Also the trap in MielC can be nasty.
Anyone who can cast cure poison (hint: Everybody) can completely ignore this trap
And lets not forget the many monster traps around places. Can be deadly but mostly annoying (specially if a rogue scouting)
I am unsure as to what you mean, maybe you mean the ones in kaladim and shrouded isle, in which case I can agree, the traps can be awful if you are a complete and utter noob. At the same time its ridiculous to expect any rogue at these levels to have sense traps high enough to detect them, you would spend far more time raising it high enough to detect them then to just walk around them or ignore them. You might be able to buy the skill up, I honestly never checked but really who is going to pour money into a
USELESS skill.
I know you cannot possibly be referring to the generic traps that spawn imps and skeletons, they do not aggro rogues and even if they did its far more probable that something is already beating your ass (hell hounds, vandathians).
Highkeep trap is also pretty bad. Unfortunately sense/disarm traps are so difficult to raise up =(
This one is a joke as well, they are completely ignorable unless your a sucker(and got baited into playing by the boxes) or are attempting a quest which dictates you need one who seeks and disarms (rogue).. Too bad you can simply speed of the wind/sneak/whatever have you , run back in and do down them all before they repop and complete the quest.
The point is, almost every form of a trap is a a minor nuisance, they are not problematic unless you make them such, there is no reason to max your sense/disarm(Okay maybe disarm for rogue traps). Maybe the trap was not intended to be so dangerous, however I hope it was and salute the dev who put such a dastardly thing there :hmpf: