failranger
Dalayan Beginner
- Citadel 2: Claw Commander - Claw Commander Era´Velu was an easy-to-get-to 6man mob that required keying of sorts. It led to countless claim disputs. Slaariels solution was to move CC to dreadlands. But a move alone was not enough, he also added in a good bunch more of trash. No surprise, this trash is even more annoying and even less rewarding then any postnerv citadel mob.
- Citadel: The Nerf - Once upon a time, Citadel of the Claw was the best xp zone out there, every mob had a trick under his belt, some of them even needing strats of sorts. But the rewards were in line with the difficulty, decent xp per time and the chance to drop tomes. Then one day Slaariel decided that this isn't acceptable and nerfed both tome droprate and xp per time HARD.
- The Watchers - You know those eyeballs in Outer Prison, near Taeshlin? You know what happenes when you aggro one? Correct, a Watcher spawns. These things are meant to punish whomever spawns them on tier by killing him, and they allways did that well. One day though some high end people figured that they only had about 40k hp, and were decent xp. Slaariel did not like that. Not one bit. So he decided to ACT. Acting wasvthe right thing to do there, don't get me wrong. But there were 2 options available: boost the mobs hp, or make it so they don't give xp. Slaariel boosted their hp. The problem with this is: the exact same eyeballs (and the exact same watchers) are used in the Custodian fight. Bfeore this nerf, if one person aggroed an eyeball (quite possible due to lag!), the raid got a watcher that could be killed, punishing the raid but not wiping it. Now those watchers have more hp then custodian, so 1 watcher is a guaranteed wipe. Slaariel was made aware of this problem but decided to ignore the fallout of his knee-jerk reaction.
- The Overgrowth: Nerfbat harder - When Overgrowth got released, things there were amazing xp and ridiculous pp. The reduction of vendor prices of drops off the easy plants was entirely needed, that shit was ridiculous. Nerfing xp on the unrootable unsnareable mushrooms so hard that a caster is better off rootkilling in Eldenals Mansion is an entirely different thing though. We all know that tank/healer or melee/healer duos are far superior to any duo that includes a caster. And when we finally had ONE SINGLE ZONE where a caster could solo and get xp compareable to the xp a melee/healer duo can get in about every zone out there, Slaariel appears and takes that away. And don't even get me started on the giant things in the northern cave - harder then Citadel ever was, and got struck harder with the nerfbat then Citadel was ever struck.
- The September Itemnerfs - Crystalis, Cella, 4.3 Robe and more. They all were nerfed badly last year. The problem is, most of fights balanced around people having them remained untouched. So you have people doing less additional healing and running slower out of danger zones, thus requireing more heals being cast and loosing more DPS to running, while increasing the risk of needing even more heals due to being less likely to escape from the danger zones. Again, awesome work Slaariel!
- The Mountains Fury or How To Make Highend Players Go Away - There are levels. Then there are AAs. Then there are tomes. After tomes, there is nothing else to do with XP any more. Until a few days ago, there was atleast one thing to do: The Mountains Fury. This item is obtained by killing Rohk, The Traitorus Hand - a 6man mob deep down in Firstruins - and then farming his trash for 10 extremely rare pages. Extremely rare in this case means you can go 30h of uninterrupted farming without seeing a single page. Once you had the item, you looked at 2850000000 xp to max it out, with diminishing returns per xp spent. It had the potential to become THE best ranged item in the game, if one was willing to do the xp/time investment. Nowadays it is worse then far easier to get ranged items, even on maximum level (Stone of Bilous Hatred for tanks/melees or Incense of the Enlightened Orc for casters). So on top of making a hard-to-get item so much worse then far easier to get items, you also removed an incentive for high ends who ran out of tomes to play at all. Awesome job Slaariel!
- The Bag Of All Evil - Weight reduction bags. They were nerfed some time ago to be heavyer themselfs and reduce weight less. I'm entirely at a loss why, because with the weight limit gone for monks, item weight isn't an issue for anyone anytime anywhen anyways.
tl;dr
Dear Woldaff,
please give Slaariel the boot and find a new Dev-Admin. He is slowly killing the server.