Wiz
NOT DONATING *EVER*
This is a change that is being brought in and thus is up here for discussion. First of all, three fundamental changes are being made.
A) How much endurance styles use is now based off a % of your BASE (unmodded by stats and +endurance items) endurance for your level. This is so that lower level styles will not be able to be maintained forever at higher levels, without making them useless when you get them.
B) Endurance buffs (such as Rejuvenation) will now decrease how much endurance styles use, rather than helping you regenerate faster. For example Sihala's Gift will reduce endurance use in styles by 35%.
C) All items that give +mana will now give the exact same amount of +endurance.
All styles have thus have their endurance use revised, and the numbers tweaked for many. The changes are too many to list here.
In addition, the following styles have been revised/changed
WARRIOR:
- Driving attack now generates more hate.
- Serpent Blades replaced with Living Shield <Decrease Damage; Increase Hate; Increase Mitigation>
- Unyielding Stance mitigation increased to 20%.
- Vindicator's Stance mitigation increased to 12%.
MONK:
No changes.
PALADIN:
- Guarding Blade's use as a tanking style considerably improved.
- Empathic Guard replaced with: Lady's Shield <Add AE Hate Proc>
ROGUE:
- Shadowing Stance increased to a much bigger hate reducer.
- Deadly Precision changed to <Increase Accuracy, Damage> and has a much larger impact on DPS than before.
RANGER:
- Blade Guard's use as a tanking style considerably improved (Yes, in the same way as Guarding Blade, this is not some weird typo)
- Twisting Edge replaced with Relentless Parry <Auto-Parry All Attacks until Exhausted>
SHADOWKNIGHT:
- Leaching Hand changed to no longer be an extreme style (it still uses massive endurance though.)
- Loathing Guard changed to a flat 20% avoidance bonus.
- Soul Consumption replaced with Terror Guard <All Enemies Striking Shadowknight are Mesmerized until Exhausted>
BARD:
- Focused Blade's impact on DPS improved.
BEASTLORD:
None.
A) How much endurance styles use is now based off a % of your BASE (unmodded by stats and +endurance items) endurance for your level. This is so that lower level styles will not be able to be maintained forever at higher levels, without making them useless when you get them.
B) Endurance buffs (such as Rejuvenation) will now decrease how much endurance styles use, rather than helping you regenerate faster. For example Sihala's Gift will reduce endurance use in styles by 35%.
C) All items that give +mana will now give the exact same amount of +endurance.
All styles have thus have their endurance use revised, and the numbers tweaked for many. The changes are too many to list here.
In addition, the following styles have been revised/changed
WARRIOR:
- Driving attack now generates more hate.
- Serpent Blades replaced with Living Shield <Decrease Damage; Increase Hate; Increase Mitigation>
- Unyielding Stance mitigation increased to 20%.
- Vindicator's Stance mitigation increased to 12%.
MONK:
No changes.
PALADIN:
- Guarding Blade's use as a tanking style considerably improved.
- Empathic Guard replaced with: Lady's Shield <Add AE Hate Proc>
ROGUE:
- Shadowing Stance increased to a much bigger hate reducer.
- Deadly Precision changed to <Increase Accuracy, Damage> and has a much larger impact on DPS than before.
RANGER:
- Blade Guard's use as a tanking style considerably improved (Yes, in the same way as Guarding Blade, this is not some weird typo)
- Twisting Edge replaced with Relentless Parry <Auto-Parry All Attacks until Exhausted>
SHADOWKNIGHT:
- Leaching Hand changed to no longer be an extreme style (it still uses massive endurance though.)
- Loathing Guard changed to a flat 20% avoidance bonus.
- Soul Consumption replaced with Terror Guard <All Enemies Striking Shadowknight are Mesmerized until Exhausted>
BARD:
- Focused Blade's impact on DPS improved.
BEASTLORD:
None.