Guestlock is a great invention that I've made use of on several characters over the pasts couple of years. However, there seem to be a few things that it does not protect but really ought to. My own request is that the /cmd explock command be protected by guestlock. The owner of the character (or at least those with the guestlock password) ought to decide whether or not the character's exp gain rate can be shut off or turned on regardless of who has access to the account. Admittedly, sharing a character who is explocked is probably a very rare occurrence, but it still seems like an easy addition that might make a difference to someone somewhere someday.
What other items (within reason) ought to be added under guestlock's protection? I've heard in-game that adventure band commands ought to be added to the list, too, though I don't have much of an opinion of that matter myself. However, I can see where this would be desired for owners of tanks/healers who "get around," so to speak.
Are there any downsides I'm unaware of to adding either explock or adventure bands to guestlock? Would this create difficulties or loopholes that could be taken advantage of in some way?
EDIT: What about /cmd bind? Is this protected by guestlock? If not, is there a good reason why it shouldn't be?
What other items (within reason) ought to be added under guestlock's protection? I've heard in-game that adventure band commands ought to be added to the list, too, though I don't have much of an opinion of that matter myself. However, I can see where this would be desired for owners of tanks/healers who "get around," so to speak.
Are there any downsides I'm unaware of to adding either explock or adventure bands to guestlock? Would this create difficulties or loopholes that could be taken advantage of in some way?
EDIT: What about /cmd bind? Is this protected by guestlock? If not, is there a good reason why it shouldn't be?
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