The beastlord situation - balancing requests

Glamrin

Staff Emeritus
Ok so, basically this is going to be a post about the situation of endgame beastlords and their functions/useability in raids. It seems that the class function/ identity isnt quite defined. Beastlords basically have a few possible functions : first off theres the buffs ie SV, SB, Savagery, Cunning and Paragon. Out of these bard song (fiery warcry) can somewhat replace cunning (11% vs 16,5% spelldmg increase or so on char with 6% magic focus, 7DI)
SSS has more hp than SV (although sv does give the extra atk) and mana song can somewhat replace sb. Of the buffs / aa bufs savagery and cunning (single target and on timer) are the only ones where there arent any somewhat comparable buffs available to other classes.

Then theres offtanking, although bst hp can get fairly high and pet stance where pet takes half dmg would allow for this, the low ac on the class compared to monks and bards for example makes them end up pretty low on this list (although they do have excellent agro capabilities and no good ways of shaking it).

Slower - although the lvl 65 slow can be pretty nice and sometimes have easier to land than shaman slow, most of the time the beastlord slow wont be really necessary with a shaman slowing.

Pet Class - Beastlord is supposed to have among the best pets ingame, however in endgame atleast the beastlord pet is quite a bit below both magician and necromancer pet in dps on most encounters. For example a Necromancer pet is usually around 95-115 dps with pet strength 6 item, Magician pet usually at 110-140 dps with pet str 7 (aa haste used during highest numbers), and Beastlord pet between 80-105 dps with pet str 7.. these numbers assume full buffs, and all pet aa's and also include aa haste constantly on the beastlord pet. Beastlord pet dmg is also the dmg that fluctuates (changes) the most between different mobs. (sometimes goes as low as 40)
(numbers from parses on IP nameds, ValorB and LT nameds)

First off, these numbers dont seem quite as things should be and I think that beastlord pet ought to 1. be around same dps as magician pet and 2. fluctuate less on different mobs in different zones.

Dps
- Comparing beast dps to a few other classes. same zones as with pet comparisons, most of these fights with savagery on the beastlord,

BST: 136 / 156 / 171 / 190 / 226 (even adding avg bst pet dmg ie 90 to these numbers its way below the lesser geared monk)
MONK: 307 / 365 / - / - / 428
Shadowknight: 214 / 191 / - / 171 / - (not counting/showing sk spelldmg and sk attacking from front, bst from behind)
Warrior: 152 / 163 / 159 / 172 / 107 (from front of mob)

Unfortunately the above chars arent geared equally, the beastlords gear is a lot better than that of the monk tierwise (bst is among the highest dps bsts in game), sk is also worse off geared and warrior ofcourse is better geared but not with dps in mind.

As can be seen by the numbers the beastlord is beaten by the monk (this is ok, even though the beastlord is better geared), what however is a bit sad is the huge difference between the beast and the worse geared monk in dps, what is even worse is that the sk often is higher dps than the beastlord when attacking mobs from front vs bst attacking from behind. Unfortunately I dont have any comparisons with equally geared paladins but since they are supposed to be higher dps than SK's they should be even further above the beastlord.

---
Suggestions:

So those are the facts of the current situation and I would like to suggest some changes to rectify the situation:

First off: beastlord pet dps should go up and fluctuate less (higher dex/higher lvl on pet - part of the needed solution?)

Second: the total usability of the class,
The bst should be better defined, and although yes the buffs are useful, it would be nice if the bst was good for other things than buffs, especially when most of these buffs have decent equivalents from other classes (bards and paladins). The solution I would like to see done with beastlords is to somehow make beastlords manapool useful in some way (today a beastlord will never go below 50% mana on raid if doesnt die, usually manabar wont move down much after initial buffing). The best way I think this could be done would be by giving beastlords a useful, short cast, highly mana demanding dmg spell that could serve to increase beastlord dps during a short period of time if the beastlord is actively focusing on his character. The total change of increasing pet dps and making it possible for the beastlord to become higher dps for a short duration should bring the beastlord closer to the dps of a monk or maybe above it (for a shorter duration, depending on available mana)

Basically this suggestion would make the bst a more useful character in raids, it would make his now useless mana pool do something and it would define the role of the bst better.

If you've read this far, thanks for your time, suggestions and thoughts.
 
Agree with pretty much everything that has been said.

For buffs I'd also like to see the durations on Spiritual Vigor and Spiritual Bliss swapped still leaving us with one SoulBond duration buff but a much more useful one (Bliss) that doesn't have stacking issues.

Glamrin said:
Slower - although the lvl 65 slow can be pretty nice and sometimes have easier to land than shaman slow, most of the time the beastlord slow wont be really necessary with a shaman slowing.

This is made even worse when your Shaman has archaic slow, with a -100 resist mod and huge amounts of cha this slow will land pretty much all the time unless the mob is specifically made to be VERY MR resistant, this makes pre-slowing practically obselete.
 
yeah mentioning duration of SV and SB is good. With SSS having so much longer time than SV I cant really understand why the bst buffs both has such short durations and SB does benefit more characters of the raid than SV when a paladin is present and doesnt have overwrite issues.
 
something that really cant be emphazised enough here: although Beastlord is the only class in game where the actual name of the class refers to our pet and us as a pet class, Beastlord pet dps is lower not only than magician pets but even lower than Necromancer pet dps when on named highlvl raidmobs (in zones like ip, thaz, valor b and up).

If a beastlord cannot even count on his pet being any good or setting him apart from other classes (3rd best in game, lower dps than a necro pet with worse pet str focus item) on all mobs - including high lvl raidmobs, then what should his purpose be?
 
Glamrin said:
something that really cant be emphazised enough here: although Beastlord is the only class in game where the actual name of the class refers to our pet and us as a pet class, Beastlord pet dps is lower not only than magician pets but even lower than Necromancer pet dps when on named highlvl raidmobs (in zones like ip, thaz, valor b and up).

If a beastlord cannot even count on his pet being any good or setting him apart from other classes (3rd best in game, lower dps than a necro pet with worse pet str focus item) on all mobs - including high lvl raidmobs, then what should his purpose be?

I have always thought Beastlord pets should be better, even if only slightly, than Necro and Mage pets. I don't really have anything to back up my reasoning more than "They are a beastlord duh" so my opinion counts for shit, but it would be nice to have the class named specifically for their pet have the best pet.
 
I have to agree with this thread, Beastlords lack a specific role atm, other than being replaceable buff-utility & a small amount of DPS.

If a DPS-boost was agreed on then I think the majority of this should be on an upgraded pet, or an upgraded pet haste/buff spell. The pet should really be about 20dps or so more from what I can see from the extensive parsing I've done.

Of the pet-classes, Beastlord pets are easiest to keep alive, I'm pretty sure they have higher AC/Resists and Beastlords have more ways of keeping than alive than Necros or Mages. But this doesn't mean they should lack in the DPS-department. It's my opinion that Mages need a few more ways of keeping their pet live & Beastlords need some increased pet dps so that they truly become the Pet-masters & get worthwhile DPS overall.

Glamrin's other suggestion is good too - highly mana-intensive spells to increase the Beastlord's own DPS. This might work out something like the Icerend & Calefaction spells that Rangers get at the "high" end (huge mana, fast casting, nice dmg). However, it would need to be possible to make these spells VERY low-aggro, since Beastlords have no forms of aggro-reduction (other than cunning).

I hope it can be agreed on that Beastlords need an upgrade in some way - if more parses are needed to back-up Glamrin's points then I have quite a few that I could post on request.
 
Relics.

I know Beastlords as hybrids has no relics. But from what I see here, Glamrin is comparing non-relic BST pet with relic MAG/NEC pet. Considering what you have to do to get relics, I see why relic pets are > non-relic pets. So yeah, let the BST get a relic pet & parse again...

About the usefullnes of BST mana pools - well, since this seems to be a problem on raids mainly, the solution might be relics again.

SV vs SSS - the overwriting issue is plain annoying, I agree. So why not make something like a lvl65 version of SV, so overwriting would (should) not be an issue? Lets call it Relic: SV.


on the other hand, who wants to see hybrids with relics?
 
I agree with Nwaij on the pet issue, and I often use a relic pet at the same time. MAG pets are the best , harder to keep up ; NEC pets do very good dmg, but are the weakest of 3 ; BST pets are formidable tanks and easiest to keep up, but prolly does less dmg ; don't forget though that they have the best haste I know of, and the best proc of all 3 (fire and if necessary cold based, interrupt component, procs fairly often). And BST pet is not a relic spell, usually he'll be the first to get it out of 3 guildies of these classes. And don't tell me you don't know the auxtanking value of a BST pet.

On melee dps parses you don't add the pet dps compared to WAR/SK/MNK and yeah it should be taken into account.
SSS has more hp and ac than SV (although sv does give the extra atk)
Little correction, SSS has no AC component I know of. But yeah if only the stacking issue was dealt with I'd be a happy panda. Good luck on that.

And yeah +1 on a l33t dmg spells like rangers, even if it gives aggro :dance:

This post sounds like 'woah déjà vu" :tinfoil:
 
Dzillon said:
But yeah if only the stacking issue was dealt with I'd be a happy panda. Good luck on that.

I realize you know how hopeless that is but I have to get this off my chest:

[rant]This will never EVER happen, there have been multiple posts made about this stacking issue.I have completely given up on this ever being resolved which is why I made a post about extending the duration on Spiritual Bliss so that it would at least be at the same duration as Soulbond,72 minutes.Currently as it is Bliss even with Duration Inc AA's maxed AND Duration Inc 7 it does not even match the recast time of Soulbond.This post was completely ignored by staff and was still ignored when I whittled it down to the most reasonable suggestion I could reduce it down to, swapping the duration of Spiritual Vigor and Spiritual Bliss, Vigor would be reduced to 45 minutes and Bliss would be increased to 72 minutes, so we could have one single hassle free Soulbond duration buff.

I will be pleasantly surprised if anything comes of this more wide ranging thread about the problems of raid level Beastlords, and I wish Glim good luck with it, but I'm not about to hold my breath if when an extremely reasonable suggestion was made about a problem that has plagued Beastlords ever since they got these buffs it was completely ignored.[/rant]
 
Give the shaman the upgraded pet/pet proc buffs and the 3 player buffs that matter from the BL lineup, and scrap the BL class as a whole.

Fixes both classes.

Of course... asking shaman what they thought would fix their class is what the gamecompany bastards used to create the BL in the first place.
 
Some people mention that the beastlord pet isnt a relic pet and because of that, the magician and necromancer pet should be better than the beastlord pet.

Although its true that a relic is hard to get for a character that doesnt raid, all characters who raid thaz should have their relics. This argument does absolutely nothing to keep the beastlord balanced with other classes in the end raid game. Other hybrid classes have been made useful on raids, however beastlords are not balanced well compared to anything in the high end raidgame. To see this you can simply look at parses from fights on IP nameds and higher tier mobs. As mentioned the Beastlord is supposed to be about the pet, if you take away the pet from a necromancer he is still doing wicked dps, the pet is just an extra. If you take away the pet from a magician he is still doing pretty neat dps in highend raidzones and on nameds, however take away the pet from the beastlord and what is he? well the name says it all... lord of nothing...

Although I havent been able to compare an equally geared Paladin to a BST Im willing to guess that if a Paladin like Gonobn where to do dps from behind on named mobs in Thaz or TOT he would probably be more dps than Rakeel+pet (paladin and bst in ruin, on same tier of gear, and since on same raids should be parseable/comparable). If my suspicion here is correct (based on SK dps without dots and lifetaps counted) people will have to agree that the current dps of the bstlord isnt sufficient.

The problem isnt always as big on lower tiers and on lower lvl mobs, but on high end mobs (nameds in thaz and valorb for example) the beastlord pet simply is left far far behind.

As for the problem of having no use of the manapool, this isnt a problem only in raids... The only time a beastlord would possibly use any big portion of his manapool would be when soloing and having to heal himself a lot. In any groupsituation the manabar wont move more than in raids.. there simply arent any dps spells that doesnt infact lower your dps if you use them, there arent many spells to cast on mobs and there arent any spells that will use any of your mana.

Give the shaman the upgraded pet/pet proc buffs and the 3 player buffs that matter from the BL lineup, and scrap the BL class as a whole.
Fixes both classes.quote]

Although this isnt a solution I would like to see, it does say something, the beastlord as it stands atm needs balancing. Shamans however are a useful and needed class as they are.
 
on having good haste and a good proc on the beastlord pet.. none of these things really matters if the beastlord pet still isnt doing any dps on named highend raidmobs, even if it is really good, but wont hit the mob for any dmg it doesnt matter much. And yes the beastlord pet is a good tank and can even be a good aux tank at the cost of dps.. however this is also in grouping situations and not on higher lvl raiding. The beastlord pet wont be able to tank anything in IP really and it wont do much difference as an auxtank at those levels of mobs and above, if auxtanking really is needed this will be done by the paladin and the shadowknight.
 
Glamrin said:
on having good haste and a good proc on the beastlord pet.. none of these things really matters if the beastlord pet still isnt doing any dps on named highend raidmobs, even if it is really good, but wont hit the mob for any dmg it doesnt matter much. And yes the beastlord pet is a good tank and can even be a good aux tank at the cost of dps.. however this is also in grouping situations and not on higher lvl raiding. The beastlord pet wont be able to tank anything in IP really and it wont do much difference as an auxtank at those levels of mobs and above, if auxtanking really is needed this will be done by the paladin and the shadowknight.

Is the benefit from auxtanking related in any way to the stats of the aux tank? Obviously it will be harder to heal him, but other than that is there a difference?
 
robopirateninja said:
Is the benefit from auxtanking related in any way to the stats of the aux tank? Obviously it will be harder to heal him, but other than that is there a difference?

its related to the characters AC (and avoidance).. monks, having higher ac than a beastlord (who generally have low ac) will most likely be a better auxtank than a beastlord and the beastlords pet, because total aux value is likely higher. Pets arent judged exactly on same basis as players when it comes to aux value, ie you cant just take pet ac + player ac since the actual pet aux value will be way lower as far as Ive understood it.
 
I don't think anyone knows exactly how auxtanking works, but I would assume that the more attack/weapon skills a player has would affect it as I think the flavor behind auxtanking is that the mob is trying to defend itself from more than one attacker and thus losing efficiency in attacking.
 
http://forum.shardsofdalaya.com/index.php?topic=14919.0

on aux tanking in post linked above.
Auxillary tanking is a system that reduces the damage a NPC or player deals to whoever it is attacking based on the amount and tanking quality of players and pets you have in front of it that are attacking it

Compared to a monk for example. neither a bst nor a bst pet can compare with monk tanking abilities.

Aux tanking really doesnt have much to do with the beastlord situation, and "based on tanking quality" should put the order something like War, Sk, Pal, Brd, Monk, Ranger (maybe switch place on these two), Beastlord, Rogue, Cleric, Shaman, insert lots of other classes here, magician pet, and maybe maybe beastlord pet value ends up here... However this doesnt really have anything to do with the beastlord situation, so back on track please :)
 
Glamrin said:
http://forum.shardsofdalaya.com/index.php?topic=14919.0

on aux tanking in post linked above.
Compared to a monk for example. neither a bst nor a bst pet can compare with monk tanking abilities.

Aux tanking really doesnt have much to do with the beastlord situation, and "based on tanking quality" should put the order something like War, Sk, Pal, Brd, Monk, Ranger (maybe switch place on these two), Beastlord, Rogue, Cleric, Shaman, insert lots of other classes here, magician pet, and maybe maybe beastlord pet value ends up here... However this doesnt really have anything to do with the beastlord situation, so back on track please :)

I see. I wonder if it takes all AC, mitigation, and avoidance into account or just one of these aspects.
 
I agree with Gladis that the beastlords are nice but they lack that little extra in dps.

Yale has done parsings over 13 days of raiding (and counting) over several raid zones such as Povb , IP , Thaz , Clockwork. IF any dev-Gm-Admin wants/cares to see em.
 
Auxtanking pretty much takes all tanking aspects into consideration that do not originate from a style.
 
I'm afraid of most of this thread but just to say Beastlords have no stance to improve dps with a 2hb and the one stance they have for dps with hand to hand weapons makes you miss far too much.

So hey...why not change a stance for dps incase you don't want to use /s 7


Although a beastlord needs to be in /s 7 as much as possible considering the pet likes to fail

Just thought i'd say...
 
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