Traps

lorrum

Dalayan Adventurer
Ok so I have been slowly working on this skill. Could we maybe look at the rate of some traps being reset such as the ones that are available to rogues (ie the ones they use personally such as the Dart Trap Kit).

Or the early level ones in places such as BB. I for one get very frustrated having to run to BB ---detect trap---fail (occasionally pass)----and then having to wait 5 minutes (or longer so it seems) for the thing to reset. At my level, about the only thing to do over there is help out noobs.

Granted I did wait until I was level 65 and then some to work on the skill but I do not see that this as a terrible crime since the skill itself is not that useful at the moment.
 
If you compare the locations for sense/disarm vs. lockpicking, then there are many more doors to train lockpicking on. (In many locations...) Further, you can up lockpicking to a much higher "base skill level" in the rogue guild itself than you can sense/disarm.

Putting more traps into the game, uping the difficulty of ... 2? ... of the traps in the rogue guild, etc. would greatly benefit all rogues who need to up this skill.
 
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