First off I will link the old discussion thread:
http://forum.shardsofdalaya.com/index.php?topic=3687.20
The mob: http://www.angrygamer.net/sodwiki/index.php?title=The_Tomb_King
The Quest: http://www.angrygamer.net/sodwiki/index.php?title=Enchanter_Starfall_Quests
The Horror:
I do not know if it is true that his spawn rate (The tomb king) has been increased at all, OOC has constantly provided me with the answer that you have one shot per ingame day (Night only spawn, 8PM) and at that you can get a PLACEHOLDER . Over an hour of real life time later I have yet to see any sighting of another ph even.
The problem lies here:
*He is not a sure spawn (I.e the placeholder possibility) This is nothing new in quests and it exists in other starfalls however;
*He is a shared spawn for ANOTHER quest that is intended for higher levels, and it is constantly being checked or "camped" to get a faction boost for the amice, I do not believe any other starfall quest has something this ridiculous. I am sure some people will gladly run up and sit to flag him as their kill and neglect your request to group for your starfall piece considering the SUPER HORRIBLE CHANCE OF A ENCHANTER STEALING YOUR CROWN.
*Unlike most of the other spawns he is in a dedicated time slot to add difficulty to that prior horror
As said, I do not know of any other starfall piece really having this horrible "difficulty"
The bards need a feather off a mob in starfall (The birds) that is now camped by silvercrown to raise alliance? However they do not have a set spawntime and they all hold their own (No ph)
Mages/Rogues need a drop from the icegiants , yes they are camped alot (Not as bad as they used to be in my opinion) but any player will gladly let you join a group and wait for the ice to drop and then run up and loot it, Unlike here in which everyone is super-paranoid over a faction piece.
Wizards needed runes off of the magicians in mielech a , which were not a easy kill with the watermage and possibility of adds and early on it was even more annoying with the droppable experience/faction orbs and robe hungry farmers.
Some of the other starfalls share a mob/drop, but none of them go to this extent.
Was his spawning habit really changed to be made more common or faster? If so could anyone enlighten on what was done?
Even if he spawned more often it would still have the hassle of trust with those evil dual boxed monk/shamans who totally need that amice and cannot risk any more killing of orcs.
Why cant it just be moved off of this mummy and made somewhat reasonable like the other starfall drops?

-Also thinkmeats you made me sad by saying to just get the crown :dumb:
http://forum.shardsofdalaya.com/index.php?topic=3687.20
The mob: http://www.angrygamer.net/sodwiki/index.php?title=The_Tomb_King
The Quest: http://www.angrygamer.net/sodwiki/index.php?title=Enchanter_Starfall_Quests
The Horror:
Wiki said:Drops
Broken Ancient Crown for Dawn Blessed Idol and faction towards Amice of the Golden Dawn
I do not know if it is true that his spawn rate (The tomb king) has been increased at all, OOC has constantly provided me with the answer that you have one shot per ingame day (Night only spawn, 8PM) and at that you can get a PLACEHOLDER . Over an hour of real life time later I have yet to see any sighting of another ph even.
The problem lies here:
*He is not a sure spawn (I.e the placeholder possibility) This is nothing new in quests and it exists in other starfalls however;
*He is a shared spawn for ANOTHER quest that is intended for higher levels, and it is constantly being checked or "camped" to get a faction boost for the amice, I do not believe any other starfall quest has something this ridiculous. I am sure some people will gladly run up and sit to flag him as their kill and neglect your request to group for your starfall piece considering the SUPER HORRIBLE CHANCE OF A ENCHANTER STEALING YOUR CROWN.
*Unlike most of the other spawns he is in a dedicated time slot to add difficulty to that prior horror
As said, I do not know of any other starfall piece really having this horrible "difficulty"
The bards need a feather off a mob in starfall (The birds) that is now camped by silvercrown to raise alliance? However they do not have a set spawntime and they all hold their own (No ph)
Mages/Rogues need a drop from the icegiants , yes they are camped alot (Not as bad as they used to be in my opinion) but any player will gladly let you join a group and wait for the ice to drop and then run up and loot it, Unlike here in which everyone is super-paranoid over a faction piece.
Wizards needed runes off of the magicians in mielech a , which were not a easy kill with the watermage and possibility of adds and early on it was even more annoying with the droppable experience/faction orbs and robe hungry farmers.
Some of the other starfalls share a mob/drop, but none of them go to this extent.
Was his spawning habit really changed to be made more common or faster? If so could anyone enlighten on what was done?
Even if he spawned more often it would still have the hassle of trust with those evil dual boxed monk/shamans who totally need that amice and cannot risk any more killing of orcs.
Why cant it just be moved off of this mummy and made somewhat reasonable like the other starfall drops?
-Also thinkmeats you made me sad by saying to just get the crown :dumb: