Spoiling food and statless food

GuiardoTuneweaver

Staff Emeritus
Could the new spoiling food changes activate only when it is food with stats being replaced? It would solve several problems with the current implementation:

- I you have food in your inventory, and get food summoned to you from a mage/cleric/druid/etc, one of your normal food gets eaten.

- When tradeskilling, lots of recipies require a water flask (and for baking, I'm assuming food). When you buy this water, it gets put in your first open slot. If you don't happen to have other water in front of your first open slot, then when you either pick up the last one to use it, or pick up the stack to move it to a more convenient spot to use with the tradeskill container, one gets spoiled.

- When foraging, foraged food goes in the first empty slot. If you don't happen to have food in front of your first empty slot, you'll lose one of the foraged food when you go to move it.

If the spoilage were changed such that it only activates when a stat-food is being replaced, it wouldn't spoil non-stat food that is obviously not being protected by force feeding other food.

P.S. Once again, thanks to the people who had to exploit this and make it a royal pain for the rest of us.
 
i admit i was one, but when yer a lvl 17 ranger with copper plate and yer alt is a 15 shadow knight, not open to a lot of options for gear :)
 
Buying/foraging/etc will soon use an open slot in a bag over a primary inv slot which should solve this
 
Wiz said:
Buying/foraging/etc will soon use an open slot in a bag over a primary inv slot which should solve this

Can you make it so it only does it for food? A common practice is to have your mod rod in an inventory slot, so you can hotkey it for casting, since you can't hotkey bag slots. Currently, mod rods get summoned into bags, so you have to go searching for it after it is cast or when you want to use it.

Also, this doesn't solve the summoned food + water problem.
 
GuiardoTuneweaver said:
Can you make it so it only does it for food? A common practice is to have your mod rod in an inventory slot, so you can hotkey it for casting, since you can't hotkey bag slots. Currently, mod rods get summoned into bags, so you have to go searching for it after it is cast or when you want to use it.

I support this change. :dance:

I always leave a main inventory slot empty to summon a rod into. Was wondering WTH was going on yesterday when I couldnt find my rod (I just know that phrase is gonna be taken the wrong way). :mad:
 
I'd rather deal with the issue prior to changing summons than have to go digging for a mod at a crucial moment.
 
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