Silosobi
Dalayan Pious Diety
So FWF has been raiding Turuj for a couple months now and in that time the zone has been greatly improved, but there are still a number of glaring problems. I know when we find problems and bugs or things that just seem badly balanced etc, some people say "oh ill let x dev know", but this is a place that I and anyone else can make such information more widely available.
I guess we just have horrible luck, but we are missing about 2 classes per raid on average, yet we are rotting 20-30% of the class tome drops, which is half the loot from turuj tribes. If nothing changes this problem is only going to get far worse as time goes on. Additionally, there are more tribes that drop class tome 4s than class tome 3s, so we are giving lots of people tome 4 loots when they have no clue when/if they will ever get the corresponding tome 3. (What if a player could turn in 2-3 rot class 3 or 4 tomes to receive a corresponding # tome of their choice? It would leave the overall distribution random, but we wouldn't feel so lame rotting them all the time and people with bad luck could get some loot)
Opus 1s still seem easier to farm from spires. Opus 2s are supposed to drop from trash as well, but we have seen none so far. This was recently chanced, so maybe its bad luck, but there are numerous mobs that have absolutely 0 loot, and I think this is contributing to the problem. E.G.: a Gru'niet Tunneler, a Gan Night Cryer, a Gru'niet Elementalist, a Kal'tan Disciple. I'm sure I missed a few, but those were the mobs I caught in yesterdays raid. If cash/vendor weapons/quirky NO DROPs/tomes dropped(same style items as all other trash in the zone), It would probably help with the overall lack of tomes (and just fun/lore/cash items which don't really help us but make a raid zone more fun and interesting).
Clear time and difficulty varies greatly by tribe, yet they all drop just 1 item and 1 tome. There is no motivation to do the longer tribes when we can get the same loot far easier elsewhere. Certain tribes could be bumped up to drop more items/tomes. Sharn'Ree is far and away the hardest boss we have encountered and the clear is downright rough, yet my understanding is it just drops 1item and 1 tome like everything else. Some of the risk/reward balance in this zone just seems way off.
Some turuj items are nice upgrade, yet others are sidegrades or worse. I'm just gonna point out some of the ones that come to mind...
Bracelet of Sacred Cremation: There are so many better procs our there that even with 3evo and a bit more mana, this doesnt compare to a number of lower tier priest and int wrists.
Yivslayer: The item looks okay, but between saitha 1hb, gloom sword, even NZ no hp sword, it just falls short. (Throw 10 goblin bane on it and everyone will want it for their bank =p)
Meteoric Girdle: This item is good for a 2HB mod, but other than that it really doesn't stack up against eyes or drakes belt which are far easier to attain.
Incense of the Enlightened Orc: this is basically a sidegrade and overall worse item from the custo range. (we also gave this item to Valdian because it had CSI8 and then got ninja changed to MC8. We gave him another turuj item the week prior for MC8)
I could go on and on, as these aren't necessarily the worst items, just stuff that came to mind. It seems like the mobs keep getting harder, but most of the loot is sidegrades. There are a few solid upgrades here and there, but overall it seems like we are just swapping gear around for focuses or 10 mana or a few stun resist, etc. I've been told over and over that turuj is all about tomes, but so far that just isn't working out. Between the rots class tomes and all the unusable 4s and the broken/bad trash opus drop rate(or just bad luck?! hopefully) it just doesn't feel very much like we are getting the quality upgrades through tomes or items as you would see when doing any other new & higher tier raid zone for your guild.
I realize a lot of what I've said will sound whiny and nit picky and etc, but I'm trying to be as specific as I can while communicating the problems I see myself and hear/see other guild members complain about. I do realize this is a huge amount of work for the devs and I appreciate all that you are doing. We might not enjoy it, but people aren't complaining about having to essentially beta test a lot of these fights, but when all the bugs are worked out and we beat something for a rot tome and sidegrade its hard to stay motivated.
I guess we just have horrible luck, but we are missing about 2 classes per raid on average, yet we are rotting 20-30% of the class tome drops, which is half the loot from turuj tribes. If nothing changes this problem is only going to get far worse as time goes on. Additionally, there are more tribes that drop class tome 4s than class tome 3s, so we are giving lots of people tome 4 loots when they have no clue when/if they will ever get the corresponding tome 3. (What if a player could turn in 2-3 rot class 3 or 4 tomes to receive a corresponding # tome of their choice? It would leave the overall distribution random, but we wouldn't feel so lame rotting them all the time and people with bad luck could get some loot)
Opus 1s still seem easier to farm from spires. Opus 2s are supposed to drop from trash as well, but we have seen none so far. This was recently chanced, so maybe its bad luck, but there are numerous mobs that have absolutely 0 loot, and I think this is contributing to the problem. E.G.: a Gru'niet Tunneler, a Gan Night Cryer, a Gru'niet Elementalist, a Kal'tan Disciple. I'm sure I missed a few, but those were the mobs I caught in yesterdays raid. If cash/vendor weapons/quirky NO DROPs/tomes dropped(same style items as all other trash in the zone), It would probably help with the overall lack of tomes (and just fun/lore/cash items which don't really help us but make a raid zone more fun and interesting).
Clear time and difficulty varies greatly by tribe, yet they all drop just 1 item and 1 tome. There is no motivation to do the longer tribes when we can get the same loot far easier elsewhere. Certain tribes could be bumped up to drop more items/tomes. Sharn'Ree is far and away the hardest boss we have encountered and the clear is downright rough, yet my understanding is it just drops 1item and 1 tome like everything else. Some of the risk/reward balance in this zone just seems way off.
Some turuj items are nice upgrade, yet others are sidegrades or worse. I'm just gonna point out some of the ones that come to mind...
Bracelet of Sacred Cremation: There are so many better procs our there that even with 3evo and a bit more mana, this doesnt compare to a number of lower tier priest and int wrists.
Yivslayer: The item looks okay, but between saitha 1hb, gloom sword, even NZ no hp sword, it just falls short. (Throw 10 goblin bane on it and everyone will want it for their bank =p)
Meteoric Girdle: This item is good for a 2HB mod, but other than that it really doesn't stack up against eyes or drakes belt which are far easier to attain.
Incense of the Enlightened Orc: this is basically a sidegrade and overall worse item from the custo range. (we also gave this item to Valdian because it had CSI8 and then got ninja changed to MC8. We gave him another turuj item the week prior for MC8)
I could go on and on, as these aren't necessarily the worst items, just stuff that came to mind. It seems like the mobs keep getting harder, but most of the loot is sidegrades. There are a few solid upgrades here and there, but overall it seems like we are just swapping gear around for focuses or 10 mana or a few stun resist, etc. I've been told over and over that turuj is all about tomes, but so far that just isn't working out. Between the rots class tomes and all the unusable 4s and the broken/bad trash opus drop rate(or just bad luck?! hopefully) it just doesn't feel very much like we are getting the quality upgrades through tomes or items as you would see when doing any other new & higher tier raid zone for your guild.
I realize a lot of what I've said will sound whiny and nit picky and etc, but I'm trying to be as specific as I can while communicating the problems I see myself and hear/see other guild members complain about. I do realize this is a huge amount of work for the devs and I appreciate all that you are doing. We might not enjoy it, but people aren't complaining about having to essentially beta test a lot of these fights, but when all the bugs are worked out and we beat something for a rot tome and sidegrade its hard to stay motivated.