well without using melee I see your point

If aggro is already established, they'll keep aggro just fine. Did it a hunfred times on live.
Again, doesn't bother me its self only, is an awesome mana regen tool for tanks, targetable or not.
 
Yanbik said:
melwin said:
Raherin said:
Slumber/Torpor used to be targetable for a long time on WR. It was changed to self because it was overpowering (when HoTs healed double). That's a little background history.

Would be neat to have it targetable again. But I'm pretty neutral. :/

It also makes knight tanks too good.

Wouldnt a knight have to cast more to hold aggro better which would get rid of a good amount of their dodging because they are casting spells?

Seems to me there already is a means at hindering knight tanking w/ the casting of spells and dodge.
Shhhhh, knihgts are already overpowered, didn't you know that? Don't suggest they arent or you're likely to get a reeming :)
 
Nuncio said:
If aggro is already established, they'll keep aggro just fine. Did it a hunfred times on live.
Again, doesn't bother me its self only, is an awesome mana regen tool for tanks, targetable or not.

This is not Live, and you do not know shit all about warriors on WR, it seems.

Try asking Alazif if he thinks he could hold aggro with an 80% slow on him. Now ask Aratar the same thing.

Taws: Knights are balanced with the dodging removal in mind. Giving them more healing would mean that the dodge removal while casting is insufficient, and they would have to be nerfed further.
 
I read that WR staff had done a parse, and with a shield and spells, knights were mitigating better than warriors, which is a no-no. Hence the removal of dodge and parry.
Lawd it's easy to get a rise out of you, mel.
 
Nuncio said:
I read that WR staff had done a parse, and with a shield and spells, knights were mitigating better than warriors, which is a no-no. Hence the removal of dodge and parry.
Lawd it's easy to get a rise out of you, mel.

oh I see

So this was all an elaborate ruse to get me upset at your glaringly obvious ignorance, or what?
 
melwin said:
Nuncio said:
I read that WR staff had done a parse, and with a shield and spells, knights were mitigating better than warriors, which is a no-no. Hence the removal of dodge and parry.
Lawd it's easy to get a rise out of you, mel.

oh I see

So this was all an elaborate ruse to get me upset at your glaringly obvious ignorance, or what?

Oh my, I'm hurt.
Seriously, get over it, I am. Read a bit more and see that I pretty much back the staffs decision for torpor to be self only on WR. It could throw balance issues completely out of wack were it not.
No, I dont think a warrior could hold aggro with 80% slow on raid mobs. Don't see it being an issue on XP mobs, however.
It could make both rangers and knigghts preferred raid tanks were it targettable, I understand that and therefore agree with it in its current form.
 
Nuncio said:
Seriously, get over it, I am. Read a bit more and see that I pretty much back the staffs decision for torpor to be self only on WR. It could throw balance issues completely out of wack were it not.
No, I dont think a warrior could hold aggro with 80% slow on raid mobs. Don't see it being an issue on XP mobs, however.
It could make both rangers and knigghts preferred raid tanks were it targettable, I understand that and therefore agree with it in its current form.

oic

Nuncio said:
but would make Wars tank even better. And monks and bsts and rangers as well. Yeah, I was a little dissapointed when I saw that torper here was self only, but got over it quickly, wasn't a huge deal.

Nuncio said:
If aggro is already established, they'll keep aggro just fine. Did it a hunfred times on live.
Again, doesn't bother me its self only, is an awesome mana regen tool for tanks, targetable or not.

ok!

Thread locked.
 
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