Mana: 200 Skill: Alteration
Casting Time: 6 Recast Time: 2.25
Fizzle Time: 2.5 Range: 100
Location: Any Time of Day: Any
Deletable: No Interruptable: Yes
Short Buff Box: No Target Type: Single
Spell Type: Beneficial Category: Heal [Duration]
Source: Live 05/18
Raherin said:Slumber/Torpor used to be targetable for a long time on WR. It was changed to self because it was overpowering (when HoTs healed double). That's a little background history.
Would be neat to have it targetable again. But I'm pretty neutral. :/
but would make Wars tank even better. And monks and bsts and rangers as well. Yeah, I was a little dissapointed when I saw that torper here was self only, but got over it quickly, wasn't a huge deal.melwin said:Raherin said:Slumber/Torpor used to be targetable for a long time on WR. It was changed to self because it was overpowering (when HoTs healed double). That's a little background history.
Would be neat to have it targetable again. But I'm pretty neutral. :/
It also makes knight tanks too good.
Nuncio said:but would make Wars tank even better. And monks and bsts and rangers as well. Yeah, I was a little dissapointed when I saw that torper here was self only, but got over it quickly, wasn't a huge deal.melwin said:Raherin said:Slumber/Torpor used to be targetable for a long time on WR. It was changed to self because it was overpowering (when HoTs healed double). That's a little background history.
Would be neat to have it targetable again. But I'm pretty neutral. :/
It also makes knight tanks too good.
melwin said:Raherin said:Slumber/Torpor used to be targetable for a long time on WR. It was changed to self because it was overpowering (when HoTs healed double). That's a little background history.
Would be neat to have it targetable again. But I'm pretty neutral. :/
It also makes knight tanks too good.
melwin said:Nuncio said:but would make Wars tank even better. And monks and bsts and rangers as well. Yeah, I was a little dissapointed when I saw that torper here was self only, but got over it quickly, wasn't a huge deal.melwin said:Raherin said:Slumber/Torpor used to be targetable for a long time on WR. It was changed to self because it was overpowering (when HoTs healed double). That's a little background history.
Would be neat to have it targetable again. But I'm pretty neutral. :/
It also makes knight tanks too good.
ah yes non-knights tank very well without using melee I see your point
Shhhhh, knihgts are already overpowered, didn't you know that? Don't suggest they arent or you're likely to get a reemingYanbik said:melwin said:Raherin said:Slumber/Torpor used to be targetable for a long time on WR. It was changed to self because it was overpowering (when HoTs healed double). That's a little background history.
Would be neat to have it targetable again. But I'm pretty neutral. :/
It also makes knight tanks too good.
Wouldnt a knight have to cast more to hold aggro better which would get rid of a good amount of their dodging because they are casting spells?
Seems to me there already is a means at hindering knight tanking w/ the casting of spells and dodge.
Nuncio said:If aggro is already established, they'll keep aggro just fine. Did it a hunfred times on live.
Again, doesn't bother me its self only, is an awesome mana regen tool for tanks, targetable or not.
Nuncio said:I read that WR staff had done a parse, and with a shield and spells, knights were mitigating better than warriors, which is a no-no. Hence the removal of dodge and parry.
Lawd it's easy to get a rise out of you, mel.
melwin said:Nuncio said:I read that WR staff had done a parse, and with a shield and spells, knights were mitigating better than warriors, which is a no-no. Hence the removal of dodge and parry.
Lawd it's easy to get a rise out of you, mel.
oh I see
So this was all an elaborate ruse to get me upset at your glaringly obvious ignorance, or what?
Nuncio said:Seriously, get over it, I am. Read a bit more and see that I pretty much back the staffs decision for torpor to be self only on WR. It could throw balance issues completely out of wack were it not.
No, I dont think a warrior could hold aggro with 80% slow on raid mobs. Don't see it being an issue on XP mobs, however.
It could make both rangers and knigghts preferred raid tanks were it targettable, I understand that and therefore agree with it in its current form.
Nuncio said:but would make Wars tank even better. And monks and bsts and rangers as well. Yeah, I was a little dissapointed when I saw that torper here was self only, but got over it quickly, wasn't a huge deal.
Nuncio said:If aggro is already established, they'll keep aggro just fine. Did it a hunfred times on live.
Again, doesn't bother me its self only, is an awesome mana regen tool for tanks, targetable or not.