Issue: With many different factors contributing to a tank's ability to "not take dmg when tanking," I want to know what others' opinions on "comparison formulas" are. When a newer guild has many tanks of "roughly equal" equipment, the issue probably comes up regularly. This is the situation that has been/will be occurring in my guild soon.
In the class top 5 thread, this issue is spread across many pages with differing opinions. Just trying to get an organized set of the information. With HP being a good "baseline for comparison," I am posting the formulas I have extrapoliated from various posts...as well as including some others for "discussion."
A: 1 AC = 3 HP
B: 1 DR = 10 HP (If not more, since this is one less dmg from every hit. Many hits in the course of a battle, especially with numerous enemies.)
C: 1 Stamina (Before soft cap of 280 (305 with AAs)) = 3 HP (Due to increased dmg mitigation.)
D: 1 Stamina (Post soft cap of 280 (305 with AAs) by using Hidden Strength AA) = 1 HP <Will be the above comparison divided by 3.>
E1: "Use of shield (Where block skill is used) vs. Duel Wielding, if...
a. Agro generation from the offhand weapon for warriors is NOT included. (Only ability to take dmg.)
b. A Warrior's /shield ability is NOT included.
c. The stats, AC, and other benefits of the weapon and shield are assumed to be equal."
E2: 1 AC = ? HP
F1: (Does a shield's AC calculate into the effectiveness of "blocking" dmg? If so, how much? If it does scale, then how much "benefit" does the shield user get for a shield's AC over a duel wielder with an offhand weapon with the same AC?)
F2: 1 AC = ? HP
G1: (Does having an offhand weapon allow a duel wielder to parry/riposte more hits? If so, how much? Does any characteristic of the weapon, such as delay, matter? What benefit does this bonus to the Parry/Riposte skills add?)
G2: Offhand weapon = ? HP
H1: <The controversial one.> (How much of a bonus does a warrior's /s12 constant mitigation stance add versus a sk or paladin?)
H2: ? HP
<Have to get back to work now, if anyone thinks of any other information that should be added.>
In the class top 5 thread, this issue is spread across many pages with differing opinions. Just trying to get an organized set of the information. With HP being a good "baseline for comparison," I am posting the formulas I have extrapoliated from various posts...as well as including some others for "discussion."
A: 1 AC = 3 HP
B: 1 DR = 10 HP (If not more, since this is one less dmg from every hit. Many hits in the course of a battle, especially with numerous enemies.)
C: 1 Stamina (Before soft cap of 280 (305 with AAs)) = 3 HP (Due to increased dmg mitigation.)
D: 1 Stamina (Post soft cap of 280 (305 with AAs) by using Hidden Strength AA) = 1 HP <Will be the above comparison divided by 3.>
E1: "Use of shield (Where block skill is used) vs. Duel Wielding, if...
a. Agro generation from the offhand weapon for warriors is NOT included. (Only ability to take dmg.)
b. A Warrior's /shield ability is NOT included.
c. The stats, AC, and other benefits of the weapon and shield are assumed to be equal."
E2: 1 AC = ? HP
F1: (Does a shield's AC calculate into the effectiveness of "blocking" dmg? If so, how much? If it does scale, then how much "benefit" does the shield user get for a shield's AC over a duel wielder with an offhand weapon with the same AC?)
F2: 1 AC = ? HP
G1: (Does having an offhand weapon allow a duel wielder to parry/riposte more hits? If so, how much? Does any characteristic of the weapon, such as delay, matter? What benefit does this bonus to the Parry/Riposte skills add?)
G2: Offhand weapon = ? HP
H1: <The controversial one.> (How much of a bonus does a warrior's /s12 constant mitigation stance add versus a sk or paladin?)
H2: ? HP
<Have to get back to work now, if anyone thinks of any other information that should be added.>