StormKeep King

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maddctr

Dalayan Beginner
As of now this mob is unkillable. This leaves only 2 viable raid mobs:priest and enforcer. The reason behind buffing this mob was "Reward was greater than Risk". Nerf the loot. Return King to a reasonable level to balance out raid targets for faction vs ToV. Sleepers is a joke, I personally watched Wiz try and pull sleepers. I also remember seeing the gear that came out of that interguild raid. As it stands right now giant aligned is the faction to be on for a Raiding guild with gear upgrade needs. This causes a linear effect of faction based raiding choices rather than a dynamic one with giant and dragon respectively.

Fixing king would allow more choices for main hand agro weapons , which atm is a a very large problem with server tanks. The top main hand agro weapons pale in comparison to access to a ytraz.
 
Sleepers wasn't possible to pull due to bugs that are now fixed.

Cut the drama.
 
I agree that Some things with Raid mobs Needs Some Changes But i think King needs to stay how he is cause he is most Definitly not Unkillable and his Loot is Good for how hard he is ..
i Personaly think he is killable and i have been There During his First 2 Deaths ... and The Attempts on him after his Beef up and yes We got Wooped Bad with like 30people we got him down like to 71% but hes doable and the reward for the kill is Very good and i personaly being a Owner of one of his loots would not want to see it nerfed cause Someone Wants to kill him with 20 people Cause Even before his Nerf It required 30+ People to kill and that was with Wipes involved
 
Well, I do confess that the changes to Stormkeep king as well as the boss of Silentlands have rather bummed me out. I can understand that some encounters need tweaks, but when items are gotten and then that same encounter is changed to be so extremely difficult that the same guild has no hope of completing it anytime soon, it makes you feel like you can never catch up.

Now I know that EVERYTIME this conversation comes up, its brought up that somehow the people saying it are saying its some "vast conspiracy". No, I dont think that it is some vast gotw conspiracy to stay ahead of the power curve, thats a joke, since a member of my own guild got a weapon before a encounter was upped. However, when I look at a item on someones Wanelo and say "cool, one day I hope to get that" and then I find out that the encounter has been drastically upped, thats depressing. It happened with Gronuth's SK weapon in Silentlands, it went on with Coltaines weapon from Stormkeep, and it sounded for awhile like it was going on with the paladin epic.

Is this really a problem that a few people get items that no one else can? Perhaps not you say, after all what does a few items matter? Well, Coltaines aggro weapon is an extreme case, and perhaps you can argue that he deserves to be by far the best tank on the server. He is the leader of the biggest and most effective raiding guild, and of course he will be the best tank. However, things have been balanced in regards to what he only could do, and changed so he could not. So by changing the mobs and leaving the items in, you still havent removed the problem, which is that overpowered items have entered the pool artificially early. By the same token, if hybrids are balanced according to Gronuths weapons dps, or Lenlalrons epic, then everyone else gets nerfed(because make no mistake, when things are changed to make it harder for coltaine and others with incredible gear, it hurts them less than those without it).

Now Im complaining, and that does no good. So, what to do about it? Well, if a encounter was dropping loot way too good for what it should, I think it would be better to nerf the weapons and leave teh encounter as is. Either way you are going to have people upset, but at least then we dont effectively have abunch of the server walking around with weapons no one else can get for months, and mobs that are wasted space now that no one can kill them. Those mobs can continue to be killed, to get loot and have fun.
 
On the SL boss....

mwh said:
Well, I do confess that the changes to Stormkeep king as well as the boss of Silentlands have rather bummed me out.

The only time the SL boss was ever killed was during the zone beta test, and things weren't working right for a lot of mobs that night. For her loot, she is perfectly in line now. She is still killable with the force that killed her the first time, you just need the right strategy.
 
Rymaz was completely out line risk versus reward wise. As it stood as per the last time we attempted him, right prior to the 65 patch, Coltaine was barely unable to tank him due to a lack of maximum HP. At 7700hp with considerably higher AGI, he should be about good for tanking him, which I find to be very well balanced. Rymaz is a loot machine who drops a lot of items that are very good, and the reward for killing him is thus pretty big. His risk prior to his buffing was stupidly low, and has been changed for the better, IMO.
 
Okay, you were barely able to tank him because of lack of hitpoints. But see, thats the problem, because you are tanking with maximal hitpoint items you got from him, correct? Your weapon is gigantic hitpoints, so is your bp, which I assume are both from him correct?

Dont you see a problem with this, that even with those items, the mob is now balanced risk/reward for you, but none of us have those items, so for us now the mob isnt balanced correctly.


Its all really a moot point I guess, since we arent going to be able to kill him for awhile, but balancing mobs for risk/reward by using you, who has loot from a much easier rymaz and hence much more hitpoints and aggro than anyone else can reach, does not seem a correct approach.
 
I understand and agree completely what your saying Khalid, but unfortantly I don't know any other way to convey it than you already have ;/

One of the biggest problems with the DPS patch, was good weapons were easy to come by on WR, the the rest of the armor wasn't, so low end armor with now lack of DPS makes everything that much harder...
 
First of all, the silent land boss wasn't "changed", it was "fixed". It was supposed to do that AE from start, but was broken.

Second of all, you can tank Rymaz with roughly 7khp. Coltaine has about 200hp from Rymaz items.

You do the math.
 
I just did the math.....

Stormbreaker plate +100hp

Ytrazliarch +80hp


Oh and they also raise stamina +25 and +10 respectively. How many more hp does this give him at L65? If it is similar to casters Int bonus it should be another 350hp ATLEAST bringing the total hp bonus from rymaz to over 500, conservatively.


That appears to be a little over 10% of Colts unbuffed Hp.


I'm going to stay ot of this argument now...
 
oh and Btw GoTW is not the only people who have Pre Beefed up King Loot Ruin has a Cleric Named Jacinda Who has The shield Which is the = To cleric epic without the Effect so quit with this Labeling us to be the only ones with the loot please cause that is kind of anoyying =\
 
I specifically said I didnt think it was a GOTW thing, its a mob thing. Another thing, cleric loot has virtually zero effect on a raid unless all your clerics have that gear(one cleric having plenty of mana when your others run out doesnt do your CH cycle much good). I didnt mention your item either Skar, since again its effect on a raid is extremely minimal. But thanks for trying to dismiss my argument with the total bullshit "oh, again someone is crying its a conspiracy theory thing", since this thread was missing that crap up until this point.

Fact : Things in this game, even xp camps, are being made tougher because of things that Coltaine can do. He talks about this even in his sig. My point in responding to this thread, is that I dont think its fair to balance a game according to loot that only one person has, and that was made tougher after he got it.
 
STOP SPREADING MISINFORMATION, PLEASE. RYMAZ DOES NOT HAVE THE ONLY HP GEAR IN THE GAME.

Wiz edited this post.
 
Not Exactly.

Duma said:
I just did the math.....

Stormbreaker plate +100hp

Ytrazliarch +80hp


Oh and they also raise stamina +25 and +10 respectively. How many more hp does this give him at L65? If it is similar to casters Int bonus it should be another 350hp ATLEAST bringing the total hp bonus from rymaz to over 500, conservatively.


That appears to be a little over 10% of Colts unbuffed Hp.

Actually, Colt had max buffed STA before the king loot (hell, Hodge has max buffed STA, and his armor is abysmal comparitively). So the STA that Colt got from those items doesn't actaully contribute to his HP pool (as long as he is buffed, becuase he'll be max with or without them). Nice try though.
 
Pally/cleric epics are being changed when the other epics are put in Muurian, so hopefully they will be back around the same difficulty they were before.
 
Your right Hodge, the best aggro weapon in the game, a way higher AC BP than anyone else can get, and enough stamina to swap around other items to maximize pure hitpoint items probably doesnt help at all. Sure, everyone buys into that.

Nice try though(see I can dismiss you with sarcasm also).


Anyway, I dont want Coltaines items to be nerfed really, or Skars. I just would like mobs to not be changed in regards to whats easy for Coltaine.
 
I'm gonna put this in as simple a way as possible.

1) (That's ONE) Rymaz is not the only means through which to acquire tank gear that lets you tank Rymaz.

2) (TWO) That you cannot beat something in your present state does not mean that it is too hard.

3) (THREE) I'm going to say this again, since Duma, Muurian and Khalid obviously missed the point the last time. I can use big, bolded letters, but I'll just assume your literacy skill increased between posts.

Rymaz requires roughly: 7000 hp and all defensive AA to tank. You do not need a Ytrazliarch to hold aggro on him, it is NOT the best aggro weapon in the game. Ytrazliarch proc generates the equivalent of a 240pt nuke for aggro, which is about one fourth of what Nightjaunt gives, and on comparable levels with Tinkerer's Mallet. Ytrazliarch is a DPS weapon, not an aggro weapon.

EVEN assuming Duma's math of 500ph from those two items that Colt have, that would put Colt at 7200 hp and roughly the same aggro generation with say, a Captured Beam of Light (which is acquired from a mob easier than Rymaz).

We'll do some math here.

Required HP: 7000
Acquired HP: 7200

7200 - 7000 = 200.

200 >= 0.

The insulting tone of this voice is because I'm really tired of a certain few people MAKING SHIT UP OUT OF THE BLUE to argue a point. That's you, Lokdar, Khalid, Muurian, and others.

CONCLUSION OF THREAD:

IF YOU WANT TO BEAT RYMAZ: Acquire a warrior with level 65, all AAs, and lots of +HP gear attainable from mobs below Rymaz's level (you'll notice Coltaine mainly has such gear).

IF YOU DO NOT WANT TO BEAT RYMAZ: Sit on your asses and complain that things are too hard because you can't do them in present state.
 
As a final addendum, I get maybe a grand total of 100hp out of Ytraz and my King BP when you factor in the HP on what they replaced.

My STA has been capped since before most of you started playing. :p
 
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