Thinkmeats
War Is Good For Business
I'll try to be brief, but if anyone challanges parts of my reasoning, I'd be more than willing to expand upon exactly what I mean in a certain place, or why my points flow to the conclusion I've reached. The summarized version is the resist changes have caused spikes in enchanter performance resulting in severe performance drops and the promotion of rapture to the role of main enchanter mez which causes aggro and mana problems. It also makes ench life in zones where the mobs have above-average MR a bitch--giantkin helped this, but it masks the problem, it doesn't cure it. Root is less effective, nukes are less effective, slow is less effective--in general, every single spell in the enchanter arsenal was severely hampered by the resist change because we live or die in the world of worst case scenario, not normal case. Resist streaks happen but they kill us a whole holy shit hell of a lot deader than anyone else. Mez was fixed by clubbing it up side the head with a big fat -40 resist adjustment, but that fixes the symptom, not the problem (all our eggs are in the MR basket) and it only handles one of the issues, not all of them. Mez and buff aren't the only things we do--everything in our spellbook with a red border and no new negative resist adj has suffered. I have a solution I believe elegantly deals with all the various headaches the resist changes have given us chanties.
The idea is to increase the effectiveness of the tash line of spells. I'd spitball a value of about 50%, culminating in the highest end tash doing about 60 MR instead of 40 MR, but this could be tweaked as needed. In general, this stops the resist change from fundamentally altering the way enchanters do business. I'm not going to go in to exactly how or why tash helps each individual issue while perserving the normal enchanter modus operandi and the relationship between the ench mezzes, as that would clutter up the post, and the reasoning is pretty evidant when you consider how enchanters are supposed to work. However, like I said, if you don't necessarily see why this is a problem or why a tash boost would be a good fix, feel free to let me know so I can have the chance to back up my logic.
Bottom line? The resist changes hurt us more than any other class because of the nature of the way we do business and I believe that this effect wasn't intended. Increasing the effect of tash swings the balance back in line. I've been thinking about exactly how to deal with these problems ever since the resist changes went in, and this is first solution I've come up with that I've been happy with. It's parsimonious--it does what it's supposed to do without fucking up anything else, it's elegant because it's just changing one line of spells, and it doesn't have any nasty side effects I can think of.
edit: Along that line, if anyone can think of something a boosted tash would fuck up, please point it out.
The idea is to increase the effectiveness of the tash line of spells. I'd spitball a value of about 50%, culminating in the highest end tash doing about 60 MR instead of 40 MR, but this could be tweaked as needed. In general, this stops the resist change from fundamentally altering the way enchanters do business. I'm not going to go in to exactly how or why tash helps each individual issue while perserving the normal enchanter modus operandi and the relationship between the ench mezzes, as that would clutter up the post, and the reasoning is pretty evidant when you consider how enchanters are supposed to work. However, like I said, if you don't necessarily see why this is a problem or why a tash boost would be a good fix, feel free to let me know so I can have the chance to back up my logic.
Bottom line? The resist changes hurt us more than any other class because of the nature of the way we do business and I believe that this effect wasn't intended. Increasing the effect of tash swings the balance back in line. I've been thinking about exactly how to deal with these problems ever since the resist changes went in, and this is first solution I've come up with that I've been happy with. It's parsimonious--it does what it's supposed to do without fucking up anything else, it's elegant because it's just changing one line of spells, and it doesn't have any nasty side effects I can think of.
edit: Along that line, if anyone can think of something a boosted tash would fuck up, please point it out.