Stamina Potion

Manguadi

Dalayan Beginner
Each major tradeskill currently produces some item with a recurring need for each archetype. Smithing and jewelcrafting and tailoring each have their augs and baking isn't done but that one is pretty obvious.

Alchemy has nothing for melee dps. Healing potions, regen potions, ds, and haste potions are either situational or too weak to be useful. For casters you have mana potions and for tanks you have rekaj. It would be really cool if I had even more money sinks and could buy a potion that either increased my stamina regen and stacked with acumen, sihala's blessing, invigoration, etc, or one that just boosted stamina by some set number.
 
Greater Rhino stacks with Shaman buffs and adds 30 Str/Sta. The majority of potions actually stack with spell buffs. Unsure about the stacking of the stamina regen ones though. Alchemy has alot of good things that are used all the way through, it is not just Rekaj.
 
While I know that the recent three potions added to the Alchemy tradeskill were initially suggested as "finish" to the tradeskill, I think the addition of Stamina Regeneration potion would fit nicely and give a feeling of completeness to the tradeskill while also giving a good melee DPS use for the tradeskill (well, more than the new 45 resist potions)

Additionally, we could solve the Greymoss problem (yes, problem, as this item was created for the sole purpose of bottlenecking Blue Ointments, but they now flow like water and are hard to sell for 3pp each)

Proposed solution that falls in line with the spirit of the original post

Alchemy recipe: Trivial at 235 skill
Helt's Valiant Refreshment - Alcoholic Broth - Greymoss - Hyssop - Enchinacea
(amount of stamina regen per tick and duration could be balanced to be somewhat useful without being overpowered)

This would be an elegant solution, not require new items, fit in line with the magical herb properties concepts, give a second use for Greymoss (thusly lowering the recent glut in supply), and remain in-line with the Alcoholic Broth + Farmed Item concept of the other >230 trivial Alchemy recipes while not removing the necessity of using the currently-necessary trio of Crystalline Blood, Mystic Ash, and Robot Oil to increase from 230 to 250 skill (though it'd become only necessary from 235 to 250).

Even if another solution were explored, I support this idea of a stamina regen potion of sorts.
 
Additionally, we could solve the Greymoss problem (yes, problem, as this item was created for the sole purpose of bottlenecking Blue Ointments, but they now flow like water and are hard to sell for 3pp each)

Tangleweed is the bottleneck for Blue Ointments, not Greymoss. I don't really see a problem with Greymoss being plentiful (like other tradeskill components such as various bloods, bone chips, black crystal dust, etc.)

Back to the topic at hand, I think a stamina regen potion would be a great addition. I don't think it should stack with Acumen (or Sihala's Gift, depending on which is more appropriate), just like the mana regen potions don't stack with the clarity line and the haste potions don't stack with normal haste. It should, like the others, be useful for when you don't have the real class buff to fall back on.

Additionally, I think a stamina boost potion with the appropriate recast would also be a great addition. This would be usable with full buffs (like on raids) similar to the mana boost potions for casters. Not a huge boost, but appropriately proportional to the mana boost potions to allow mele to stay in style a few seconds longer.
 
Tangleweed is the bottleneck for Blue Ointments, not Greymoss.

It is now, but its existance was to serve as a secondary bottleneck for Blue Ointments mostly because Wiz felt that the previous recipe of "Glass Vial + Giant Blood + Tangleweed = Blue Ointment" was too easy and needed a significant increase of farming time.

However, in the last 25 months, the aggregate Greymoss droprate has been inflated by a LOT, and the farming time for blue ointments is thusly increased by nil thanks to "WTS Greymoss 50pp/stack" auctions. Additionally, this would give a fairly substantial secondary use for them, thus lessening said auctions.
 
Back to the topic at hand, I think a stamina regen potion would be a great addition. I don't think it should stack with Acumen (or Sihala's Gift, depending on which is more appropriate), just like the mana regen potions don't stack with the clarity line and the haste potions don't stack with normal haste. It should, like the others, be useful for when you don't have the real class buff to fall back on.

Absolutely not. The entire point of a stamina potion is to give melee dps an equivalent, raid-usable clicky to mana pots and rekaj. I want it to be a money-sink, not a powerleveling tool.

Also, it should absolutely stack with all the other stamina regen buffs because none of them are particularly overpowered by nature of their design which is simply to reduce the stamina usage of a stance and because buff management is both interesting and important.

However, I think it would be better as a stamina boost than a regen buff so it would restore something like 30% stamina once or twice depending on the length of a fight, just like a mana pot. This is partly because buff management is very tight as it is, you get an identical effect in terms of the number of additional seconds you are stanced, and because it gives melee dps another button to click and thing to think about when their job is pretty mindless most of the time.
 
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I'm not sure why an equivalent to mana potions is necessary. Stamina is a big deal for melee classes, but caster dps is 100% absolutely reliant on mana. When your stamina runs out your autoattack doesn't shut off and turn your DPS into nothing, you just lose your special ability and do your regular DPS unless you exhausted yourself. A 30% boost in sta for slurping down a potion seems a little unbalanced for certain melee abilities, especially on tanks. This is also not a plat sink unless all of the tradeskill components are vendor-bought.
I'd be for a regen potion, in the vein of usual buffs, but a lump sum of stamina per click, or extremely powerful regen... ehhhhhhhhhhh.
 
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I'm not sure why an equivalent to mana potions is necessary. Stamina is a big deal for melee classes, but caster dps is 100% absolutely reliant on mana. When your stamina runs out your autoattack doesn't shut off and turn your DPS into nothing, you just lose your special ability and do your regular DPS unless you exhausted yourself. A 30% boost in sta for slurping down a potion seems a little unbalanced for certain melee abilities, especially on tanks. This is also not a plat sink unless all of the tradeskill components are vendor-bought.
I'd be for a regen potion, in the vein of usual buffs, but a lump sum of stamina per click, or extremely powerful regen... ehhhhhhhhhhh.

Tanks aren't reliant on rekaj either. As for casters being reliant on mana, your argument has no conclusion; all you do is state facts. I would conclude that since casters are singularly reliant on mana to do their job, restoring that mana would be more overpowered than restoring stamina. Stamina is important, but less so than everything else a melee does and so it would take a lot of extra stamina to unbalance a potion.

I said I wanted a plat-sink, not I wanted a plat-sink for the server.

The second part of your post is you just saying "I don't know...hmmmm...sounds suspicious," and assumes that my 30% restoration is somehow final. Also, please don't misquote me and call it an "extremely powerful regen".
 
What about a new "proc" line for potions?
Something along the lines of the following:

Takes a buff slot.
AC would be a chance on hit (defensive) to proc a short duration ac buff - higher than the current ac potion, but short duration. This obviously consumes 2 buff slots, perhaps make it stack with current ac pots, so that it has some usage.

Mana/stamina would be the same thing, with a few minor changes - self buff, chance on hit/spell hit to restore a set amount of mana or stamina, depending which line you use. 5? Minute duration on the self buff, with a low-ish proc rate, amounts restored would have to be in line of course.

Or, as a slight change to the above, make mana pots only restore mana on melee, so that when a caster is out, with no other option, they COULD melee. The pot would clearly be very situational then. Or make it share a timer with regular mana pots, but restore roughly the same amount over the duration, keeping the proc on spell hits (slightly more? due to taking a buff slot?).

The main point is another option to just a straight stamina restoration pot, but I figured in fairness, I'd throw out some ideas for other classes as well.
 
I did not misquote you Manguadi, as I wasn't quoting you. I was stating that it wasn't a direction this should be going in.

Your arguments are quite valid and I concede most of my points.
 
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