Sprinting

Farbauti

Dalayan Beginner
I just thought of this while running across the badlands...

How about a /style that allows you to sprint at great speeds, but with a high stamina cost? Nothing that devalues SoW to any great extent, but something that gives a bit of usefulness to a full stamina bar out of combat.

Maybe make it stackable with existing running speed spells, so that even SoW classes get use of it.

(Sorry if this has been suggested already, I don't read every post.)
 
What if your a bard using sprint +selo's+ some invigor type song to replenish stamina. Would there also be a maximum time length on sprint as well?
 
Great idea, a 65 Warrior in very fit shape should be able to do some sprinting across that dreadful Badland run. ;)
 
The use of sta to "sprint" is a good idea, but ogre/troll ect really couldn't sprint very fast at all if you think about it and basing it off sta would make it a boon to those races and less so to a halfling or gnome (both of which could sprint very fast one would think). As for working while sow/bardsong is on, it doesn't seem to make sense since you are running far beyond your top speed to begin with.

Putting it as a /style on a timer for x duration, and then having a snare effect or STR debuff to make you slow down afterwards would cover the race/class bases atleast. A snare effect seems better (though less appealing) because dropping the agi/ac of a low ac class would be somewhat unfair. Actually after you sprinted for a time you would be winded and prone to more damage since you are tired ect ect.

I think its a cool idea tho for sure especially pre 50/in a dungeon ect... Shadowbane had a skill like this and it became a staple of play, but it was balanced quite well with the fatigue aspect so it worked out. You could plan to sprint after a pull ect but it wasn't a cure all to escaping mobs/players from running you down. An ill timed sprint ended up being much much worse then just running.
 
The stacking with SoW/Bardsong was more of an afterthought as I was typing than anything, and something I didn't put a whole lot of analysis into. I do think it could stack with the Run Speed AA, though.

As for ogres and such not being able to sprint as fast in term of RP... that's true, but you could explain it as them moving slower, but covering more distance per step due to their large legs. After all, they run as fast as gnomes to begin with, even though it often feels like they slog along when playing them.

Anywho, I appreciate the responses guys.
 
the reason this was useful in shadowbane was for trying to either get out of agro range of mobs (which in eq will only happen on either zone or FD), or to escape from potential PVP'ers in that you could sprint away and log out even if your hit. The use of sta in Shadowbane was effective due to how sta effected the character, in that once a character reached low sta, they couldnt fight and could only walk away instead of running, making the ability only a "Last Option" ability and not a run buff. if you sprinted halfway across badlands, then you were forced to walk or gain back your sta, it should still take the same amount of time as if you just normally ran across the badlands. sprint should only be useful in short distance bursts like you are near the zoneline and need to book it to escape dying.
 
I disagree about the situationality of sprinting, regardless of how its used in other games. I think it should be used to get to where you're going a little faster, if you have the extra energy (stamina). Just like in real life.

If you have a full bar of stamina and you're running across the badlands, you should be able to give yourself a burst of speed for a good 15-30 seconds before resuming your usual pace.
 
Farbauti said:
I just thought of this while running across the badlands...

How about a /style that allows you to sprint at great speeds, but with a high stamina cost? Nothing that devalues SoW to any great extent, but something that gives a bit of usefulness to a full stamina bar out of combat.

Maybe make it stackable with existing running speed spells, so that even SoW classes get use of it.

(Sorry if this has been suggested already, I don't read every post.)

Great idea. The way the stamina bar is in impd its basically wasted memory.
 
grehyton said:
Farbauti said:
I just thought of this while running across the badlands...

How about a /style that allows you to sprint at great speeds, but with a high stamina cost? Nothing that devalues SoW to any great extent, but something that gives a bit of usefulness to a full stamina bar out of combat.

Maybe make it stackable with existing running speed spells, so that even SoW classes get use of it.

(Sorry if this has been suggested already, I don't read every post.)

Great idea. The way the stamina bar is in impd its basically wasted memory.

Play the game before you make stupid unfounded statements. The stamina bar is very important on SoD.
 
zodium said:
grehyton said:
Farbauti said:
I just thought of this while running across the badlands...

How about a /style that allows you to sprint at great speeds, but with a high stamina cost? Nothing that devalues SoW to any great extent, but something that gives a bit of usefulness to a full stamina bar out of combat.

Maybe make it stackable with existing running speed spells, so that even SoW classes get use of it.

(Sorry if this has been suggested already, I don't read every post.)

Great idea. The way the stamina bar is in impd its basically wasted memory.

Play the game before you make stupid unfounded statements. The stamina bar is very important on SoD.


No offense, but I havent seen stamina useful on my toon ever so this statement is not totally unfounded.. Granted I am not a fighter type, but Im sure even you agree it could be used in a few more places. Even spellcasting might cost stamina reduction as the mental drain on the character....I dont know stuff like that.

Grehyton
 
It's still far from useless. I usually use defensive when playing my casters. It's not like it turns god mode on, but it does make a little difference.
 
Trust me, stamina is insanely important. Any higher end styles, and even lower end ones, require the use of stamina to a large extent. Flurry is just one of the styles that I regularly use and must switch out of after a minute or two of fighting because of decreased stamina. The more I had, the longer I could keep that up.
 
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