Tmap quest-Kelie Tolbin's Antiques

Danku

Dalayan Beginner
With the changes to meditating, the strength of the FT2 on the int bracer has really been diminished in relation to the rewards of the other classes.

Tanks get a range item, weak slot normally, filled by an indispensible item.

Slot: RANGE
AC: 15
STA: +10 AGI: +10 Hitpoints: +125 MANA: +50
Skill Mod: Aggression +3%


Healers get a great focus effect and heavy mana shield.

Slot: Secondary
AC: 45
STR: +10 STA: +10 CHA: +10 WIS: +5 INT: +5 HP: +50 MANA: +150
Focus Effect: Healing Increment VI


Hybrids get great effects with +3 Crit and nice mix of stats.

Slot: Ear
AC: 8
STR: +7 DEX: +7 HP: +80 MANA: +80
Critical Strike +3%


But the Int casters are left behind.

Slot: WRIST
AC: 10
CHA: +9 HP: +60 MANA: +60
SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
Effect: Flowing Thought II (Worn)




My suggestion is this, add Dam Increment VI to the bracer or a chance to improve spell crits and bring the resists to +5 to +10 range. Tanks tank better with their rewards, healers heal better, Melee gets higher DPS, and int casters seem to be left behind.

The tank version is irreplacable for many tiers, the healer reward is great, the DPS melee reward is sweet with the DPS addition of +3% crits (although I would add a bit more stats like Sta/Agi +7 and maybe some resists).
Flowing thought is not what it used to be since meditation changes were made. It helps, do not think I am saying it does not. It just is not the make or break effect it once was and the reward really does deserve to be in line with the other types of reward from this quest.
 
We keep this up, and they are going to decide the that the easiest way to fix these problems is to take all our bracers away.
 
I honestly cant believe somebody has the stones to complain about a FT2 wrist which is pretty not hard no obtain. Time consuming maybe, but not hard, and deffo not requiring 17 other people.

The next time a FT2 wrist becomes available it is the Fedraz from IP.

This wrist is better then the FT bracer that drops in PoA.

Do you not comprehend that FT is used in combat as well as out?

You want DI6 on this? How can you even pretend to justify that considering what currently drops DI6 items?

All the classes have nice rewards, leave it alone.
 
wow I didn't know the bracer was so good. It's like a dfs bracer but with more mana that thing is awesome

Weakest of the 4 is the tank one imo and thats because of only 15 ac but still the stats make up for it for sure
 
You are grossly underestimating the use of the FT2. I consider the bracer to be the nicest of all the rewards and perfectly in line with where the quest should be.

How many tanks or DPS do you see bothering with the quest versus int casters?
 
So, 2 mana per tick is 20 mana per minute. So in a 4 minutes fight, you gain 80 mana.

Compare that to Heal inc 6 which adds 18% to all heals for the same 4 minute fight.

I am just not seeing why you guys think this FT bracer is so awesome, but we will have to agree to disagree on this one.
 
It's a pretty awesome wrist for the difficulty needed, Hell, I wore mine untill Prison, I think it's pretty well balanced, 2 FT at the level/mana pool you get it at is pretty sweet.
 
Danku said:
So, 2 mana per tick is 20 mana per minute. So in a 4 minutes fight, you gain 80 mana.

Compare that to Heal inc 6 which adds 18% to all heals for the same 4 minute fight.

But FT stacks, HI does not. This comparison also assumes that the healer wouldn't have any other HI otherwise; by the time they can obtain this reward they will have at least HI 3 or 4. Also, HI only helps when your actually casting. FT is active all the time, so you should consider it over multiple fights rather than for a single fight.
 
Danku said:
So, 2 mana per tick is 20 mana per minute. So in a 4 minutes fight, you gain 80 mana.

Compare that to Heal inc 6 which adds 18% to all heals for the same 4 minute fight.

I am just not seeing why you guys think this FT bracer is so awesome, but we will have to agree to disagree on this one.

You must remember that your flowing thought compounds with each one you get. Casters at the endgame will have ~16+ FT. Over the course of a 5 minute fight, that's 800 mana. This is an "every little bit helps" situation.
 
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