"/style 0"

Jun

Dalayan Beginner
At some point it has been changed so that even when you are holding an item with no dmg/dly in your mainhand, you will still riposte if you have the skill. Without leaking strats for a certain Outer Prison encounter, this means you need to tank with your back turned, losing all your frontal defensive abilities. For this reason it would be nice to add a /style 0 that takes away the players Ripostes while it is in effect. This is obviously only helpful when you don't want to damage a mob, and I don't know why you should lose parry etc at the risk of riposting.
 
Additionally, if you see any items from Rust or Nightmare that are primary-equippable and don't have dmg/delay, let me know, because they're certainly not supposed to trigger ripostes. Hell, a couple items from Rust are specifically designed to be helpful in that certain fight in OP.
 
Unless Wiz has changed something in the past few months, just about every non-weapon primary item still triggers ripostes. At first (around the time of the first few OP fights that are being mentioned) having a non-weapon primary would completely disable ripostes from your primary hand, making the fight easier. This was then changed, and unless it was changed back, it still should remain true. I've honestly never seen an item that completely stops ripostes when equipped, and I tried every item I could find, in multiple situations (ducking, not having a shield, all sorts of shit) back when I was trying to find a better way to tank mirrors, and would still riposte, regardless of what was in my primary.
 
If some items do it and some don't, I'd be willing to bet it's a symptom of non-weapon items defaulting to type 1hs. I'll investigate.
 
Jun said:
At some point it has been changed so that even when you are holding an item with no dmg/dly in your mainhand, you will still riposte if you have the skill. Without leaking strats for a certain Outer Prison encounter, this means you need to tank with your back turned, losing all your frontal defensive abilities. For this reason it would be nice to add a /style 0 that takes away the players Ripostes while it is in effect. This is obviously only helpful when you don't want to damage a mob, and I don't know why you should lose parry etc at the risk of riposting.

Fishing pole doesnt work anymore =/ ?
 
Since we killed said OP target the last 2 times i cansay that the things we use dont make you riposte (we did not turn)
 
Even if a fishing pole works I don't see why the tank should lose the stats he gains from his main hand when involuntary ripostes don't really make sense.
 
Although i agree that if you look at it ingame it would be logical that you can choose not to hit someone with your weapons. So i could see this would be logical. But on the other hand i kinda like that this fight makes people have something with no atk/delay with them and need to use it.

ps. I dont loose stats on Ratkon when i switch i actually gain hp/ac.
 
Noktar said:
Although i agree that if you look at it ingame it would be logical that you can choose not to hit someone with your weapons. So i could see this would be logical. But on the other hand i kinda like that this fight makes people have something with no atk/delay with them and need to use it.

ps. I dont loose stats on Ratkon when i switch i actually gain hp/ac.

Yep but not everyone has a mainhand like that going into the fight. I still think it's silly having to switching to a lesser nonweapon or get one of the few nonweapons with decent stats to not riposte.
 
Jun said:
Yep but not everyone has a mainhand like that going into the fight. I still think it's silly having to switching to a lesser nonweapon or get one of the few nonweapons with decent stats to not riposte.

Only in the same way that it's silly to switch to resist items, or any other gear-based way of adapting to a fight. Letting you disable ripostes but keep weapons would be goofy.
 
Why? Ripostes are only involuntary in game because of the limited combat system, they still represent what should be a voluntary action.
 
Jun said:
Why? Ripostes are only involuntary in game because of the limited combat system, they still represent what should be a voluntary action.

To toss a few examples back, why not add a /cm tiedown that ties your feet to the ground so you can't flee if feared? Or a /cm stopattack for a raidleader to use on a player who's still swinging away after the switch?

Doing code work to reduce the strategy for an encounter just isn't very healthy for the game.
 
Not attacking a monster that is attacking you is a little more feasible than tying yourself down or being able to control other players. If part of the strat is ripostes, not just damaging, then fine.
 
i would prefer the bug was fixed, but i think jun just thought it was an intentional change to tanking

i'd rather have the strategy of finding the right main-hand that will get X encounter working, than typing /style
 
Wiz said:
Or I could just fix the bug of riposting with non weapons?

Is it really a bug? And are you going to fix it, I know Volkov riposted at least once in my history of tanking them.
 
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