Tmap bash/lockpick

zorlon2

Dalayan Elder
Do away with having to lock-pick/bash chests. Convert them to the "kill the box" method.

Pros:

-Newer players don't have to rely on finding a rogue/basher of appropriate skill.
-Groups of newer people can more easily do by being more flexible with their group?

Cons: ???

Only thought of this after reading in the policy thread that a group of friends wanted to do some Tmaps together, but they would have to camp an appropriate toon out at the digsite and load him in to bash it open.
 
Bards should be able to pick up to mod maps (maybe D maps?), and if you are doing any maps without a class that can bash, you are probably over tier for that map anyway so it isn't too hard to bring someone along who can open it for you or just log in a char who can.

I don't see a big problem with changing the way it works except that it is a sort of neat mechanic to the game. Also, if it were to become a "kill" the box thing there should prob be a higher random chance for a new wave when attacking it along the lines of:
Melee > Bashing > picking (which has no chance to spawn a new wave)
 
I kind of agree with this, it sucks that you must have a rogue after a certain point. Removing the necessity would be cool or maybe just add some tradeskill items you can turn into the chest to pop it.

See: Disposable skeleton keys/ acid or something who knows/cares.
 
If you were going to do the melee thing. I think how many extra waves should be determined by the map. But it takes off a set %, and a new wave comes.

No chance. the noise brings more monsters. Some might use that as an exp mechanic as well. I like doing maps for exp sometimes.
 
I like the way it is. But, I think the rogue/bard/basher has to be there from the very beginning, not just for the last wave. I don't think logging in a character for the last waves or to log in someone after it is done to open it is allowed.
It gives rogues a skill that no other class can do. Every ED map must have a rogue around from the beginning. It seems like a great way for rogues to be invited to map groups, plus a reason for rogues to always have max lock pick.
On a side note, I would like to see the pick lock skill raised for bards so that they would atleast have a chance to pick an ed map. Maybe a 1 in 4 chance, or something like that, to open the chest.
 
I like the way it is. But, I think the rogue/bard/basher has to be there from the very beginning, not just for the last wave. I don't think logging in a character for the last waves or to log in someone after it is done to open it is allowed.
It gives rogues a skill that no other class can do. Every ED map must have a rogue around from the beginning. It seems like a great way for rogues to be invited to map groups, plus a reason for rogues to always have max lock pick.
On a side note, I would like to see the pick lock skill raised for bards so that they would atleast have a chance to pick an ed map. Maybe a 1 in 4 chance, or something like that, to open the chest.

I disagree that it should be against the rules to log in a basher/picker if they were not there for the whole map (as long as that toon doesn't loot anything No Drop).

There have been times I have been boxing with a friend and neither of us playing a bashing/picking character to get quest pieces. I would have to find someone else willing to come with simply to open the chest in those cases.
 
I believe it's actually more beneficial for you, your friend, the guy you invite, and the game as a whole to bring that other person simply to open the chest (but probably also contribute a little to the group in the mean time).
 
that said, I like the idea of being able to possibly melee or blow open a chest before it expires. the more powerful the characters trying to open the chest this way, the more attempts they get before the box poofs, the better the chance they can just overwhelm the slimmer odds and not be denied their loot, but not get it nearly as easily as bringing another person.

And if your picker/basher were to leave mid-map it's not an automatic pause or game over.
 
What about a pure caster spell or series of spells that lets them open locks?

Spell: Crack Lock
Lvl: 20
100 mana 4 second cast
35% chance to open lock
Enc, Mage, Necro, Wiz

Spell: Dissolve Lock
Lvl: 39
150 mana, 4 second cast
45% chance to open lock
Ench, Mage, Necro, Wiz

Spell: Destroy Lock
Lvl: 49
200 mana, 4 Second cast
60% chance to open lock
Ench, Mage, Necro, Wiz

Spell: Disintegrate Lock
Lvl 59
250 Mana, 4 Second cast
80% Chance to open lock
Ench, Mage, Necro, Wiz

Failed casts spawn a new wave. That should still leave Rogues as the best openers, but not make them required.
 
What about a pure caster spell or series of spells that lets them open locks?

Spell: Crack Lock
Lvl: 20
100 mana 4 second cast
35% chance to open lock
Enc, Mage, Necro, Wiz

Spell: Dissolve Lock
Lvl: 39
150 mana, 4 second cast
45% chance to open lock
Ench, Mage, Necro, Wiz

Spell: Destroy Lock
Lvl: 49
200 mana, 4 Second cast
60% chance to open lock
Ench, Mage, Necro, Wiz

Spell: Disintegrate Lock
Lvl 59
250 Mana, 4 Second cast
80% Chance to open lock
Ench, Mage, Necro, Wiz

Failed casts spawn a new wave. That should still leave Rogues as the best openers, but not make them required.

This idea is terrible, and it also doesn't help what the original poster wanted.

An idea that helps every class open chests needs to be added or it shouldn't be changed at all.
 
I like the way it is. But, I think the rogue/bard/basher has to be there from the very beginning, not just for the last wave. I don't think logging in a character for the last waves or to log in someone after it is done to open it is allowed.

Tao clarified in the policy question thread that it is actually allowed to bring in a picker/basher solely to open a chest that has already spawned, as long as:

-this doesn't violate rules about raid sizes (i.e. do a map with 18 people, bring in a basher/picker, you're now at 19 people contributing to the raid)
-the basher/picker isn't eligible for loots (as he didn't contribute to the fights).

I *suppose* you must not violate rules about level requirements, but I'm not sure.
 
Thanks Minerios, I see Tao's post on that now. My information came from a GM and it is about a year old. I wish I can remember the GM but I cannot. I remember wanting to 2-box a map and was told I couldn't because I didn't have a basher/picker in the classes I wanted to use. It is helpful to know that I can log out one at the end to log in a basher to open the chest.
I apologize for my post.
 
I believe it's actually more beneficial for you, your friend, the guy you invite, and the game as a whole to bring that other person simply to open the chest (but probably also contribute a little to the group in the mean time).

I agree with you, I guess I was more trying to make a point of sometimes it is hard to find anyone to do anything in this game, especially depending on the time you are playing. For those instances, it is nice to be able to be self sufficient.
 
Just saying again it might be cool if you could by acid to open locks from alchemists or keys from a blacksmith etc etc etc. Who knows if tradeskillers really deserve more money though and if this will doom all low end rogues from getting rots from content they are under tiered for but brought as a necessity because noone wants to box a rogue.
 
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