Tradeskilled or quested food/water clickies?

Hasrett

Dalayan Beginner
What are the chances of getting either a player-made or a quested set of clickies to create basic food and water? I suspect I'm not the only one who runs out in a dungeon, summons a few of each, then forgets to get more in town because of the summoned stuff.

Cinn raised a solid point about food and drink being valuable inventory space and weight. So, what about a pair of items that are either questable or craftable that would create a stack of food or drink? Basically, I'm thinking something along the lines of the medical kit creating a stack of bandages.

Just a couple of options:
Add them as tradeskilled items. An everpouring jar that requires pottery and brewing, and maybe an enchanted platinum bar or something of the sort. Something equivalent for food with cooking.

Add them as quests. This could be an entirely new set of quests, or it could be set up as a side quest for the MQ.

As things stand now, food and drink are nothing more than a nuisance. Stat food isn't particularly feasible, since you either need to carry a crapload of it for it to last long enough, or you have to go through food quite quickly by switching between primary food types. Meanwhile, regular food just fills up a ton of inventory space without providing any sort of gameplay enhancement.

How about fixing it so it's at least less of a pain in the arse?
 
There are already a ton of food/water summon items in game....more water then food iirc. Why add more?

As far as stat food/water goes, I've always used a mage for that and it has 0 weight and 1 stack lasts damn near forever (yes, provided you dont logout for more then 30 mins)
 
1) As for the items, they're pretty limited in scope. Sure, there's the yardkeeper's shovel, with 20 charges of summoning food. That's limited to 20 charges, though, and it's not worth bothering to get. And then there's the cleric only water clicky. Doesn't do a lot of good to, you know, non-clerics. There may be others, but afaik there aren't that wide a variety of them.

2) Not everyone has a pocket mage.

As I said, food and drink don't add anything in gameplay value. They're a restriction on players. And that's fine! I have no problem with having a restriction. It's not a key, game-defining restriction, though, and I would love to see a means of allowing players to complete some quest that would effectively limit that restriction.

Pleveling a mage alt != a quest, btw.
 
I would also like to see some items that are food/water summons w/ limited charges. Give it to the tradeskillers or make it a slow plat sink for those of us who would rather shell out the extra cash
 
Hasrett said:
1) As for the items, they're pretty limited in scope. Sure, there's the yardkeeper's shovel, with 20 charges of summoning food. That's limited to 20 charges, though, and it's not worth bothering to get. And then there's the cleric only water clicky. Doesn't do a lot of good to, you know, non-clerics. There may be others, but afaik there aren't that wide a variety of them.

2) Not everyone has a pocket mage.

As I said, food and drink don't add anything in gameplay value. They're a restriction on players. And that's fine! I have no problem with having a restriction. It's not a key, game-defining restriction, though, and I would love to see a means of allowing players to complete some quest that would effectively limit that restriction.

Pleveling a mage alt != a quest, btw.

There's the food neck from lowlevel tmaps as well. Fomelo desif for it. But again, those are low level tmaps.
 
There's a belt that drops from RSM, Storemaster's Ration Belt.
I'm pretty sure it summons an unlimited amount of rations, & it's buyable from players.

I think there's also a drink-summoning ammo item that is also droppable called Raincatcher, I'm not sure if still drops, but I assume you could buy from the few players that have it.
 
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