While looking around Northern Newport I noticed the archery dummies, this reminded me of when I was playing EQLive and back then I had a few similar ideas.
Cantrips:
Would it be possible to add lvl 1 spells (I call them cantrips) for all casting classes with a 0.5-1.0 cast time and very low recast times for all spell skills (Abj. Evo. etc) whose only purpose would be to skill up spell skills faster?
The leveling in this game is pretty fast from what I have seen and several classes have godawful spell choices to raise their skills up with, a few examples would be Conj for Wizards and Conj for Rangers.
Defense Dummies:
I realize from a RP point of view it made sense but from a game mechanic point of view it never made sense to me that a class like a Wizard or Rogue was penalized for playing his class correctly and not getting hit by having his Defense skill either go up extremely slowly or not at all.
Would it be possible to add dummies that for example hit extremely fast for 1 damage when struck and always procced a 1hp heal on his target at the same time? Perhaps the dummy could strike back for 0 damage instead but I'm not sure if there would be a way to code that.If your worried about the person just going afk and not "earning" his skills you could add a random powerful attack (with a 2 second prior warning) so the person would have to pay attention and stop attacking.
Adding those two things would eliminate a dull skill grind allowing the player to focus on the core fun parts of the game gaining experience,exploring and raiding while still having to work for his skills
Thank you for your time.
Cantrips:
Would it be possible to add lvl 1 spells (I call them cantrips) for all casting classes with a 0.5-1.0 cast time and very low recast times for all spell skills (Abj. Evo. etc) whose only purpose would be to skill up spell skills faster?
The leveling in this game is pretty fast from what I have seen and several classes have godawful spell choices to raise their skills up with, a few examples would be Conj for Wizards and Conj for Rangers.
Defense Dummies:
I realize from a RP point of view it made sense but from a game mechanic point of view it never made sense to me that a class like a Wizard or Rogue was penalized for playing his class correctly and not getting hit by having his Defense skill either go up extremely slowly or not at all.
Would it be possible to add dummies that for example hit extremely fast for 1 damage when struck and always procced a 1hp heal on his target at the same time? Perhaps the dummy could strike back for 0 damage instead but I'm not sure if there would be a way to code that.If your worried about the person just going afk and not "earning" his skills you could add a random powerful attack (with a 2 second prior warning) so the person would have to pay attention and stop attacking.
Adding those two things would eliminate a dull skill grind allowing the player to focus on the core fun parts of the game gaining experience,exploring and raiding while still having to work for his skills
Thank you for your time.