Thaz Augs for rogues

Maethorr

Dalayan Beginner
I think that they need to buff some
It seems unfair that the ranger augs are conciderably better than some of ours
for instance their main augs

10hp 10 mana 1 crit strike and -1% agression
10 hp 10 mana 1 crit strike and 1% stun resist

Rogues augs have
15 hp -1 agression
15 hp 1 crit strike
3 dex 3 agi 1 crit strike 1 mind shield 10 hp 2 mr
15 hp ferocity 1

The air aug for rogues is fine but the other augs could use a buff mainly it would be nice to have crit strike and agression on one and crit /ferocity on one to make them more useful.
 
My biggest problem is when the aug changes came they removed all variety of the rogue ones, instead of balancing them out it just maintained air as a superior aug.

I would really like to see them restored to some of the old effects, i.e adding resists to the other 3 and maybe even making water more then -1 agression.


Former augs thx to yona

Yona said:
Air
DEX: +3, AGI: +3, HP: +10, MR: +2, Critical strike: +1%, Mind Shield: +1%

Earth
AC: +2, STR: +3, STA: +3, HP: + 10, PR: + 2, DR: +2, Stun Resist: +1%

Fire
STR: +6, HP: +10, FR: +2, Ferocity I

Water
DEX: +3, STA: +3, HP: +10, CR: +3, Recovery II

I find it odd air remained awesome and everything else became bad.
 
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The thing i miss most is the saves on the augs. Theyre not much but they add a little more than 15hp 1 a.i.e. of some sort of another that wont get used because air are still better.
 
Anyone have the stats of the Bard Fire/Water Augs?
 
i use the water augs a lot. untill i get a new ranged item it gives me +3 agg and my worn neg agg was only like 2. But with those augs i'm up to neg 5 to offset that. Helps a lot. But saves would definitely be a plus.
 
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