Thaz Quest Gear

Tomil

Dalayan Beginner
I recently obtained the Thaz wizard quest robe, and while I admit that it is a very nice robe, I think that it may need a little tweeking. For less effort, Our guild can obtain a robe with somewhat lessor stats, but very much better effects. The invulnerable aspect of the robe is VERY nice. The problem is that it takes minutes of mobs beating on me before it procs. In all honesty, if I get hit in 90% of the content we face, I die very quickly.

I think the stats of the robe are in line with the difficulty to obtain, but a possible adjustment on the effects might be in order. Instead of making the Invulnerable aspect a combat ability, how about an instant or .5 second cast time, with a long 1 to 2 hour recast? This would essentially keep the robe the same, but make it in line with the difficulty to obtain. If the combat proc change is not an option, how about adding some Flowing Thought to it.

While I own the robe, and obviously would like to make my own gear better, from what I've heard from others, they are glad I got it first so they dont have to waste time on it. Not what should be said about what possibly should be one of the best robes in the game.

Just some thoughts/ ideas.

Tomil <Ruin>
 
Most of the chest pieces aren't bad at all, but the effects could use a look at. If these items are going to proc lifesaving effects (Wizard, Enchanter and Rogue all have emergency effects), then the proc rate needs to be upped drastically. I realize not every item from every mob needs to be 100% better than every item from every mob in a previous tier (take Ulaz hat, taesh cloak and mirror BP), but they should at least be something we WANT to attain. Looking at the Druid and Warrior chest items, I'm really not looking forward to getting the SK thaz BP, as it might just sit in my pack unless it's got some *desireable* effect.
 
Tomil said:
if I get hit in 90% of the content we face, I die very quickly.

I agree. A proc with a low chance of triggering that only occurs when a wizard is doing something they shouldn't be doing (getting beat up) is pretty much useless.

Since it is the wizard robe, how about Dmg 7/8, FT, or some -% aggro?
 
Maybe the intention is that it MIGHT save your life, but isn't guaranteed to save your life?

It makes for a much better story when you say "So mob_001 turned on me and I thought I was dead...and then my robe procs and saved me."

Instead of the "So I KNEW I was going to get killed, so i right clicked my robe and yay...I win"

Question: Is it a proc of Divine Aura? Can you still cast or fight while invulnerable?

From what you've said about the robe though, it does seem to be a kinda of hokey effect for the level you get it...unless you're just gonna melee some light blues for exp. :)
 
The proc is retroactive, meaning the wizard doesnt have to be meleeing. He only has to be getting hit for it to go off.


With the current proc rate, and the fact that a wizard only will last 4 or 5 hits on almost any mob that is in the tier the robe is, the chances of it proccing before death are pretty slim.
 
Waldoff said:
The proc is retroactive, meaning the wizard doesnt have to be meleeing. He only has to be getting hit for it to go off.


With the current proc rate, and the fact that a wizard only will last 4 or 5 hits on almost any mob that is in the tier the robe is, the chances of it proccing before death are pretty slim.

I know it's a combat hit proc (as are all bp procs afaik), but when I said meleeing light blues, I meant that there's a better chance of the proc being useful and him actually surviving. :)
 
It is a DA type spell, meaning you can't do anything while it happens. It also auto-casts Mental Exhaustion (+10% cast time and decrease mana cost by 20% for 30 seconds according to the spell parser) meaning it takes two buff slots, as the second effects is detrimental. It is a great effect for random exp groups where wizards like to over-agro, but on raids it's pretty pointless because it just won't go off before the wizard is dead. I think the Rogue BP effect is good, but it has even LESS of a chance to save someones life (granted rogues already have an oh shit button) as the BP has to proc, and then the effect has to proc.

Again, not saying the stats on the chest items need to be ungodly, or that the effects need to make us completely unstoppable, just something a little more useful, be it through changing them a bit, or upping the proc rate to something noticeable.
 
i dont expect the rogue bp to go off more than once every 3 months or so and then It probably wont keep me from dying anyway.
 
The proc will never be something noticeable. If it were, you would be able to depend upon it. Making them clickies would mean they couldn't serve their current purpose (clicky self DA is a terrible idea and one you would never really be able to utilize in that situation, but it WOULD be utilized in other situations) and would have to be reworked entirely.

I think just accepting that the stats are what you are getting these chest pieces for will go a long way to helping you swallow that the BP effect isn't amazingly powerful. As I've said before, the BP is no harder to get than other pieces, but everyone is treating them like they are and being a sighasaurus about the entire set based on the BP alone.
 
as a corollary to what rab said, when stardust was a mez instead of a stun, it was hillariously useful. you could do all sorts of wacky shit--it was by no means an "emergency" item. a true DA clicker would be retardedly easy to abuse.
 
I can see where making it a clicky would cause problems, but would making it from a 1% to a 5% proc increase its "breakability". Those arent hard numbers, i suppose I can grab a healer and let stuff beat me with log on and determine how often it goes off.

I still think the FT thing might improve the caster chest items. Not sure about the Rogue/melee options.
 
Tryfaen said:
i dont expect the rogue bp to go off more than once every 3 months or so and then It probably wont keep me from dying anyway.

What is the name of the rogue effect? It doesnt' show up on your fomelo =p
 
I'm sure there is an in-between for 'procs way too little' and 'procs so much you can depend on it going off and do things you normally wouldn't do'. And if you wanted to talk about difficulty of the BP, change it to drop off the water wing boss, or require two of each essence. Or just change the procs so they aren't combat effects on classes that don't get hit, and subpar advanced effects on the classes that DO get hit.
 
I'll improve the proc rate on the bp's with reactives a bit. They aren't going to have foci added to them like damage increment or whatever, because of the entirety of the set that's designed. Not all pieces have reactives, some have worn effects such as FT, et al.

Also, mental exhaustion should only be cast on you if you allow the effect to run its course, if this isn't the case I'll see about toning it down slightly.
 
Sounds fair enough Xeldan. Thanks for looking at it. With the entirety of the set taken into mind, I understand perfectly.
 
After giving it some thought I'm going to make a few changes to various items in the set. This also means though that I'm going to shift where they drop from a bit.
 
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