Taunt (Paladin)

Aratar

Dalayan Beginner
I have a few concerns regarding Taunt, from a Paladin point of view. I have come to believe through discussions and in-game chatter that Taunt works like such: When successful, it places the Taunter on the top of the hate list by 1 point.

Example: Bob has 900 aggro and is at the top of the aggro list. Joe taunts successfully and now has 901 aggro.

In my experiences, the only time I can maintain aggro as a Paladin is when I cast on the mob (I use Divine Stun, followed by Flash of Light) before it arrives to the camp or raid. In order to maintain my aggro, I cast these spells throughout the fight. I have no complaints about the way Paladins maintain aggro.

My concern (complaint if you will) is the Taunt function of Paladins. Sometimes when I need to gain aggro spamming my aggro spells is not enough. When I taunt, I never gain aggro. Never ever, never.

Example: In a fight last night I could not pull aggro from a rogue. I must have taunted and spammed aggro spells at least 10+ times during just that fight and never once did the mob turn to hit me.

Yeah, it's possible I failed Taunt on all 10 of those attempts, but I've had this same example happen many more times. Shouldn't the mob even turn to consider me for a split second if Taunt was successful? Shouldn't I be at the top of the hate list for a brief moment even if it is only to lose it back a moment later?
 
If the rogue kept attack on while you were trying to take agro with taunt it probably wouldn't even consider you. A rogue doing quading damage and already high on the hate list is gonna stay up there. Ex:

Rogue: 100 agro

Pally taunts

Pally 101 agro

Rogue keeps attacking and keeps his agro highest. Since you'll only have +1 agro for a hair of a second (reason why rogues get evade).


If you are relying on your melee agro throughout a fight you'll have trouble taking it off a rogue who is high on the list since their melee is quite higher than pallys (rogues hold insane agro if they don't evade). Warriors have a better taunt because their melee gains them quite a bit of agro, whereas pallys don't rely on melee as much for agro (at least against the living). Ever see a poorly equipped warrior try to taunt something off a better equipped warrior? They wouldn't take it for more than a hair of a second.

If the rogue did evade and stopped attacking. I'm defaulting what I say to unsucessful taunts/evades.
 
Actually, you just failed Taunt on all those 10 attempts. Even a 65 warrior with maxed Taunt will regularly fail his Taunt check on 65+ mobs.
 
Raherin said:
If you are relying on your melee agro throughout a fight you'll have trouble taking it off a rogue who is high on the list since their melee is quite higher than pallys (rogues hold insane agro if they don't evade).

I never rely solely on my melee to gain or maintain aggro through a fight, in my example I said:
I must have taunted and spammed aggro spells at least 10+ times during just that fight and never once did the mob turn to hit me.

zodium said:
Even a 65 warrior with maxed Taunt will regularly fail his Taunt check on 65+ mobs.

Just for clarification, they were DHK elites, but I doubt the fact they are under 65 makes much of a difference. Zodium, could you toss out some ballpark figures off how often Taunt works on 60+ mobs? I have no statistical data, but it seems that it fails way too often. Unless of course this rate of failure is intentional... balance reasons?
 
Aratar said:
Raherin said:
If you are relying on your melee agro throughout a fight you'll have trouble taking it off a rogue who is high on the list since their melee is quite higher than pallys (rogues hold insane agro if they don't evade).

I never rely solely on my melee to gain or maintain aggro through a fight, in my example I said:
I must have taunted and spammed aggro spells at least 10+ times during just that fight and never once did the mob turn to hit me.

Then what situation was this in? MT died and you tried taking agro? You were plain tanking and lost agro to a rogue?
 
Aratar said:
Just for clarification, they were DHK elites, but I doubt the fact they are under 65 makes much of a difference. Zodium, could you toss out some ballpark figures off how often Taunt works on 60+ mobs? I have no statistical data, but it seems that it fails way too often. Unless of course this rate of failure is intentional... balance reasons?

I don't have the formula here, but the level of the mob makes a massive difference.
 
Elites are level 61 to 63, FYI, depending on whether they are wyvern, drake or wyrm.
 
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