I suggest implimenting the TLC (or something similar) for hill giants and other cash mobs. The whole idea behind them is that they are slow to kill, give lousy exp, but the trade-off is that you can get some hefty loot from them for the level required to kill them.
Is it right that one level 65 can practically insta-clear their entire spawn cycle, including the named, effortlessly gaining thousands of pp per hour without any real trade off? Its worse here than on live servers, at least when I was playing. I have fond memories of HG groups when I was little. Now its monopolized by high levels, who pass off the camp endlessly to their guildies when they have to log after a 6 hour cash-grab orgy...
At minimum, HGs should have a decreased chance of dropping loot if they are green, the named should be pure TLC (dropping nothing if green), and an appropriate substitute should be given so that high levels & soloers can grab some RvR cash without resorting to item farming.
*braces for rotten tomatoes*
Is it right that one level 65 can practically insta-clear their entire spawn cycle, including the named, effortlessly gaining thousands of pp per hour without any real trade off? Its worse here than on live servers, at least when I was playing. I have fond memories of HG groups when I was little. Now its monopolized by high levels, who pass off the camp endlessly to their guildies when they have to log after a 6 hour cash-grab orgy...
At minimum, HGs should have a decreased chance of dropping loot if they are green, the named should be pure TLC (dropping nothing if green), and an appropriate substitute should be given so that high levels & soloers can grab some RvR cash without resorting to item farming.
*braces for rotten tomatoes*