phroggonalog
Dalayan Master
as per this thread:
http://shardsofdalaya.com/forum/showthread.php?t=15286
dealing with the armor from these quests:
http://angrygamer.net/sodwiki/index.php?title=Stormkeep(Giant):_Armor_Quests
http://angrygamer.net/sodwiki/index.php?title=Draconic_Armor_Quest
Making a post addressed to the devs to say these turn in quests are outdated and should be changed accordingly. As they stand, it does not seem worth the effort to farm pieces for the first tier armor rewards; the scenarios are:
A) the would-be farmer is too low of a level to farm pieces effectively
B) the farmer is high level and has access to far better gear
The current trend is to get the first tier armor and bank it until faction is achieved to gain second tier armor; tradeskilled armor is not the only reason for this, as tmap rewards also outpace the quest rewards.
It would be much appreciated if a change could be made; though understood that these first tier armor quests are not as major as, say, the Ikisith project going on, I think that players <60 would appreciate it
A few ideas:
A) simply beef up the armor's stats on all fronts
B) tweak the stats of a few certain pieces; for instance, platemail cloak has *zero* hp, but the chainmail cloak has +35hp.
C) eliminate the armor rewards entirely, and change the rewards into stackable tokens, or gems, or something to slot into the second tier armor rewards
D) make the quest armor pieces drop in more zones, at a lower level -- as it is, stones are relatively easy to get, while armor is rare off of mobs in DN, save dragons (also in miel c...who wants to fight undead frogloks, anyone?)
arguments for/against appreciated, thank you!
http://shardsofdalaya.com/forum/showthread.php?t=15286
dealing with the armor from these quests:
http://angrygamer.net/sodwiki/index.php?title=Stormkeep(Giant):_Armor_Quests
http://angrygamer.net/sodwiki/index.php?title=Draconic_Armor_Quest
Making a post addressed to the devs to say these turn in quests are outdated and should be changed accordingly. As they stand, it does not seem worth the effort to farm pieces for the first tier armor rewards; the scenarios are:
A) the would-be farmer is too low of a level to farm pieces effectively
B) the farmer is high level and has access to far better gear
The current trend is to get the first tier armor and bank it until faction is achieved to gain second tier armor; tradeskilled armor is not the only reason for this, as tmap rewards also outpace the quest rewards.
It would be much appreciated if a change could be made; though understood that these first tier armor quests are not as major as, say, the Ikisith project going on, I think that players <60 would appreciate it
A few ideas:
A) simply beef up the armor's stats on all fronts
B) tweak the stats of a few certain pieces; for instance, platemail cloak has *zero* hp, but the chainmail cloak has +35hp.
C) eliminate the armor rewards entirely, and change the rewards into stackable tokens, or gems, or something to slot into the second tier armor rewards
D) make the quest armor pieces drop in more zones, at a lower level -- as it is, stones are relatively easy to get, while armor is rare off of mobs in DN, save dragons (also in miel c...who wants to fight undead frogloks, anyone?)
arguments for/against appreciated, thank you!