Targetting and Pet Heals

Lucius2

Dalayan Beginner
After playing between the pet classes. Mage/Necro/Beastlord. I've noticed that it appears the recast times on their pet heals, atleast the low-mid level ones has been greatly increased in length for necro and beastlord, no so much for mage.

Would it be possible to lower the recast time on this, atleast for Beastlords? The class as I understand it is meant to have the pet do most of the tanking, so logically being able to keep it alive since it will be tanking everything for you, would be a good thing imo.


As for targetting, would it be possible to make it so you can cycle through mobs with the keyboard targetting command? It's rather irritating in groups and with multiple mobs on top of each other to try and single out mobs with the mouse and 80-90% of the time click on your teammates or the wrong mob. =/

That would be all, any answers would be appreciated. :)
 
I think you misread his post, Lyte...


As to the targetting, it's not something we can change.

And as for beastlord heals, their recast is 10 seconds for each level. Mages' recast is 15-20 seconds for the few spells they get at these levels. Where's the issue?
 
Targetting has always been a pain, and always will be

As for heals tho, i personally would think that mages rely on their pet to tank moreso then beastlords. When a beastlord's pet dies, the beastlord can survive much longer then a mage can right? Of course im asking, because i don't have much knowledge of the classes here, just from my experience with live.
 
I totally agree on increasing cast delay on the heals but not so much for mage, because those who solo, might need just a few seconds to determine whether or not they can finish the fight, I'm not asking to take the delay out or what-not but maybe decrease it by a few seconds that could indeed be very vital to a soloing mage at the mid levels. Thanks
 
And as for beastlord heals, their recast is 10 seconds for each level. Mages' recast is 15-20 seconds for the few spells they get at these levels. Where's the issue?

What about Necro heal ? Oh right ! Mend Bones lvl 8 ;Renew Bones lvl 29 ? why should they complain really ? After all the pets already lifetap for 45 dmg, even 49 at night and wow 40+ to whole group with relic ! zomg they rock.

So I suggest upping the recast time as much as you want while giving something like a true line of direct heal spells. Oh yeah you're not gonna do it I forgot.

OK maybe replacing this nonsense with direct pet lifetapping ? (like a lifebane that would heal the pet), cause lifetaping on time aka Vexing spirit or Spirit of Kaezul relic is fun but doesnt save a pet, specially when you already used mend companion and you prepare to press FD button while praying it doesnt get bugged just at the wrong time :p Not asking for a 1500+ heal like BSTs but comeon 500 would be already something, last time I used the 29 spell it was ridiculous, since I DC with a BST lately
 
Lucius2 said:
After playing between the pet classes. Mage/Necro/Beastlord. I've noticed that it appears the recast times on their pet heals, atleast the low-mid level ones has been greatly increased in length for necro and beastlord, no so much for mage.

No, this shouldn't affect any mid level necro. If you use the pet heal often you're being dumb cause your HoT/DoT heals more, and damages mobs - even if it's more mana, it still scales better, and stacks.
It's irrelevant for necros because their pet HoT/DoTs last longer than the refresh. So using both even would make this 'problem' non-existant.

Edit: Necros are actually luckier than the pet classes in the mid levels because they can use both the heal and HoT and not worry about any refresh inbetween the two, whereas mage and beast have to.


Lucius2 said:
Would it be possible to lower the recast time on this, atleast for Beastlords? The class as I understand it is meant to have the pet do most of the tanking, so logically being able to keep it alive since it will be tanking everything for you, would be a good thing imo.

Actually, I believe mage pets are the primary tankers out of the three pet classes as the mage him/herself can't tank, and the beastlord at least can - if not for a much, much longer time than a mage. So I wouldn't put this request above mages.


Dzillon said:
And as for beastlord heals, their recast is 10 seconds for each level. Mages' recast is 15-20 seconds for the few spells they get at these levels. Where's the issue?

OK maybe replacing this nonsense with direct pet lifetapping ? (like a lifebane that would heal the pet), cause lifetaping on time aka Vexing spirit or Spirit of Kaezul relic is fun but doesnt save a pet, specially when you already used mend companion and you prepare to press FD button while praying it doesnt get bugged just at the wrong time :p Not asking for a 1500+ heal like BSTs but comeon 500 would be already something, last time I used the 29 spell it was ridiculous, since I DC with a BST lately

Different strategies ftw. Necros are suppose to find other means then letting their pet tank completely. I suggest you start exploring your own class more if you are worried about healing. I personally like the relic heal, and there is nothing wrong with it aside from the fact it takes a little time, however it heals alot, and does considerable stackable damage. And not being the pet 'dependant' class, that makes it perfectly banaces. Especially if you compared it to a necros ability to FD, and live - unlike any other pet class in a bad situation.
 
Magepets definitely tank like crazy, regardless of whether the particular pet is meant to tank or not. Though now I know that pets benefit from armor mine should be tankin quite a bit better when I take up smithing. From grouping w/grizlor quite a bit I can definitely say that bst pets tank a hell of alot better, as I've seen wiggles tank 2 or 3 mobs for a significant amount of time. As far as my char tanking primarily it's pretty much a joke that I ever refer to battlemage, pretty much only time I'll try and tank anything is on froglok sorcs in mielc as I can usually burn em down before they do me (w/aego of course). On a melee mob I'd give myself a healthy 15 seconds to kill it before it kills me. As far as soloing w/the pet goes w/the recast I don't even attempt to take most dps mobs solo unless I'm aware they have very low hp, as they generally kill pet waaaay faster than I could hope to heal it, and also generally way faster than I could hope to nuke it down as well.
 
I got used to new pet heal and sometimes even use mage root (it would be nice if it sticked a bit longer though, it wears off really fast, so I sometimes even chain-root). Also mages get our root at level 61 - maybe it would be nice to get one a bit sooner?
Necros get a 0.8 minutes long root at level 16 (hungry earth), mages get a 0.8 minutes root at level 61 (earthsplit). Necros get a 3.0 minutes lasting root at level 61 (fetter). Of course this is only potential lasting of it.

I am very satisfied with mages at high end, but I can't imagine mid-levels since all the changes (I used to solo a lot back in times and to admit - it was pretty easy :D).

I don't solo very much nowadays, but I still mainly rely on crits to kill the mobs before they consume me.
 
My mage was pretty much started since the petheal changes and it wasn't too bad really. There are a few area's that are a bit of a problem, such as on multiple rogue or high dps mobs (even if the mobs are lblue) that are a small bit of a problem. All in all the petheals I didn't use too much in the first place as I primarily grouped. I could imagine it being a problem in certain areas easily though, and I've grouped w/some clerics in the past who don't pay a damm bit of attention to pet hp (though I usually avoid those clerics) b/c pet classes get heals. A root could definitely benefit us a little sooner but then again the earthpet procs root and was my primary pet until I got the 63's as I havent got the 63 earth yet. With that it's a bit more manageable and I was able to solo 3 archpaws (dblue at the time) at a time w/minor difficulties as long as I paid attention. The assasins were pretty much the most difficult soloing I experienced in mid 50's solo (when they were still lblue) though I still managed to kill the 3 darklings (though just barely and it was pretty fun). Though high-end there isn't a whole helluva lot I've found I can solo that give xp and would be viable, but then there are some areas that are still pretty new to me. Elds entrance I won't even bother with anymore solo since the zonebug nailed me last night and the guards are a doubtful mob for xp solo as they hit pretty decently hard for a pet to take. So its probably not worth it. Quite frankly what I think my next move is for not being able to find groups is to start lvling a cleric bot.
 
tinkaa said:
Necros get a 0.8 minutes long root at level 16 (hungry earth), mages get a 0.8 minutes root at level 61 (earthsplit). Necros get a 3.0 minutes lasting root at level 61 (fetter).


Not arguing with anything else, just wanted to clarify something. Hungry Earth is an undead-only root, so is useful but only situationally. We get actual Root at 34.
 
Back
Top Bottom