Paladins have bad mitigation, but provide the best raid / group utility of all the tanks by a significant margin. Has the ability to heal others. Has the flexibility to become a healer for an encounter by using Althuna's Conduit.
Shadowknights provide very little, if any (buffslots almost never permit it) raid utility. Poor mitigation outside of /s 6 which has pretty limited use. Does not have the option to flex and fill another role.
Paladin and Shadowknight mitigation is basically identical in stance 3/ . I was talking about self-healing while tanking. (a paladin can conduit and just out heal anyone anyways if we are including flex spots).
The discussion for us was more:
Warrior(Tank) + Cleric (Strongest Healer) = Paladin
Warrior(Tank) + Necro (INT DPS) = Shadowknight
Part of me thinks if I started this question in the Paladin Thread, the answer would have been:
Warrior - 2
Paladin - 10
(ie, whatever they are offering, always start the bid high)
We made this ranking back in 2020. For Tanking-Self-Healing. (Before Bloodlust nerfs) I was given the numbers:
Warrior - 3
SK - 2.5
Paladin - 1
This is strictly three being the best, down to 1.
And at the beginning of 2021, probably after weapon nerfs and leech stance bug fix:
Warrior - 1
SK - 1.8
Paladin - 1.5
And repeating what we had above:
Warrior - 1
SK - 2
Paladin - 3
Now all the metrics combined:
Healing (Self only while tanking)
Single Target DPS (While Tanking)
AE DPS (group play)
So what would be nice to know is; if SK needs to be a 10, what is it now? I feel like no one answered this for a reason. ie. If players are mad that leech stance was gutted, but SKs still out heal paladin then it is hard to stay mad? maybe? I don't know. I didn't expect to get hung up on SK conversion but this game is full of land mines.
Also, don't take anything I am saying personal please. Forum chat makes this difficult. I did voice chat with an enchanter recently while grouping. A lot easier to discuss things via voice. I know deein wanted to do like, twitch stream AMAs or whatever. I thought this was a good idea.
(Maybe I can alter my parse thingy to output total healing over 5 minutes if players are interested)