Hi everyone, Romulox the Paladin here.
PLAYER ASSISTED DEVELOPMENT - May 27th, 2021 Paladin Class Submitted by: Romulox Class Discussion Thank you SoD staff for allowing players to voice opinions on the Paladin class. I am absolutely addicted to playing the Paladin, I feel it is a real struggle, yet holds amazing rewards at the s...
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Thank you for the opportunity for player input.
Romulox - High Knight of <Resurgum>
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Class Discussion
Thank you SoD staff for allowing players to voice opinions on the Paladin class. I am absolutely addicted to playing the Paladin, I feel it is a real struggle, yet holds amazing rewards at the same time.
---Post current abilities/tomes/aas/spells that you feel are garbage and should be deleted forever… (Or perhaps just a rework would do.)
The Paladin class is really well made on Shards of Dalaya, when compared to Paladin’s I have played on Live EQ. I really enjoy being a holy knight, but perhaps a few tweaks to current abilities would help more than just trash canning the ability as a whole.
I feel that Divine Radiance needs some work. The flurry effect seems rather unsatisfying when I hear the rush of air sound trigger. Paladins should be able to crit undead harder, especially since we are the masters of Undead slaying. Here is my proposal.
Divine Radiance (AA) - 4/4 Each rank doubles the cleansing blow damage of the paladin against undead foes. The flurry component is removed, but the rate of flurry at rank 4 is now a 5x crit vs the undead target. Only the Paladin will benefit from this tome, while still granting his group members to critically strike the undead. Death Save chance has been removed.
Why do we need this?
Well, if a Paladin can grant others the ability to critically strike an undead target, should we not be more adept at it? I remember on live, the advantages of using a 2 handed weapon to slay undead via discipline, and a slower weapon (with a decent ratio) was preferable due to the weapon’s damage bonus.
---How do you feel about stuns?
Remove the cap of 6 targets on Aoe Stuns. Word of the Crusader should actually stun targets for 8 seconds (Group content)
Also, why are stuns so diminished here? I understand that Stunlocking something could be too powerful on a 6 man mini or raid boss, but why can we not reliably stun group content to mitigate damage? Between Descending Judgment and Divine stun, using The Paladin Words of Thunder and Words of Tranquility seem rather pointless.
---What are your thoughts on blinds?
Remove the cap of 6 targets on AoE blinds.
Turn Blinds into a Hate DoT that ticks +Hate and a debuff like -Accuracy etc.
---Do you have any good ability ideas you want to share?
Paladins need the ability to pick up an enemy reliably should another tank happen to fall during battle. Recently when fighting Taeshlin in prison (t13 version), we had our dragon tank die and I had to go from placing the Goops around the room to trying to pick up the dragon itself. Even with Runic: Zealous Might, the Nalansar Clicky and a 2 handed sword and taunt abilities I could not establish hate on the Dragon. Paladins need a reliable taunt with a cooldown that actually works in a pinch.
This is my proposal.
Lady’s Strike - (/s 7) - Stance converted to an aa Ability that deals a stout blow to your target forcing them to turn their attentions onto you. Brings the paladin to the Top of the hate list +1 upon initial strike and adds +1000 aggro per tick (before modifiers) for 4 ticks. 15 minute cooldown, cannot be resisted / avoided or affected by counterspell.
Why do we need this?
Paladins need a reliable Snap aggro taunt. At the current time, it feels like one needs to remain on a boss and balance aggro carefully without trying to tip the scales and that our DPS is limited because constantly using Zealous Might can bring unexpected target changes to the healers.
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Paladins need a good DPS stance.
I propose this ability to replace Althuna’s Fury, (aka /s 9)
Knight’s Advantage - Actual DPS 2-Handed stance, allows triple attack at Knights Offense rating (skill 245), lowers aggression by 40%, lowers Armor class by 750 (Basically a trade off for defensives, to do improved dmg) Item procs are increased by 15% (Tears of the crusader proc rate is not modified by this stance) (Not usable with Shield flagged 2 handers such as Jyre) Uses current stamina cost and upkeep of Althuna’s Fury
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Paladins could use a real “defensive stance”
My suggestion...
Knight’s Shelter - (/s 4) - The Paladin takes a defensive stance increasing physical and spell mitigation by 10%. This ability uses the same current stamina cost as Guarding Blade.
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Here are a few more ideas to Modify the current spell set.
Spell: Althuna’s Conduit - (No longer overwritten by or affected by Relic: Blades of War --stacking issues--) Duration (Permanent) 10 mins to align with buff changes. Lowers the cost of all heals by 25% before modifiers, Increases casting speed (Beneficial) by 50%, and increases effectiveness of Heals (Beneficial) by 50%. Casting cost of 2000 and 30 seconds are unchanged. No longer overwritten by Runic: Zealous Might, but will not stack.
Descending Judgment (Mana cost reduced by 50%) - 3 tick +500 hate DoT added. Damage Reduced by 25%. Does not trigger GCD. Rain now hits 4 targets per wave.
Runic: Protective Lustration, recast cooldown removed (One paladin can serve multiple groups), overwrites cleric/druid ghot. Duration increased to 36 seconds (up from 24 to negate server tick and early wearing off)
---Let's talk rotation, what is good, what is bad.
Spell rotation seems to depend on a mob’s resist set. Rather than having to swap spells to counter fire resist with the 65 blind, versus using the earlier Flame of light, how about making Blinds irresistible and making the taunt button actually work on this server VS a target that is above the Tank’s level. This can be tied into the Weapon Shield class AA.
The Taunt ability when used by a tank should be powerful and allow for proper tank swaps. The Sharn’Ree encounter is a great example of tank swapping with the Disarm ability.
I feel that maintaining hate is a constant battle and it cuts into my other abilities.