changesQ_Q
Ok I do think that DHK elites did need a bit of an upgrade, but thats me saying it through the eyes of somone who has been 1 grping north.
I am not totally agiast the huge buff the elites in DHK got, but I can see hte points that steel and ruin members are making. After thinking about it for a while I was wondering why you guys would choose to make DHK( a zone that most if not all of the raid guilds on sod have used and liked..for the most part) more like Storm's eye( a zone which had very hard trash mobs for a guild with out a beefy mt, and sub par loots, I know the loots have been adressed, but the fact is, it wasnt just the loots that was making people not go there). This being said I feel a way to even it out would be to slightly weaken SE trash mobs, and a little more then slightly weaken the DHK trash from what it is now. One thing that makes DHK harder then SE is the aspects of repops, there are some places in SE which you can pull named to, and are relatively repop free, thus being one reason for SE giants to be slightly harder.
in closing I have a crummy out look of how hard it is to really be a fresh guild because when venerate was around and doing SE we had coltaine tanking, much like steel now, which kinda jades the course, how ever revelation in all there glory has pulled off mobs like Dblash in torment(with home-grown tanks) who IMO are harder then the SE named, which are not to hard, generally simple fights just require decent mana clerics and a fair tank.
kathor 65 war forsaken!