Tradeskill Skillup Formula

Xandros

Dalayan Beginner
Hi all,

does anybody know how the "this combine is too difficult to give you a skillup" message while Tradeskilling is figured out?
Browsed around the Forum and couldn't find an answer or a formula and the Wiki didn't help me either.

Would be nice to figure that out to avoid expensive combines that doesn't grant any Skillups anyway.

Thanks

Xandroz
 
Yup, that's about the range I figured so far.
But it seems to vary depending on which tradeskill you do and how high your skill is.

Having a exact number would help a lot with planning on the skillup path.

Xandroz
 
In general you don't want to be making things far above your skill level anyway. The farther the trivial of the combine from your skill, the more you will fail. If you plan to make things that are not too much higher than your skill, you'll end up with a lot more successful combines instead of just throwing money and components into failures.
 
Chance of success is 100 - 3.5% per point of skill short of trivial. If chance is 0, you get no skill, meaning that you can only attempt recipes within 27 skill points of trivial. This is consistent for all trade skills.
 
Chance of success is 100 - 3.5% per point of skill short of trivial. If chance is 0, you get no skill, meaning that you can only attempt recipes within 27 skill points of trivial. This is consistent for all trade skills.

Even for fletching? I dunno fletching is such a mess
 
And, as for 27 being the number for this cap, I can confirm one instance where it isn't...

On my blacksmith...

1. I had 83 skill and did not want to mine the large amount of silver ore that would be required to get to 90 skill (if the wiki information on silver greaves/BPs/shields is correct)
2. I had a large amount of copper ore remaining.
3. I did not want to pay the cost of making mastercrafted copper/silver armor in order to just sell it to a vendor. (Since there isn't a market for it.)

As a result, I chose to make Medium Quality Armor Runes (trivial 105, confirmed). <105 - 83 = 22>

I could not make the runes due to receiving the "too difficult" message unless I equipped my +5 to blacksmithing hammer. <Making it a 17 point gap>

At that point, I was able to make the runes and now have 105 skill (after getting the last 5 by not using the hammer.)
 
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It was lower than 27 on jeweling above 200. At 225, I couldn't do black sapphire stuff. Smithing, I agree. It's a 17 point or so gap. Granted, it's been a while since I skilled it, but I know I couldn't do anything that was 20 points higher than my trivial, so I just stuck with a 15 rule. Yes, I know more failures, but only so much you can click in a row without going insane & want to try something different!

Will play with brewing and see what it is, since I maxxed my alt's & not mine, and have components banked to play with. Or log my ranger on & try really low level fletching!

Unless it's something that once you reach X skill, it's per point of skill, I'm not understanding either. :(
 
It was lower than 27 on jeweling above 200. At 225, I couldn't do black sapphire stuff. Smithing, I agree. It's a 17 point or so gap. Granted, it's been a while since I skilled it, but I know I couldn't do anything that was 20 points higher than my trivial, so I just stuck with a 15 rule. Yes, I know more failures, but only so much you can click in a row without going insane & want to try something different!

Will play with brewing and see what it is, since I maxxed my alt's & not mine, and have components banked to play with. Or log my ranger on & try really low level fletching!

Unless it's something that once you reach X skill, it's per point of skill, I'm not understanding either. :(

bout 20 there iirc
 
Chance of success is 100 - 3.5% per point of skill short of trivial. If chance is 0, you get no skill, meaning that you can only attempt recipes within 27 skill points of trivial. This is consistent for all trade skills.

Does that mean you can't fail on trival combines? Like the live version? If that is the case, greatest change ever!
 
I didn't bother with tradeskills on Live (up through GoD) since all of them but jewelcrafting for enchanters meant you lost money. (And, jewelcrafting only lasted through the Velious era really.)

My main did have ~80 smithing skill though. (This was because of the week or so that...gasp... you could make something that sold back to the vendor for more than it cost in components.) <Toolboxes if anyone remembers it.>
 
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