The dragon/giant system upgrade...

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Wiz said:
Considering they have lower HP than every named dragon in NDHK, I guess you switched to mastercrafted weapons and level 30 spells just for the heck of it?

ruin has pretty well equipped tanks that include DHK loot and further. think of any guilds that trys to attempt DHk for the first time without DHK and DHK+ raid equipment. i wouldn't expect it to be a piece of cake in terms of difficulty for newgoers on their first time, but that seems like a impossible feet for a newish guild to have 2+ tanks to take rampages and enough healing power to keep them up with mobs that triple for 1250? if one of those rampage tanks goes down say byebye to melee dps.

i do believe that's what alton & jinxat is getting at...
 
JayelleNephilim said:
The missing aug slot on the eye is an oversight. The Statuette does not get an aug slot (AFAIK).
So you are saying , the Statuette will never get an Augment slot.? Sad.......
 
Most (if not all) range slots do not have aug slots, so Statuette isn't really any exception.
 
Eleonor said:
JayelleNephilim said:
The missing aug slot on the eye is an oversight. The Statuette does not get an aug slot (AFAIK).
So you are saying , the Statuette will never get an Augment slot.? Sad.......

Actually I was wrong. The eyes don't get an aug slot either. I was viewing it as a face piece and not in a RP sense (eyes clearly would not be something you could augment). :p
 
penfold said:
Wiz said:
Considering they have lower HP than every named dragon in NDHK, I guess you switched to mastercrafted weapons and level 30 spells just for the heck of it?

ruin has pretty well equipped tanks that include DHK loot and further. think of any guilds that trys to attempt DHk for the first time without DHK and DHK+ raid equipment. i wouldn't expect it to be a piece of cake in terms of difficulty for newgoers on their first time, but that seems like a impossible feet for a newish guild to have 2+ tanks to take rampages and enough healing power to keep them up with mobs that triple for 1250? if one of those rampage tanks goes down say byebye to melee dps.

i do believe that's what alton & jinxat is getting at...

They don't triple. :)
 
JayelleNephilim said:
Eleonor said:
JayelleNephilim said:
The missing aug slot on the eye is an oversight. The Statuette does not get an aug slot (AFAIK).
So you are saying , the Statuette will never get an Augment slot.? Sad.......

Actually I was wrong. The eyes don't get an aug slot either. I was viewing it as a face piece and not in a RP sense (eyes clearly would not be something you could augment). :p
And if i take my sword to make a tiny hole to put a gem on it :p it would ve get a slot Naaa???..

OK i see :) Thanks for answer Jayelle
 
I think the triple comes from Double + Bash. Mob bashes are always pretty hard (I bash for like 25 max and can hit for 200), while mobs hit for 1200 and bash for 600 or so.
 
I'm pretty sure they were triple plus bash but I could be wrong. They hit hard enough to deserve to be prison mobs and we finally decided to just solo tank them and nuke them down from range. And when that 1 (or is it 2 now?) roamer pops up by the Throne room and adds on to anyhting you may be fighting, well it's a load of pain it be bringin'.
 
A wyrm elite.

706dps vs 1792AC and unyielding stance

max hit with "claw" 902
Min hit with "claw" 102

Every time a round of attacks was triggered a wyrn elite hit with "claw"....

Once: 27%
Twice 52%
Thrice: 13%
Quad: 7%
4+ times: 1%

....of the time.

Everytime "bash" was featured in a round of attacks it hit ....

once: 100%

...of the time.

Compliments of EQ Companion.
 
changesQ_Q

Ok I do think that DHK elites did need a bit of an upgrade, but thats me saying it through the eyes of somone who has been 1 grping north.

I am not totally agiast the huge buff the elites in DHK got, but I can see hte points that steel and ruin members are making. After thinking about it for a while I was wondering why you guys would choose to make DHK( a zone that most if not all of the raid guilds on sod have used and liked..for the most part) more like Storm's eye( a zone which had very hard trash mobs for a guild with out a beefy mt, and sub par loots, I know the loots have been adressed, but the fact is, it wasnt just the loots that was making people not go there). This being said I feel a way to even it out would be to slightly weaken SE trash mobs, and a little more then slightly weaken the DHK trash from what it is now. One thing that makes DHK harder then SE is the aspects of repops, there are some places in SE which you can pull named to, and are relatively repop free, thus being one reason for SE giants to be slightly harder.

in closing I have a crummy out look of how hard it is to really be a fresh guild because when venerate was around and doing SE we had coltaine tanking, much like steel now, which kinda jades the course, how ever revelation in all there glory has pulled off mobs like Dblash in torment(with home-grown tanks) who IMO are harder then the SE named, which are not to hard, generally simple fights just require decent mana clerics and a fair tank.

kathor 65 war forsaken!
 
The new loot that we encountered last night wasn't that bad, but the encounters did seem pretty much of a cake walk. I don't think trash giants are on par with ToV trash in terms of difficulty, but that might be be due to the fact that there's alot more in ToV it seems. -SprintFun


Did you mean the new Storm keep mobs? and did you mean north DHK?

If you meant the new SK mobs, i would imagine that they are not suposed to be on par with the NDHK mobs, and still most likely not on par with the west dhk named, SE is where you have to go if you want DHK level loots on giant mobs (besides rymaz)
 
I agree with the fact there may be too broad of a gulf between initiate raiding and top tier raiding now with the new DHK buff. Going from Parcelan, Ancient Deepfiend, and Mielech to Enforcer, Coralsha, and Rymaz to Torment, Air, and now DHK is a massive jump from where it was when Ruin first got into NDHK.

You could probably kill some of the named dragons but dealing with the stronger trash constantly over 3+ hours may be too much for guilds seriously lacking in gear, gear in which doing NDHK and SE is mostly responsible for supplying like it was for us.

Phoenix Rising wiped on NDHK trash clearing. We almost wiped on trash a couple times too when getting an unexpected wyrm repop while we were dealing with a drake and a wyvern.

Some suggestions and ideas:

A. Delaying repops of roamers in NDHK.

B. Putting all of NDHK/SE on extended (8+ hour) repop like Torment, Air, etc.

C. Reduce the overall dificulty of the new trash slightly, but above what is used to be, and add another Dragonhorn faction area with harder trash and named dragons equal to Storms Eye Vault because no encounter in DHK is close to equalling Dergalak the Ice Lord except Zirvane and even he really isn't that close.
 
I was actually in DHK last night with a decent entry level raid force. After reading the recent posts here about the zone I was curious about something. From what I've been led to believe the elite area is an entry level raid type situation. The first named in NDHK, who I believe is that Traekoth graphic one (black/purple) is quite easy.

However, the wyrm's rampage and our entry level force had 2 tanks out of 3 groups. I know we can kill this mob, but like others have said, he isnt a named yet he is immensely more difficult than the first named. If it's supposed to be that way then I understand completely, but apparantly people are saying that the Giant zone does not have any rampage equivalent. I guess I'm really just posting this to throw up some relevant feedback since we just happened to go last night.
 
When is SE going to get the nameds added that help adress the lack of tank gear issue?

EDIT: Because right now it appears that the road for a tank runs through DHK and a guild is forced to follow....
 
Zaklash is supposed to be a complete wimp. He's easier than a drake elite.
 
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