Haenir
Dalayan Master
Traps seem to be a fertile place to develop Rogue-flavored utility. I like aspects of the system currently, but still think it could be further developed. So here are some ideas (bear in mind some are mutually exclusive/alternative):
- What if Rogue trap kits summoned no-rent clickies which could be traded? Also when a Rogue disarms a trap it creates a (permanent? lore? no drop?) clicky with an appropriate (diminished? parallel?) effect of the disarmed trap. The clicky directly summons the trap rather than having the clunky unarmed trap pet thing.
Examples:
- Rogue gives an AoE trap to a tank >> tank then uses the AoE trap as a clicky to build AoE aggro.
- Rogue gives a snare trap to a monk >> clever monk uses this enhance his pulling
- Rogue disarms a summon NPC trap >> receives a swarm pet trap *cough* angry Halflings *cough*
- Instead of assigning hate to the Rogue, traps assign hate to the nearest PC/NPC. I get the reason mechanically (i.e. assistance penalty, etc.) why this isn't a thing, but it doesn't really make sense to me logically (do I put my name on my traps or what?). Of course, using this to trick a mob to attack another player could be problematic (traps in Athica bank anyone?) -- maybe restrict traps from certain areas?
- More trap effects (I realize some of these have been posted before -- as well as other trap ideas -- see this post)
- Mana/life tap traps that give a recourse to group members.
- Reverse DS traps
- Silence trap (mainly want this for PvP)
- Blind trap (mainly want this for PvP)
- Etc.
- Instead of acquiring trap types by shelling out plat to an NPC, make trap acquisition tie into disarming traps in Dalaya. I.e. you gotta find the traps and successfully disarm them in order to use them.
- Make the unarmed trap pet mobile. The current system is a PITA as far as positioning goes, not to mention in tight quarters half the time the pet will summon into the walls. and the Rogue will be unable to talk to the pet to activate the trap.