What are the chances of getting either a player-made or a quested set of clickies to create basic food and water? I suspect I'm not the only one who runs out in a dungeon, summons a few of each, then forgets to get more in town because of the summoned stuff.
Cinn raised a solid point about food and drink being valuable inventory space and weight. So, what about a pair of items that are either questable or craftable that would create a stack of food or drink? Basically, I'm thinking something along the lines of the medical kit creating a stack of bandages.
Just a couple of options:
Add them as tradeskilled items. An everpouring jar that requires pottery and brewing, and maybe an enchanted platinum bar or something of the sort. Something equivalent for food with cooking.
Add them as quests. This could be an entirely new set of quests, or it could be set up as a side quest for the MQ.
As things stand now, food and drink are nothing more than a nuisance. Stat food isn't particularly feasible, since you either need to carry a crapload of it for it to last long enough, or you have to go through food quite quickly by switching between primary food types. Meanwhile, regular food just fills up a ton of inventory space without providing any sort of gameplay enhancement.
How about fixing it so it's at least less of a pain in the arse?
Cinn raised a solid point about food and drink being valuable inventory space and weight. So, what about a pair of items that are either questable or craftable that would create a stack of food or drink? Basically, I'm thinking something along the lines of the medical kit creating a stack of bandages.
Just a couple of options:
Add them as tradeskilled items. An everpouring jar that requires pottery and brewing, and maybe an enchanted platinum bar or something of the sort. Something equivalent for food with cooking.
Add them as quests. This could be an entirely new set of quests, or it could be set up as a side quest for the MQ.
As things stand now, food and drink are nothing more than a nuisance. Stat food isn't particularly feasible, since you either need to carry a crapload of it for it to last long enough, or you have to go through food quite quickly by switching between primary food types. Meanwhile, regular food just fills up a ton of inventory space without providing any sort of gameplay enhancement.
How about fixing it so it's at least less of a pain in the arse?