Starting cleric

Araxis

Dalayan Beginner
Hello all!

I'm new to SoD and would like to humbly ask some cleric advice. What is the best race to be? What should I put starting points into? Is gnome bonuses helpful to clerics? How do they cram all that graham into golden grams?

Err, ignore that last question.

Thanks!
 
Whichever races ass and backside you feel like staring at for hundreds of hours.
 
Female troll it is then! Wait, that reminds me too much of the ex-wife.

Still open to suggestions.
 
As a new player the hide skill dark elves get is definitely more useful than people give it credit for.
 
gnome or erudite if you can stand looking at them (long foreheads and dresses on men are ug lee). Being a bit sturdier might not hurt while levelling up if your gear might be an issue: in that case dwarfs are good. Darkelf hide might not suck either I suppose and they are the prettiest ones. No matter which one of these you choose it wont make a huuuuge difference in the end anyways really.

Clarification: Choosing gnome or erudite wont really help you at all, not one tiny bit, while levelling up. It would only matter in the endgame really. Dwarf or Dark elf might be better choice during first levels for survivability and such.
 
put points in anything but wisdom. I'd prob go agility IDK. Pretty easy to max Wis/Chr/Sta. Any point or AA spent on Wis is a waste. Dark elf is pretty boss. Or make a halfling and name it Wesselll
 
Dark elfes are sexier then the other races that you can use as clerics.... And THAT is all that counts!
 
As long as bonuses remain the same, erudite and gnome are the best possible choice.

Erudite will in fact help you while leveling up by the way, and moreso if you choose a deity and sit on a boat for several minutes.

Gnome will not help you until you acquire focus effect, but it scales by a truly hilarious amount power wise.

Changing race is pretty much nigh impossible and not worth shooting for. Making the correct decision now, means you won't have to regret it later.
 
I'd hit dark elf for ultravision alone at lower levels. Not being able to see that good sucks all the time.
 
Taldorian because they backflip heal.

Jeezee, not much love for the taldorian here you racists, thank god for Thade.

Though its true that wis and sta are easy to max out later in game starting off as a cleric there's not going to be much benefit in dumping the starting points into agility, where as more wis at the start means a larger mana pool. but i guess that depends on if you aim for maxing in which case don't listen to anything i say.

I love clerics. Maybe i'm mad but i think i enjoy playing my cleric more than any of my other characters, i love being able to take hits and smash stuff up with the doom hammer and heal better than druids and shamans, though is makes my shaman hurt deep inside. Make sure to work on melee skills esp 1hb if you can. Battletoadcleric awaaaay!
 
Thanks everyone for the info. It's helped alot.

Think I'm a little confused on people's references to races at early and later levels. I assume you can change race here?
 
Thanks everyone for the info. It's helped alot.

Think I'm a little confused on people's references to races at early and later levels. I assume you can change race here?

Yes, however it costs like 1500 fame points. Fame points are given out so sparingly that as I mentioned attempting to save them up for such a thing is not a realistic goal, and one would have better luck just rerolling completely.

Here however is a basic rundown of your racial bonuses for cleric, and what they mean.

Dark elf
+ Has ultravision
+ +20% Mesmerize Resistance
+20% Charm Resistance
- The charm and mes resistances are both next to worthless, as most of the times when it matters, mezzes and charms are unresistable, thus even immunity would be bypassed.
Can hide (50) (skill will not increase, not very worthwhile honestly, can't move, etc)

Dwarf
+Infravision (sucks compared to ultravision)
+35% Fear Resistance (used less than charm and mez, if you want it without this race, drink)
+ 50 mining (Takes like 2 hours to get that. No it does not take you over the current mining cap. Pretty worthless)

Erudite
+5% to all specializations (fucking amazing, really really good. Eventually this would end up making you better at pretty much everything including hitting, avoiding being hit, resisting spells, not getting resisted, and healing)
+2.5% xp gain (makes you faster at leveling too)
+10% skill learning rate (negligible really, pretty crap since it doesn't affect tradeskills)
- Blind as a bat, can't see in the dark worth a damm.

Froglok
Has ultravision!
+10 poison resist
+5 magic resist
+10% skill learning rate (see above entry under erudites, also pretty useless)
Start with 100 swimming (now pretty worthless, as you can increase swimming by swimming, before it was pretty awesome as you had to pay to increase swimming)

Gnome
Has infravision
+10% haste item effect (Example: I have a 10% haste item, it is effectively 11% haste. Take this to its logical conclusion 50% haste? No, it's 55%, etc)
+10 Focus item effect (at lower levels, not much of an effect, scales with items. For instance once you break into increment 3-4 focus effects. Healing 3=> +9% to heals, on a gnome +9.9% Healing IV=> +12% to heals, on a gnome +13.2%. When one finally hits the 8 focus effects => 24%, on a gnome +26.4%. Considering there is often an entire raid tier if not more between different ranks, it should be easy to see why this is ludicrously powerful).
-25% Fear Resistance
-25% Mesmerize Resistance (both of the -'s sound bad, but considering sparing use, and the aforementioned unresistable nature of when these things actually matter, hardly a penalty at all)

Halfling
Has infravision
+5 Poison Resist
+5 Disease Resist
+10% Taunt Chance
+15% Death Save Spell Effect
-10% Weapon Proc Rate

Not terrible, but on a class without taunt, you really aren't getting much out of it at all. On a cleric it's a poor choice because of the proc rate -.

High Elf
Has infravision
+20% v mez
Immunity to charm (hilariously worthless. In any case where it ends up mattering, you are not immune because the spell is unresistable.)

Human
Blind
+5% xp gain (not terrible, but not as great as you'd think really)
+10% skill learning rate (doesn't affect tradeskills, mostly worthless)


There, those are the bonuses for the various races for the class you have selected, and a bit of explanation about them.
 
Ya i chose high elf thinking i would never get charmed...the only damn thing it helped with was that one mob in First Ruins...gnome FTW
 
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