Manguadi
Dalayan Beginner
The Immortal
5ac 20hp 20mana
35 sv all
effect: death pact
As it is, this item is situational in the extreme. Being situational and usually bagged is fine, however it's also substantially weaker than Clockwork's other loots, and is only marginally better than the Vexed Choking Device.
This is IIRC
Vexed Choking Device
12ac -20hp -20mana
-5 to some stats
30sv all.
Let's ignore the stat reduction and compare these two items if we calculate their total value based on relative aug numbers.
The Immortal gets 15hp from 5ac, 20hp from 20hp, 10hp from 20 mana, and 175hp from total resists, giving it a grand total of 220hp value. Vexed Choking Device gets 36hp from 12ac, loses 30 from hp and mana, and gets 150 from resists, for a total of about 156 if we don't count stats (and I think this is fair because I believe stats on augs are wildly overvalued relative to other augs). Let's compare this to another of clockwork's loots, Blackmetal Robe.
Blackmetal Robe
68ac
Mana Con 7
Effect: Superior Circle of Healing (combat)
some stats
195hp 185mana
20 fr 20 cr
5 mind shield 5 stun resist
For a total of 531hp, not including mana con, the proc, or the mind shield and stun resists. I realize that this item is a little more rare from clockwork, but it was the quickest for me to recall and at least gives a sense of the itemization disparity here.
Both the choking device and the immortal are wildly situational, and extremely powerful when usable. However, on the majority of fights either is usable, you receive the benefit of one, perhaps two of the resistances it gives. I think this should contribute to its overall quality, since most items, like the blackmetal robe, are full of itemization value that you use every fight.
I do not think the resistances should be improved or the proc changed, but I do believe it should be less of a penalty and should be closer in itemization to other of clockwork's loots, and it should no it be so close to the vexed choking device. My specific suggestion is that the item have its hp and mana increased to 100. This would bring it much closer to an item like the blackmetal robe in "overall" quality, and also encourage its use not only when resistances are necessary, but also when they are just helpful.
I think this would go a long way towards turning the immortal into a desirable and swappable piece of gear, rather than a "fight x" piece of gear.
5ac 20hp 20mana
35 sv all
effect: death pact
As it is, this item is situational in the extreme. Being situational and usually bagged is fine, however it's also substantially weaker than Clockwork's other loots, and is only marginally better than the Vexed Choking Device.
This is IIRC
Vexed Choking Device
12ac -20hp -20mana
-5 to some stats
30sv all.
Let's ignore the stat reduction and compare these two items if we calculate their total value based on relative aug numbers.
The Immortal gets 15hp from 5ac, 20hp from 20hp, 10hp from 20 mana, and 175hp from total resists, giving it a grand total of 220hp value. Vexed Choking Device gets 36hp from 12ac, loses 30 from hp and mana, and gets 150 from resists, for a total of about 156 if we don't count stats (and I think this is fair because I believe stats on augs are wildly overvalued relative to other augs). Let's compare this to another of clockwork's loots, Blackmetal Robe.
Blackmetal Robe
68ac
Mana Con 7
Effect: Superior Circle of Healing (combat)
some stats
195hp 185mana
20 fr 20 cr
5 mind shield 5 stun resist
For a total of 531hp, not including mana con, the proc, or the mind shield and stun resists. I realize that this item is a little more rare from clockwork, but it was the quickest for me to recall and at least gives a sense of the itemization disparity here.
Both the choking device and the immortal are wildly situational, and extremely powerful when usable. However, on the majority of fights either is usable, you receive the benefit of one, perhaps two of the resistances it gives. I think this should contribute to its overall quality, since most items, like the blackmetal robe, are full of itemization value that you use every fight.
I do not think the resistances should be improved or the proc changed, but I do believe it should be less of a penalty and should be closer in itemization to other of clockwork's loots, and it should no it be so close to the vexed choking device. My specific suggestion is that the item have its hp and mana increased to 100. This would bring it much closer to an item like the blackmetal robe in "overall" quality, and also encourage its use not only when resistances are necessary, but also when they are just helpful.
I think this would go a long way towards turning the immortal into a desirable and swappable piece of gear, rather than a "fight x" piece of gear.